AIOBE-Mythical Beasts
3 | Deela Harpy |
Int: Average Perc: 5 Senses (Darkvision) Lang: Arcana, Elven Hab: Forest, Mountains Disp: Neutral Rep/Weak: 8 / 14 Init: 11 Move Spd: 13 / 26 (Flying) Fort: 5 (12) Will: 5 (12) |
Fighting Style | Accuracy | Damage | Evasion | Defense | HP | MP |
---|---|---|---|---|---|---|
Claw | 4 (11) | 2d | 5 (12) | 2 | 24 | 21 |
Weak Point: Physical Damage +2 pts. |
Unique Skills |
[Enchanting Song / 3 (10) / Will / Negated] One target within 20m is required to make a Willpower Check. If that check is failed, the target obeys the Deela Harpy's commands, contained in the lyrics of the song. The commands must be simple, and the target will not obey any commands to harm themselves. If the target loses any HP or MP, the effects of the song are broken. |
Loot | |
2 - 9 | None |
10+ | Arcana-Language Books (1d x 170G) |
A mythical beast, combining the appearance of a bird with that of a beautiful woman. Quietly interacting with humans since the Durandal period, Deela Harpies now live deep in mountains and forests. If one happens to know either the Arcana or Elven languages, it is quite possible to converse with a Deela Harpy.
Often mild-mannered, a Deela Harpy tends to avoid fights with humanoids unless there is a compelling reason to do so. In addition, there are those who prefer reading to talking, and there are those who carry manuscripts of books that date back to the Durandal period.
3 | Harpy |
Int: Average Perc: 5 Senses (Darkvision) Lang: Trade Common, Harpuia, Sylvan Hab: Mountains, Highlands Disp: Hostile Rep/Weak: 9 / 14 Init: 10 Move Spd: 10 / 20 (Flying) Fort: 4 (11) Will: 5 (12) |
Fighting Style | Accuracy | Damage | Evasion | Defense | HP | MP |
---|---|---|---|---|---|---|
Talon | 4 (11) | 2d | 4 (11) | 1 | 22 | 26 |
Weak Point: Accuracy +1 |
Unique Skills |
[Bow] Instead of making a Talon attack, a Harpy may use a bow with both feet, allowing it to attack at ranges up to 20m. This attack uses the same Accuracy and damage as the Harpy's Talon attack. [Fairy Magic (Level 3) / Magic Power 5 (12)] A Harpy may cast Fairy Magic as a third-level Fairy Tamer. For individual spell effects, refer to that spell's description. [Spellsongs / 6 (13)] A Harpy can use the "Curiosity", "Charming" and "Love Song" Spellsongs. For individual Spellsong effects, refer to that Spellsong's description. Spellsongs have an effective range of 30m, centered on the Harpy. [Flight] A Harpy receives a +1 bonus to Accuracy and Evasion only for melee attacks. |
Loot | |
2 - 9 | Beautiful Feathers (30G) |
10+ | Seven-Colored Feathers (200G) |
Superficially similar to a human female, a Harpy differs in that it not only has brilliant rainbow-colored wings on both arms, but its feet end in wickedly curled talons. Their mouth is also filled with razor-sharp fangs, perfect for tearing flesh from bone. They are constantly on the lookout for humanoids, such as humans, elves, dwarves and nightmares, in order to breed future generations, eating them afterwards.
Despite their beautiful voice and appearance, Harpies are brutal, evil beings. They hate the presence of similar-looking creatures (such as the Deela Harpies and Lildraken), and will swarm to attack, using both talons and magic to tear them apart.
4 | Hellhound |
Int: Animal Perc: 5 Senses (Darkvision) Lang: None Hab: Ancient Ruins Disp: Hostile Rep/Weak: 9 / 15 Init: 16 Move Spd: 18 Fort: 6 (13) Will: 7 (14) |
Fighting Style | Accuracy | Damage | Evasion | Defense | HP | MP |
---|---|---|---|---|---|---|
Bite | 7 (14) | 2d + 4 | 6 (13) | 2 | 38 | 20 |
Weak Point: Water Damage +3 pts. |
Unique Skills |
[Flame Gout / 5 (12) / Fort / Half] A Hellhound breathes fire in a cone, dealing 2d + 4 Fire-type damage to up to 3 targets. This ability cannot be used in consecutive rounds. [Flame Immunity] A Hellhound takes no damage from Fire-type effects. |
Loot | |
2 - 3 | None |
4 - 11 | Hellhound Hide (140G) |
12+ | Flame Crystal (1,600G) |
Hellhounds are large dogs with jet-black fur, often seen spitting gouts of flame. Many traditions refer to them as guardians of hell, though this is not necessarily the truth of the matter. Occasionally, there may be a red crystal in the body of a Hellhound. As this crystal constantly radiates heat, even after the death of the Hellhound, scholars believe these crystals are the source of the Hellhound's flame breath and fire immunity.
