CR3R-TN

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10th Level Enhancer Required

Chameleon Camouflage 30 seconds (3 rounds)
Increased Hide
The user gains a +4 bonus to Hide checks, and cannot be seen by 5 Senses Perception from more than 10m away. The user also cannot be the target of melee or ranged attacks while using this Technique.


Kraken Stability 30 seconds (3 rounds)
Cannot Fall Prone
The user's lower body becomes like that of a kraken's tentacles, becoming immune to falling prone by any means. This Technique is only effective if the user is standing on solid ground or on the seafloor.


Jii Prophecy 1 hour
Detect Incoming Danger
The user is able to see into the future for a second or two, allowing them to gain a +2 bonus to both Initiative and Danger Sense.


Strider Walk 3 minutes (18 rounds)
Walk on Water
The user can walk on water and dense clouds. However, when using this Technique, they cannot take a Full Move.


Spider Web 3 minutes (18 rounds)
Create Multifunctional Silk Threads
Spin thick threads of strong silk from the user's fingertips to aid in movement. The silk works the same as the Artificer spell Wire Anchor(i.e. the user can climb walls better, and use it to entrap opponents), but uses the user's Enhancer Level + Strength Bonus if a check is needed.


Titan's Foot 10 seconds (1 round)
Strengthen Kicks
As a Major Action, the user can kick a 1m radius hole into a wall less than 1m thick, creating a loud noise while doing so. If the wall is more than 1m thick, the kick instead creates a hemispherical divot in the structure. This Technique cannot be used on Iron or harder material, and cannot be used while in combat.


Troll Vitals 30 seconds (3 rounds)
Magic Damage -4
The user's vital organs becomes like that of a Troll's, causing them to take -4 magical damage from any source.


Balloon Seed Shot 30 seconds (3 rounds)
Use Weapons with Mouth
The user can use Thrown weapons with their mouth, using their Enhancer Level + Dexterity Bonus for Accuracy and Enhancer Level + Strength Bonus for damage. Attacks with this Technique can only be used once per round as a Minor Action.


Fenrir's Bite 3 minutes (18 rounds)
Grow Fangs
The user's canines extend, allowing a Bite attack to be made as a Wrestling weapon, using their Enhancer Level + Dexterity Bonus for Accuracy and Enhancer Level + Strength Bonus for damage.

If the user already has a Bite attack, then they can use this Technique to increase either their Accuracy by +1 or damage with the Bite by +2. This Technique's effects are cumulative, to a total of +2 Accuracy and +4 bonus damage.

This Technique can be used once per round. Attacks with this Technique can only be used once per round as a Minor Action.


Healthy Body Instant
Removes Negative Effects
Remove a Poison-, Disease-, or Psychic-type effect from the user.