CR3R-SS
From Sword World Translation Project
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Amazing | Prelude: - | Singing: - |
Randomly copy the effect of another known Spellsong | Resistance: - | Pets: - |
By playing a melody off the cuff, the Bard is able to copy the effect of another Spellsong that they know. Any Prelude or Singing requirements for the copied song are ignored, and the Spellsong takes effect immediately. If the Spellsong requires a check to be made, it is made with a +2 bonus. |
Clap | Prelude: 20 seconds (2 rounds) | Singing: - |
Force others to clap along | Resistance: - | Pets: Bird |
Anyone hearing the Bard's rhythmic clapping has the urge to clap along, dropping anything they may be holding. While clapping, characters cannot take any Actions that would require the use of their arms. |
Chorus | Prelude: 10 seconds (1 round) | Singing: Required |
Force others to sing along | Resistance: - | Pets: - |
Anyone hearing the Bard's relaxed, yet catchy melody will have the urge to sing along. While singing, characters can only take Limited Moves, and cannot use any magic that requires vocalization. |
Sonic Voice | Prelude: - | Singing: - |
Create damaging sonic shockwaves | Resistance: - | Pets: Insect |
This high-pitched frequency deals Power 20 Wind-type damage each round to those within the Spellsong's area of effect. This damage cannot critical. This song affects those who would normally be immune to Psychic-type effects. |
Dare | Prelude: 10 seconds (1 round) | Singing: - |
Prevent the use of Active Combat Feats | Resistance: - | Pets: Frog |
This jarring noise disrupts concentration, preventing the use of any Active Combat Feats. |
Dance | Prelude: 20 seconds (2 rounds) | Singing: - |
Force listeners to dance | Resistance: - | Pets: - |
Passionate melodies cause listeners to dance violently, reducing their Accuracy and Evasion by -2. Characters with Grappler Class Levels are immune to this Spellsong's effects. |
Fall | Prelude: 20 seconds (2 rounds) | Singing: - |
Cause flying characters to drop | Resistance: - | Pets: Bird |
This heavy screaming causes any flying characters to crash into the ground, dealing them falling damage. Additionally, characters cannot benefit from any "Flight" unique skills, and cannot take flight until they are out of the range of this Spellsong. |
March | Prelude: - | Singing: - |
Normalize movement speed | Resistance: - | Pets: Frog |
The Bard chooses a movement speed from 1 to 24 meters. While within the area of this Spellsong, all characters will move at the chosen speed when taking a Normal Move. This Spellsong does not change a character's Agility. |
Reduction | Prelude: 20 seconds (2 rounds) | Singing: - |
Reduce MP consumption | Resistance: - | Pets: Insect |
A peaceful tune, this Spellsong reduces any MP consumption within range by -1 (but cannot reduce it to 0 or lower). |
Lazy | Prelude: 10 seconds (1 round) | Singing: - |
Lower Class Levels | Resistance: - | Pets: Bird, Frog, Insect |
This languorous number causes those who hear it to temporarily lose a level in each Class they have. This reduction will affect Adventurer Level, but will not reduce Maximum HP or MP. Reduction of Class Levels may cause the loss of Combat Feats and Techniques, in which case the most recent of each is lost. If a Class Level is reduced to 0 this way, it is as though the character does not have a level in that Class at all.
Fixed-value characters reduce their Accuracy, Evasion, Fortitude, Willpower, and all Magic and Unique Skill checks by -1. |