4 | Hippogryph |
Int: Animal Perc: 5 Senses Lang: None Hab: Grasslands, Mountains Disp: Hungry Rep/Weak: 12 / 15 Init: 15 Move Spd: 25 / 50 (Flying) Fort: 6 (13) Will: 5 (12) |
Fighting Style | Accuracy | Damage | Evasion | Defense | HP | MP |
---|---|---|---|---|---|---|
Beak | 5 (12) | 2d+4 | 5 (12) | 2 | 25 | 8 |
Weak Point: Slash Damage +3 pts. |
Unique Skills |
[Flight] A Hippogryph receives a +1 bonus to Accuracy and Evasion only for melee attacks. [Continuous Attack] If a Hippogryph successfully hits a target in melee, they may make a second attack on that same target without rolling Accuracy. |
Loot | |
2 - 5 | None |
6 - 10 | Gem (150G) |
11+ | Bag of Gems (1d x 150G) |
Said to be born from the crossbreed between horses and gryphons, a Hippogryph has the front half of an eagle, whose large wings allow it to fly at incredible speeds. Although they can attack herbivores and other animals as prey, they are not as good at hunting as gryphons, and their overall disposition is much milder. It is possible to tame a young Hippogryph in order to ride it as an adult, so occasionally Hippogryph young will be auctioned off for 1,000G or so, if not more, as people jump at the chance to own a fantastic mount.
4 | Pooka |
Int: Average Perc: 5 Senses Lang: Sylvan, Regional Dialect Hab: Forest Disp: Friendly Rep/Weak: 11 / 14 Init: 11 Move Spd: 18 Fort: 5 (12) Will: 6 (13) |
Fighting Style | Accuracy | Damage | Evasion | Defense | HP | MP |
---|---|---|---|---|---|---|
Bare Hands | 5 (12) | 2d | 5 (12) | 2 | 28 | 32 |
Weak Point: Physical Damage +2 pts. |
Unique Skills |
[Fairy Magic (Level 4) / Magic Power 6 (13)] A Pooka may cast Fairy Magic as a fourth-level Fairy Tamer. For individual spell effects, refer to that spell's description. [Spellsongs / 6 (13)] A Pooka can use all of the Spellsongs listed in this book. For individual Spellsong effects, refer to that Spellsong's description. Spellsongs have an effective range of 30m, centered on the Pooka. [Animal Transformation] As a Major Action, a Pooka can transform into any animal, allowing conversation as normal for that animal. If the Pooka transforms into a monster of the "Animal" classification that's also level 3 or lower, they can use all of that animal's Unique Skills. This transformation is natural, not magical, in nature, and this cannot be detected with "Sense Magic". |
Loot | |
Always | Thin Cloth (10G) |
2 - 8 | None |
9+ | Pooka Flute (50G) |
A mythical beast with the upper half of a human child and the lower half of a forest animal, Pookas are naturally friendly, mischievous creatures that dwell in forests and help the local animals. While there is no custom to dress up, it is unlikely to see a Pooka in their natural form, as they will tend to transform into animals in order to hide from forest intruders. However, their mischievous nature shows through even while transformed, and it is possible to detect a transformed Pooka by their unnatural tendency towards causing trouble, as compared to most forest animals.
