AIOTS
Tru 1 | Energy Bolt | 5MP | |
Target One Character | Range/Area 30m/Shot | Duration Instant | Resist Half |
Attacks by firing a bolt of energy. | Type Energy | ||
Effect: Deals Power 10 + Magic Power damage. |
Tru 1 | Blunt Weapon | 2MP | |
Target One Character | Range/Area 30m/Target | Duration 3 minutes (18 rounds) | Resist Neg |
Uses mana to weaken the power of a weapon or claw. | |||
Effect: Reduces the damage of a target's melee or ranged attacks by 4. This cannot reduce damage to 0. |
Tru 1 | Light | 1MP | |
Target 10m radius | Range/Area 30m/Target | Duration 3 hours | Resist - |
Creates a mote of light to illuminate an area. | |||
Effect: Removes penalties due to darkness within the area. The mote can be carried and moved. |
Tru 1 | Lock | 1MP | |
Target One Object | Range/Area Touch/- | Duration Instant | Resist - |
Uses mana to close a lock tight. | |||
Effect: You lock any object that can be locked. An object locked with this spell behaves as if locked normally. Anything with a lock can be affected. |
Tru 2 | Sleep | 5MP | |
Target One Character | Range/Area 10m/Target | Duration 3 minutes (18 rounds) | Resist Neg |
Manipulates the target's mind to put it to sleep. | Type Psychic | ||
Effect: If the target fails to resist, it falls asleep. A sleeping target is woken up by losing any HP or MP or being awakened by an ally. Awakening a sleeping creature is a Major Action. This spell has no effect on creatures that do not sleep. |
Tru 2 | Sense Magic | 1MP | |
Target One Object | Range/Area 30m/Target | Duration Instant | Resist - |
Detects if an item is affected by or contains magical power. | |||
Effect: Senses the presence of magic in a target object. You know if magic is present or not, but not the name, type, effect, or how many spells are affecting the item. |
Tru 2 | Dispel Magic | 3MP | |
Target One Spell | Range/Area 30m/Target | Duration Instant | Resist Neg |
Destroys a magical effect by interrupting the flow of mana. | |||
Effect: Nullifies one active magical effect that is not of the Curse type. You do not have to know the name of the effect. Dispelling magic is a contested roll. |
Tru 2 | Vitality | 2MP | |
Target One Character | Range/Area 30m/Target | Duration 3 minutes (18 rounds) | Resist - |
Bolsters a creature's vitality, increasing its resistance. | |||
Effect: The target gets a +2 bonus on Fortitude checks. |
Tru 3 | Unlock | 2MP | |
Target One Object | Range/Area Touch/- | Duration Instant | Resist - |
Uses mana to open a lock. | |||
Effect: This spell opens mundane locks. If the lock is sealed magically, make a contested roll against the seal's caster. The lock opens if you win. |
Tru 3 | Sense Enemy | 2MP | |
Target One Character | Range/Area 30m/Target | Duration Instant | Resist Neg |
Senses hostility towards the caster. | |||
Effect: You can tell if the target harbors feelings of ill will towards you. If the target resists, you can't tell if he wishes you ill or not. Anyone targeted by this spell has a momentary feeling of dizziness that can alert them to the fact that this spell was used on them. |
Tru 3 | Paralyze | 3MP | |
Target One Character | Range/Area 30m/Target | Duration 3 minutes (18 rounds) | Resist Neg |
Binds the arms and legs of a creature. | |||
Effect: The target takes a -2 penalty to its Accuracy or Evasion. The caster chooses what the penalty applies to. |
Tru 3 | Reaping Slash | 7MP | |
Target One Character | Range/Area 10m/Target | Duration Instant | Resist Half |
Attacks with a blade made of mana from above. | Type Slashing | ||
Effect: Deals Power 20 + Magic Power damage. |
Tru 4 | Familiar | 15MP | |
Target One Object | Range/Area Touch/- | Duration Permanent | Resist - |
Creates a loyal and useful familiar. | |||
Effect: You create a magical creature to serve you as a familiar. Casting the spell takes one hour. Choose a cat, bird, or frog from the bestiary as the shape of your familiar. |
Tru 4 | Marking | 2MP | |
Target One Object | Range/Area Touch/- | Duration 3 days | Resist - |
Places an arcane mark upon an object. | |||
Effect: At any time during the duration, you can tell the direction and distance to the marked object. The spell fades if the object is destroyed or moved from its location. As long as this spell is in effect, you may not use it again (you may not locate two objects at once with this spell). |
Tru 4 | Lightning | 7MP | |
Target Any Point | Range/Area 30m/Line | Duration Instant | Resist Half |
Unleashes bolts of lightning. | Type Lightning | ||
Effect: Deals Power 20 + Magic Power damage. |
Tru 5 | Weapon Mastery | 5MP | |
Target One Character | Range/Area 30m/Target | Duration 3 minutes (18 rounds) | Resist Neg |
The target instantly understands how to use its weapon and wields it like a master. | |||
Effect: The target gains the use of one of the following Combat Feats: 《Weapon Mastery I/**》 (one type), 《Aimed Attack》, 《Lethal Strike》, 《Power Strike》, or 《Taunting Strike》. By casting the spell repeatedly, you can enable a target to use multiple feats. |
