CR3R-CF
Automatically Acquired Combat Feats
The following is a list of Combat Feats that are automatically acquired when each class reaches a certain level. These Combat Feats are all Passive Feats.
Class | Level | Combat Feat |
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Fighter | 13 | Battle Master |
Grappler | 13 | Battle Master |
Scout | 12 | Treasure Master |
15 | Skill Master | |
Ranger | 12 | Fleet Footed |
15 | Shukuchi | |
Sage | 12 | Mana Resistance |
15 | Ancestor's Wisdom |
Passive Combat Feats List
Fleet Footed | |
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Prerequisites: Ranger Level 12 | Class: - |
Description: Increases mobility | |
Effect: The character's Normal Move increases by 10m, and their Full Move increases by 30m. You automatically learn this feat when your Ranger level is increased to 12. You may not learn it any other way. |
Guardian | |
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Prerequisites: Adventurer Level 9, 《Cover》 | Class: - |
Description: Protect a target from multiple attacks | |
Effect: This feat enhances 《Cover》. When you declare 《Cover》, you can choose to redirect up to 5 attacks towards each character you're Covering to yourself. |
Capacity | |
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Prerequisites: Adventurer Level 11 | Class: - |
Description: Increase MP capacity | |
Effect: Your Maximum MP increases by +15. Grassrunners cannot take this Combat Feat. |
Sage's Wisdom | |
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Prerequisites: Sage Level 15 | Class: Sage |
Description: Become perfectly proficient as a Sage | |
Effect: Once per check, the Sage may reroll the result of a skill check influenced by their Sage Class Levels. The choice to reroll can be made after seeing the result of their first roll. Both dice must be rerolled, and the new result must be taken. You automatically learn this feat when your Sage level is increased to 15. You may not learn it any other way. |
Shukuchi | |
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Prerequisites: Ranger Level 15 | Class: - |
Description: Take Actions after a Full Move | |
Effect: The Ranger is able to take any Actions normally possible after a Normal Move and can take them after taking a Full Move as well. You automatically learn this feat when your Ranger level is increased to 15. You may not learn it any other way. |
Skill Master | |
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Prerequisites: Scout Level 15 | Class: Scout |
Description: Become perfectly proficient as a Scout | |
Effect: Once per check, the Scout may reroll the result of a skill check influenced by their Scout Class Levels. The choice to reroll can be made after seeing the result of their first roll. Both dice must be rerolled, and the new result must be taken. You automatically learn this feat when your Scout level is increased to 15. You may not learn it any other way. |
Treasure Master | |
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Prerequisites: Scout Level 12 | Class: - |
Description: Notice the choicest treasure and monster parts when looting | |
Effect: When rolling for Loot Recovery during Post-Combat Cleanup, add an additional +1 to the roll (for a total of +2). You automatically learn this feat when your Scout level is increased to 12. You may not learn it any other way. |
Battle Master | |
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Prerequisites: Fighter or Grappler Level 13 | Class: - |
Description: Combine the effects of two Active Combat Feats | |
Effect: Two Active Combat Feats can be used per round. Apply each effect (and any penalties) separately. You automatically learn this feat when your Fighter or Grappler level is increased to 13. You may not learn it any other way. |
Weapon Master | |
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Prerequisites: 《Weapon Proficiency II/**》 | Class: - |
Description: Improved skill at arms allows the use of any weapon. | |
Effect: You can equip any weapon without penalty. |
Armor Master | |
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Prerequisites: 《Armor Proficiency II/**》 | Class: - |
Description: Improved skill at arms allows the use of any type of armor. | |
Effect: You can equip any armor or shield without penalty. |
Mana Resistance | |
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Prerequisites: Sage Level 12 | Class: - |
Description: Sense the movements of mana and protect oneself | |
Effect: By feeling the movement of mana, the Sage can tell when a magical attack is coming and prepare appropriately, reducing all Magic Damage they receive by -5. You automatically learn this feat when your Sage level is increased to 12. You may not learn it any other way. |
Greater Mana Strike | |
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Prerequisites: Adventurer Level 9, 《Mana Strike》 | Class: - |
Description: Improve Accuracy of 《Mana Strike》 | |
Effect: When you use 《Mana Strike》, you can add your Intelligence Bonus to the attack's Accuracy. However, you suffer an additional -1 penalty to Evasion, Fortitude, and Willpower checks (for a total of -2) when using 《Mana Strike》. |
Pinpoint Attack II | |
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Prerequisites: Adventurer Level 9, 《Pinpoint Attack》 | Class: - |
Description: Strike true, regardless of weapon | |
Effect: Increase your Accuracy with melee and ranged attacks by an additional +1 (for a total of +2 Accuracy). |
Active Combat Feats List
Infight | |
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Prerequisites: Grappler Level 9 | Class: Grappler |
Description: Rush in to attack, disregarding safety | |
Effect: Increase your Accuracy by +3, but decrease your Evasion by -3. |
Mirage Arrow | |
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Prerequisites: Marksman Level 9 | Class: Marksman |
Description: Make two attacks and take the better result | |
Effect: When using Thrown or Bow weapons, the Marksman may make two attack rolls against the same target, taking the better of the two rolls. Using this Combat Feat expends two ammunition. |
Nerve Strike | |
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Prerequisites: Grappler Level 9 | Class: Grappler |
Description: Aim at vital points, reducing the damage from physical attacks | |
Effect: When declaring an attack, you can say you're going for a 《Nerve Strike》. If that attack hits, for the next 10 seconds (1 round), the target's physical melee and ranged attacks will deal -8 damage. This cannot reduce the damage to 0 or lower, and only one damage reduction effect may be active on a target. |
Flying Kick | |
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Prerequisites: Grappler Level 9 | Class: Grappler |
Description: End movement with a flying kick | |
Effect: At the end of a Normal Move, if the Grappler was able to move 10m or more, they may immediately make an attack using the <Kick> Wrestling weapon. While this is treated as a Major Action, the Grappler may take one additional Major Action during that same turn. |
Cleave | |
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Prerequisites: Fighter Level 9 | Class: Fighter |
Description: Swing a two-handed weapon to attack multiple targets | |
Effect: When wielding a Sword, Axe, Mace or Warhammer that requires two hands to wield, the Fighter can attack up to 5 targets in the same battlefield. Each attack requires its own Accuracy check, made with a -2 penalty, and each target hit must make their own Evasion check. |