4 | Kamawet |
Int: Average Perc: 5 Senses Lang: Dragonic Hab: Ocean Disp: Friendly Rep/Weak: 5 / 12 Init: 10 Move Spd: 5 / 30 (Swimming) Fort: 7 (14) Will: 6 (13) |
Fighting Style | Accuracy | Damage | Evasion | Defense | HP | MP |
---|---|---|---|---|---|---|
Tackle | 5 (12) | 2d+4 | 5 (12) | 3 | 33 | 16 |
Weak Point: Thunder Damage +3 pts. |
Unique Skills |
[Underwater Specialization] A Kamawet can breathe and vocalize while underwater, and does not suffer any penalties for moving while underwater. While outside of water, all actions receive a -2 penalty. [Water/Ice Immunity] A Kamawet takes no damage from Water/Ice-type effects. |
Loot | |
2 - 6 | Chipped Fangs (100G) |
7+ | Kamawet Fangs (500G) |
Kamawets are sea-based mythical beasts, similar in appearance to a dragon without wings. Only a few meters long, they are mild-mannered and rather friendly, and are able to coexist with humanoids quite easily. Subsisting on a mostly fish diet, they rarely travel outside of the water. There are some Kamawets, though, that have been trained as seaborne mounts for skilled riders.
5 | Thunderbird |
Int: Animal Perc: 5 Senses Lang: None Hab: Mountains Disp: Hungry Rep/Weak: 10 / 16 Init: 16 Move Spd: 50 (Flying) Fort: 8 (15) Will: 10 (17) |
Fighting Style | Accuracy | Damage | Evasion | Defense | HP | MP |
---|---|---|---|---|---|---|
Beak (Body) | 8 (15) | 2d + 8 | 8 (15) | 5 | 37 | 22 |
Wing (Wing) x2 | 9 (16) | 2d + 6 | 7 (14) | 3 | 28 | - |
Sections: 3 (Body / Wing x2) | Main Section: Body | Weak Point: Magic Damage +2 pts. |
Unique Skills |
[Thunderclap / 7 (14) / Willpower / Half]
[Flight] |
Loot | |
2 - 7 | None |
8 - 10 | Thunderbird Beak (350G) |
11+ | Lightning Crystal (1,600G) |
A huge bird cloaked in lightning, a Thunderbird's body shines brightly in the sky. Even in the midst of combat, the electricity arcing off of one of these great birds is rather intense.
Thunderbirds often do not stay in one territory for long, and are difficult to track down for any purpose. Only rarely does a Thunderbird settle down and create a nest, and more often than not it is due to spawning.
5 | Pegasus |
Int: Average Perc: 5 Senses Lang: None Hab: Mountains Disp: Neutral Rep/Weak: 9 / 16 Init: 16 Move Spd: 20 / 40 (Flying) Fort: 6 (13) Will: 6 (13) |
Fighting Style | Accuracy | Damage | Evasion | Defense | HP | MP |
---|---|---|---|---|---|---|
Hoof | 7 (14) | 2d+5 | 6 (13) | 3 | 41 | 33 |
Weak Point: Accuracy +1 |
Unique Skills |
[Poison/Disease Immunity] A Pegasus is immune to all Poison-type and Disease-type effects. [Flight] A Pegasus receives a +1 bonus to Accuracy and Evasion only for melee attacks. |
Loot | |
Always | White Feathers (50G) |
2 - 9 | None |
10+ | Pure White Mane (800G) |
A white horse with wings on its back, a Pegasus is a rare sight due to their somewhat skittish personality. The image of a Pegasus is popular in folktales and legends, and it is said that riding one is like running in the sky. They do not allow simply anyone to ride them, so the few adventurers and aristocrats seen on a Pegasus have just that much more prestige.
6 | Frost Wyvern |
Int: Low Perc: 5 Senses Lang: None Hab: Mountains Disp: Hungry Rep/Weak: 11 / 16 Init: 13 Move Spd: 15 / 30 (Flying) Fort: 8 (15) Will: 8 (15) |
Fighting Style | Accuracy | Damage | Evasion | Defense | HP | MP |
---|---|---|---|---|---|---|
Fang (Head) | 7 (14) | 2d+10 | 8 (15) | 6 | 42 | 21 |
Talon (Wing) x2 | 8 (15) | 2d+8 | 6 (13) | 5 | 24 | 13 |
Stinger | 8 (15) | 2d+6 | 7 (14) | 5 | 26 | 15 |
Sections: 4 (Head / Wing x2 / Tail) | Main Section: Head | Weak Point: Fire Damage +3 pts. |
Unique Skills |
[Water/Ice Immunity]
[Blizzard Breath / 11 (18) / Fort / Half]
[Flight]
[Deadly Poison / 8 (15) / Fort / Negated] |
Loot | |
2 - 7 | None |
8 - 10 | False-Dragon Scale (350G) |
11+ | Ice Scales (1,600G) |
Frost Wyverns are similar in appearance to dragons, and are often thought of as a variant of the dragon family. However, unlike a dragon, a Wyvern's arms and wings are integrated into the same limb, and most Wyverns have much lower intelligence than dragons. Wyverns also instinctively know a few techniques in order to strengthen their body, rather than rely on magic.
6 | Lesser Manticore |
Int: Average Perc: 5 Senses (Darkvision) Lang: Arcana, Sylvan Hab: Labyrinths Disp: Neutral Rep/Weak: 11 / 16 Init: 14 Move Spd: 15 / 23 (Flying) Fort: 8 (15) Will: 9 (16) |
Fighting Style | Accuracy | Damage | Evasion | Defense | HP | MP |
---|---|---|---|---|---|---|
Claw (Front) | 9 (16) | 2d+7 | 8 (15) | 6 | 38 | 52 |
Tail (Rear) | 8 (15) | 2d+9 | 7 (14) | 4 | 32 | 16 |
Sections: 2 (Front / Rear) | Main Section: Front | Weak Point: Wind Damage +3 pts. |
Unique Skills |
[Truespeech Magic, Spiritualism Magic (Level 5) / Magic Power 8 (15)]
[Numbing Poison / 7 (14) / Fort / Negated] This is a Poison-type effect, and wears off after 1 hour has passed. |
Loot | |
2 - 6 | None |
7 - 9 | Fine Manticore Skin (300G) |
10+ | Beautiful Manticore Skin (800G) |
A horrific conglomeration of parts, a Lesser Manticore has the body of a lion, wings of a bat, tail of a scorpion and the face of an old man, altogether standing 3m in length. Very intelligent, Lesser Manticores have a deep knowledge of magic and history, with some having lived since the Schnell period or even longer. However, they are vile creatures, twisted in mind and body, and any information gleaned from them is likely to be incorrect at best, if not outright malicious.
6 | Unicorn |
Int: High Perc: 5 Senses Lang: Sylvan Hab: Forest Disp: Neutral Rep/Weak: 10 / 15 Init: 14 Move Spd: 20 Fort: 10 (17) Will: 10 (17) |
Fighting Style | Accuracy | Damage | Evasion | Defense | HP | MP |
---|---|---|---|---|---|---|
Horn | 8 (15) | 2d+6 | 7 (14) | 5 | 50 | 86 |
Weak Point: Accuracy +1 |
Unique Skills |
[Fairy Magic (Level 6) / Magic Power 10 (17)] A Unicorn may cast Fairy Magic as a sixth-level Fairy Tamer. For individual spell effects, refer to that spell's description. [Magic Aptitude] A Unicorn can use the Combat Feats 《Guided Magic》, 《Metamagic/Targets》, 《Magic Convergence》 and 《Magic Control》. [Healing Horn / 10 (17) / Fort / Negated] Completely recovers the target's HP and removes any poisons, diseases, curses and cures petrification. This has no effect on Constructs, and any Undead are instantly destroyed instead. Costs 10 MP to use. [Horn of Mana] If the Unicorn's MP reaches 0, it dies instantly, its horn crumbling into useless dust. |
Loot | |
Always | Unicorn Horn (Remaining MP x 300G) |
2+ | None |
Unicorns are elegant creatures, horses with long, iridescent spiraling horns on their forehead. They are intelligent but very skittish, only appearing to human maidens and even then, quite rarely. They are hunted by both outlaws and Barbarous for their horn, which can cure diseases and heal wounds even after it is removed from the Unicorn. The horn has the entirety of the Unicorn's MP stored in it, and when cut it retains the Unicorn's current MP (killing the Unicorn in the process). Once all of the stored MP is spent using the "Healing Horn" ability, it will crumble into useless dust.
7 | Gryphon |
Int: Low Perc: 5 Senses Lang: None Hab: Mountains Disp: Neutral Rep/Weak: 12 / 18 Init: 18 Move Spd: 20 / 40 (Flying) Fort: 12 (19) Will: 9 (16) |
Fighting Style | Accuracy | Damage | Evasion | Defense | HP | MP |
---|---|---|---|---|---|---|
Beak (Body) | 9 (16) | 2d + 11 | 11 (18) | 5 | 38 | 26 |
Wing (Wing) x2 | 10 (17) | 2d + 8 | 9 (16) | 4 | 26 | - |
Sections: 3 (Body / Wing x2) | Main Section: Body | Weak Point: Wind Damage +3 pts. |
Unique Skills |
[Flight] |
Loot | |
2 - 5 | None |
6 - 12 | Gems (1d x 150G) |
13+ | Mythril (2,600G) |
A mythical beast with the head and wings of an eagle, and the body of a lion. Gryphons are surprisingly agile in the air for their bulk, and often nest in holes dug into cliffsides. A Gryphon is attracted to and tends to collect shining objects, such as precious metals and Gems. If they find an intruder trying to steal their shinies, a Gryphon will attack violently. Rarely, there are Gryphons who understand the common trade language. These Gryphons tend to be slightly less aggressive than their less intelligent counterparts, and will indulge in conversation, to a point.
7 | Jii |
Int: High Perc: 5 Senses Lang: Trade Common, Sylvan Hab: Unknown Disp: Neutral Rep/Weak: 14 / 18 Init: 12 Move Spd: 12 Fort: 9 (16) Will: 11 (18) |
Fighting Style | Accuracy | Damage | Evasion | Defense | HP | MP |
---|---|---|---|---|---|---|
Hoof | 7 (14) | 2d+6 | 8 (15) | 6 | 48 | 70 |
Weak Point: Accuracy +1 |
Unique Skills |
[Divine Magic, Fairy Magic (Level 7) / Magic Power 11 (18)] A Jii may cast both Divine and Fairy Magic as a seventh-level Priest and Fairy Tamer. It is up to the GM to determine any Special Divine Spells. For individual spell effects, refer to that spell's description. [Magic Aptitude] A Jii can use the Combat Feats 《Guided Magic》, 《Metamagic/Accuracy》, and 《Wordbreak》. [Foresight] As a Minor Action, a Jii can gain a +2 bonus to Evasion, however they also receive a -2 penalty to their Accuracy. |
Loot | |
2 - 6 | None |
7+ | Sharp Hoof (950G) |
A cow with a human face, the Jii walks on two legs like a human would. There is a tradition of the Jii appearing before a major disaster and spouting prophecies, and some nations even take the appearance of the Jii in itself as a precursor to a disaster. While normally kind and welcoming, they will fall upon opponents with malicious intent. It is unknown where they come from, though there have been sightings in deep forests and on high mountain peaks.
7 | Wyvern |
Int: Low Perc: 5 Senses Lang: None Hab: Mountains Disp: Hungry Rep/Weak: 8 / 15 Init: 16 Move Spd: 15 / 30 (Flying) Fort: 9 (16) Will: 8 (15) |
Fighting Style | Accuracy | Damage | Evasion | Defense | HP | MP |
---|---|---|---|---|---|---|
Fang (Head) | 11 (18) | 2d+9 | 10 (17) | 7 | 38 | 31 |
Talon (Wing) x2 | 10 (17) | 2d+7 | 9 (16) | 5 | 29 | 29 |
Tail | 10 (17) | 2d+6 | 8 (15) | 6 | 33 | 26 |
Sections: 4 (Head / Wing x2 / Tail) | Main Section: Head | Weak Point: Accuracy +1 |
Unique Skills |
[Flame Breath / 11 (18) / Fort / Half]
[Flight]
[Tail Swing] |
Loot | |
2 - 6 | Dragonic Patagium (500G) |
7 - 12 | Black Dragon Patagium (1,000G) |
13+ | Lustrous Black Dragon Patagium (5,000G) |
Wyverns are an offshoot of dragons, similar in appearance, though their wings have taken the place of their forelimbs. These particular Wyverns are covered in fine black scales that glitter with a dark luster while the Wyvern is in motion. Fully outstretched, the bat-like wings average a span of around 10m, giving the Wyvern a fearsome appearance even in the dark. It is the patagium, or membrane, of these wings that are highly coveted, as they are used as the basis for a number of premium leather products.
9 | Chimera |
Int: High Perc: 5 Senses (Darkvision) Lang: Trade Common, Barbaric, Dragonic, Arcana Hab: Ruins Disp: Hostile Rep/Weak: 13 / 20 Init: 15 Move Spd: 13 / 25 (Flying) Fort: 11 (18) Will: 12 (19) |
Fighting Style | Accuracy | Damage | Evasion | Defense | HP | MP |
---|---|---|---|---|---|---|
Bite (Lion Head) | 11 (18) | 2d+13 | 10 (17) | 9 | 46 | 12 |
Horn (Goat Head) | 9 (16) | 2d+9 | 10 (17) | 8 | 28 | 60 |
Bite (Dragon Head) | 10 (17) | 2d+11 | 10 (17) | 10 | 34 | 18 |
Snake Bite (Body) | 12 (19) | 2d+9 | 11 (18) | 6 | 52 | 12 |
Wings (Wings) | - | - | 9 (16) | 8 | 24 | 12 |
Sections: 5 (Head x3 / Body / Wings) | Main Section: Head (All) | Weak Point: Magic Damage +2 pts. |
Unique Skills |
[Techniques]
[Spiritualism Magic (Level 7) / Magic Power 10 (17)]
[Flame Breath / 11 (18) / Fort / Half]
[Cursed Poison / 11 (18) / Fort / Negated]
[Flight] |
Loot | |
Always | Chimera Horn (500G) |
Always | Chimera Fang (500G) |
2 - 9 | Chimera Mane (500G) |
10+ | Golden Chimera Mane (2,900G) |
A Chimera is fearsom in appearance, with the heads of a lion, goat and dragon, the body of a snake used for a tail, and the wings of a massive bat on its back. Their origin is unclear, but it can only be assumed that a crazed wizard from the Durandal period came up with this beast as part of some deranged experiment.
With multiple heads comes incredible intelligence, and Chimeras excel in cunning strategy. They are also quite cruel, and will offer hope to their opponents only to snatch it away at the last second. Chimeras also tend to have Undead and Constructs under their control, and will have each head sleep at different times, making them incredibly difficult opponents to take advantage of. However, Chimeras tend to be overconfident, and it is said that this hubris may be their downfall.
10 | Cockatrice |
Int: Low Perc: 5 Senses (Darkvision) Lang: None Hab: Forest, Wasteland Disp: Hostile Rep/Weak: 15 / 20 Init: 15 Move Spd: 18 / 18 (Flying) Fort: 13 (20) Will: 13 (20) |
Fighting Style | Accuracy | Damage | Evasion | Defense | HP | MP |
---|---|---|---|---|---|---|
Beak | 13 (20) | 2d+9 | 11 (18) | 10 | 78 | 27 |
Weak Point: Water/Ice Damage +3 pts. |
Unique Skills |
[Poison/Disease/Curse Immunity] A Cockatrice is immune to all Poison-type, Disease-type and Curse-type effects. [Techniques] A Cockatrice can use the "Meditation", "Beetleskin" and "Recover (5 HP)" Techniques. [Flight] A Cockatrice receives a +1 bonus to Accuracy and Evasion only for melee attacks. [Continuous Attack II] If a Cockatrice successfully hits a target in melee, they may make a second and third attack on that same target without rolling Accuracy. [Petrifying Beak / 11 (18) / Will / Negated] If the Cockatrice hits with their Beak attack, the target must immediately make a Willpower check. If they fail to resist, they receive a -12 cumulative penalty to Agility. If this drops the character's Agility to 0, the character immediately turns to stone. If the target uses fixed values, they instead receive a -2 penalty to Evasion, turning to stone when either reaches -6. |
Loot | |
2 - 6 | None |
7 - 12 | Cockatrice Beak (1,000G) |
13+ | Crimson Beak (3,200G) |
Resembling a giant chicken with the legs and tail of a lizard, a Cockatrice is a dangerous beast, able to petrify anyone with its beak. Standing taller than most humanoids, Cockatrices are often hostile to anyone they perceive as threatening them or their nest. However, they absolutely hate Basilisks with every fiber of their being, and will break off combat with others in order to attack one on sight.
10 | Draconet |
Int: Average Perc: 5 Senses (Darkvision) Lang: Dragonic Hab: Various Disp: Neutral Rep/Weak: 15 / 20 Init: 17 Move Spd: 13 / 25 (Flying) Fort: 13 (20) Will: 12 (19) |
Fighting Style | Accuracy | Damage | Evasion | Defense | HP | MP |
---|---|---|---|---|---|---|
Bite (Body) | 13 (20) | 2d+14 | 12 (19) | 12 | 63 | 32 |
Wing (Wing) x2 | 12 (19) | 2d+9 | 10 (17) | 10 | 41 | 16 |
Sections: 3 (Body / Wing x2) | Main Section: Body | Weak Point: Physical Damage +2 pts. |
Unique Skills |
[Fire Immunity]
[Flame Breath / 11 (18) / Fort / Half]
[Flight II] |
Loot | |
Always | Dragon Scale (5,000G) |
2 - 6 | Dragon Fang (1,200G) |
7+ | Dragon Fang x2 (2,400G) |
"Draconet" is a name used for dragons 100 years or younger, and a Draconet's attitude reflects its immaturity. Often angry, they will destroy their environment until they either run out of energy or have leveled their surroundings. However, it is possible to communicate with a Draconet when they are in a good mood.
As with older dragons, Draconets tend to hoard things with a significant amount of stored mana, including magical items, Sword Shards, and even whole Swords of Defense. They are loathe to give up any of their hoard, but may be convinced if there is appropriate replacements for the items to be taken. While the most common Draconets breathe fire, there are subspecies that can exhale ice, thunder or poison as well.
13 | Lesser Dragon |
Int: High Perc: 5 Senses (Darkvision) Lang: Trade Common, Arcana, Dragonic Hab: Cave Disp: Neutral Rep/Weak: 12 / 20 Init: 18 Move Spd: 15 / 30 (Flying) Fort: 17 (24) Will: 17 (24) |
Fighting Style | Accuracy | Damage | Evasion | Defense | HP | MP |
---|---|---|---|---|---|---|
Bite (Head) | 17 (24) | 2d+18 | 15 (22) | 14 | 79 | 84 |
Tail (Body) | 16 (23) | 2d+16 | 13 (20) | 16 | 103 | 30 |
Wing (Wing) x2 | 15 (22) | 2d+14 | 13 (20) | 13 | 54 | 28 |
Sections: 4 (Head / Body / Wing x2) | Main Section: Head | Weak Point: Physical Damage +2 pts. |
Unique Skills |
[Fire Immunity]
[Truespeech Magic, Spiritualism Magic (Level 10) / Magic Power 14 (21)]
[Large]
[Flight] |
Loot | |
Always | Dragon Scale (5,000G) |
2 - 6 | Dragon Fang (1,200G) |
7 - 12 | Dragon Fangs (1d x 1,200G) |
13+ | Dragon Egg (10,000G) |
A young dragon, less than 500 years, yet older than a Draconet. Even though it is still relatively young for a Dragon, Lesser Dragons tend to be around 10m long, and so any sort of melee attacks on the head are nigh impossible. Able to spit flames and cast spells while flying over the battlefield, a Lesser Dragon's offensive power is second to none. Because of this, Lesser Dragons tend to be very self-centered and overconfident, looking down on all those they consider "lesser creatures".
Lesser Dragons look to hoard treasure and valuables, just like any other dragon. Any brave adventurer (or adventuring party) that is able to kill a Lesser Dragon will not only earn the title "Dragon Slayer", but will have access to the vast hoard that the dragon had acquired. Additionally, very rarely do dragons have Dragon Eggs inside their bodies, which are incredibly valued on their own due to use in a number of magical experiments.
15 | Sphinx |
Int: High Perc: 5 Senses Lang: All Hab: Ruins Disp: Neutral Rep/Weak: 18 / 25 Init: 20 Move Spd: 20 / 40 (Flying) Fort: 20 (27) Will: 22 (29) |
Fighting Style | Accuracy | Damage | Evasion | Defense | HP | MP |
---|---|---|---|---|---|---|
Bite (Head) | 20 (27) | 2d+16 | 17 (24) | 15 | 87 | 194 |
Claw (Body) | 21 (28) | 2d+13 | 16 (23) | 16 | 107 | 84 |
Wing (Wing) x2 | 19 (26) | 2d+10 | 18 (25) | 13 | 61 | 64 |
Sections: 4 (Head / Body / Wing x2) | Main Section: Head | Weak Point: Physical Damage +2 pts. |
Unique Skills |
[Wizardry / Magic Power 19 (26)]
[Large Body]
[Flight] |
Loot | |
Always | Feathers (1,000G) |
2 - 9 | Ancient Runestones (2,000G) |
10 - 12 | Engraved Signet Ring (5,000G) |
13+ | Mysterious Lithograph (10,000G) |
The Sphinx is a mythical beast about 5m tall, with the body of a lion, wings of an eagle, and the face of a beautiful human woman. Highly intelligent and a powerful wizard in their own right, Sphinxes can speak any language and cast most known magic spells, regardless of Class. Sphinxes are often seen in serving as gatekeepers for ancient magicians, welcoming those who can answer their riddles as friends of the magician. However, failing to come up with the correct response will lead to a dire fate.
17 | Hraesvelgr |
Int: High Perc: Magic Lang: Arcana Hab: Mountains Disp: Neutral Rep/Weak: 18 / 25 Init: 24 Move Spd: 10 / 50 (Flying) Fort: 22 (29) Will: 22 (29) |
Fighting Style | Accuracy | Damage | Evasion | Defense | HP | MP |
---|---|---|---|---|---|---|
Beak (Head) | 22 (29) | 2d+20 | 20 (27) | 17 | 105 | 88 |
Tackle (Body) | 21 (28) | 2d+19 | 19 (26) | 16 | 115 | 38 |
Wing (Right Wing) | 20 (27) | 2d+16 | 20 (27) | 15 | 82 | 28 |
Wing (Left Wing) | 20 (27) | 2d+16 | 20 (27) | 15 | 82 | 28 |
Sections: 4 (Head / Body / Right Wing / Left Wing) | Main Section: Head | Weak Point: Poison Damage +3 pts. |
Unique Skills |
[Aversion to Soulscars]
[Truespeech Magic, Divine Magic (Level 10) / Magic Power 15 (22)]
[Large Body]
[Flight II]
[Rain of Thunder / 21 (28) / Fort / Half]
[Razor Wind / 21 (28) / Fort / Half] |
Loot | |
Always | Soft Feathers (1,000G) |
2 - 7 | Phantom Flight Feathers (1,000G) |
8 - 12 | Developed Flight Feathers (5,000G) |
13+ | Wind and Thunder Flight Feathers (10,000G) |
Appearing as a giant eagle, the Hraesvelgr is said to be the father of wind and thunder. Its wingspan can reach 20m, and each wing has control over one of those elements, destroying everything they touch. The Hraesvelgr also detests the undead, finding them through the soulscars they carry. However, even those with soulscars that aren't undead, such as nightmares and even some veteran adventurers, are at risk of being torn apart by the Hraesvelgr.
18 | Peluda |
Int: High Perc: Magic Lang: None Hab: Ruins Disp: Hostile Rep/Weak: 20 / 27 Init: 24 Move Spd: 31 Fort: 24 (31) Will: 23 (30) |
Fighting Style | Accuracy | Damage | Evasion | Defense | HP | MP |
---|---|---|---|---|---|---|
Crushing Bite (Head) | 22 (29) | 2d+18 | 21 (28) | 15 | 110 | 49 |
Tackle (Body) | 20 (27) | 2d+20 | 20 (27) | 16 | 127 | 29 |
Kick (Foot) x4 | 21 (28) | 2d+17 | 20 (27) | 15 | 97 | 29 |
Tail (Tail) | 21 (28) | 2d+17 | 21 (28) | 15 | 109 | 19 |
Sections: 7 (Head / Body / Foot x4 / Tail) | Main Section: Head | Weak Point: Magic Damage +2 pts. |
Unique Skills |
[Techniques]
[Flame Breath / 24 (31) / Fort / Half]
[Poison Spike / 24 (31) / Fort / Negated]
[Trampling Rush / Can't]
[Tail Swing] |
Loot | |
Always | Peluda Fangs (1,000G) |
2 - 6 | Peluda Venom (1,000G) |
7 - 12 | Peluda Venom (1d x 1,000G) |
13+ | Peluda Venom Sac (10,000G) |
A Peluda is a massive beast, measuring 40m long, with the body of a snake, four clawed legs, and hair like a lion's mane all throughout it's body. Additionally, massive spikes jut out from its back at regular intervals, whose touch can inject a massive dose of poison into a target even after the Peluda is dead. However, the poison from these spikes can be used by researchers in order to produce valuable antivenoms, and so it is worthwhile for adventurers to go out and collect this monster's terrible poison. There are also rumors that a monster has singlehandedly burned down a city overnight in a fit of rage, and it is commonly thought this monster was a Peluda.