Tru 5 | Wall Walking | 3MP | |
Target One Character | Range/Area 30m/Target | Duration 3 minutes (18 rounds) | Resist Neg |
The creature's feet stick to any surface, letting it walk on walls and even the ceiling as if it was the floor. | |||
Effect: The target can walk on any surface its feet touch regardless of orientation. It may take normal and short movements. If both feet are not touching a surface, the effect ends. |
Tru 5 | Translate | 2MP | |
Target Caster | Range/Area Self/- | Duration 3 minutes (18 rounds) | Resist - |
You understand the meaning of any written work just by looking at it. | |||
Effect: You can understand the meaning of unknown writing. You know what language it is and can read it, but you cannot speak the language, nor can you understand it if spoken to you. |
Tru 5 | Blast | 6MP | |
Target One Character | Range/Area Touch/- | Duration Instant | Resist Half |
You smash the target with a ball of mana. | Type Bludgeoning | ||
Effect: Deals Power 30 + Magic Power damage. |
Tru 6 | Conceal Self | 15MP | |
Target Caster | Range/Area Self/- | Duration 1 hour | Resist - |
You shroud yourself in mana, disappearing from enemy senses. | |||
Effect: You become unseen, make no noise, and give off no smells. You can still be touched, and your magic can be detected. |
Tru 6 | Hard Lock | 4MP | |
Target One Object | Range/Area Touch/- | Duration Permanent | Resist - |
You lock an object so that it can never be unlocked by mundane means. | |||
Effect: You lock any object that can be locked. An object locked with this spell behaves as if locked normally. However, the Open Lock action cannot unlock the affected object. Furthermore, an affected door, lid, or box cannot be broken by any mundane means. If an Unlocking Key or the "Unlock" spell is used to open the affected object, make a contested roll. You may set a password that can be used to lock and unlock the affected object. |
Tru 6 | Fireball | 8MP | |
Target 3m Radius/5 | Range/Area 30m/Shot | Duration Instant | Resist Half |
Shoots a ball of fire that envelops an area in rising flame. | Type Fire | ||
Effect: Deals Power 20 + Magic Power damage. |
Tru 6 | Levitation | 6MP | |
Target Caster | Range/Area Self/- | Duration 3 minutes (18 rounds) | Resist - |
You float upon mana, hanging in midair. | |||
Effect: You float up to 10 meters in the air. While floating, you can move as if you were on the ground, but only taking short movement. In combat, you can use melee and ranged weapons as normal. If you are floating when the effect ends, you fall to the ground and take fall damage. |
Tru 7 | Analyze/Enhancement | 4MP | |
Target One Object | Range/Area 10m/Target | Duration Instant | Resist - |
See details of magic on target | |||
Effect: This allows the caster to see the name, duration, and Magic Power of any spells affecting the target. If used on a magic item, reveals the magic of the item and how to use it. |
Tru 7 | Apport | 5MO | |
Target One Item | Range/Area Infinite/- | Duration Instant | Resist - |
Teleports marked item to caster | |||
Effect: The caster may specially mark a number of items, up to their Sorcerer Level, which takes one hour per item to draw, and one week to cure. Once marked, the caster may call any of these items to hand.
Items to be marked cannot be more than 3m in any dimension, and can include items magically created by the caster (including golems). Each object may only have one mark. This mark is permanent, though if erased or another mark is attempted to be drawn on the item, the first mark is disabled. This spell can be used without the caster having a Magical Implement on hand. |
Tru 7 | Steal Mind | 2MP | |
Target One Character | Range/Area 10m/Target | Duration Instant | Resist Neg |
Steals MP from target | Type Curse | ||
Effect: Deals Power 0 + Magic Power damage to the target's MP, and restores the caster's MP equal to the damage dealt, up to a maximum of 1/10th the target's total MP. |
Tru 7 | Tongues | 5MP | |
Target Caster | Range/Area Self/- | Duration 3 minutes (18 rounds) | Resist - |
Speak and understand any language. | |||
Effect: For the duration of the spell, the caster can speak and understand conversations in any language as though they were fluent. |
Tru 8 | Energy Javelin | 9MP | |
Target One Character | Range/Area 30m/Shot | Duration Instant | Resist Half |
Compresses mana into a spear, hurled at a target | Type Energy | ||
Effect: Deals Power 40 + Magic Power damage. |
Tru 8 | Create Device | 4MP | |
Target Caster | Range/Area Self/- | Duration Permanent | Resist - |
Crystallizes mana into a Magical Implement. | |||
Effect: Creates a Magical Implement in the hand of the caster. It can take any shape, so long as it's smaller than a two-handed weapon, but it is not able to be used in combat as a melee weapon.
This spell can be used without the caster having a Magical Implement on hand. |
Tru 8 | Blink ☆ | 10MP | |
Target Caster | Range/Area Self/- | Duration 3 minutes (18 rounds) | Resist - |
Creates an afterimage to take an attack instead. | |||
Effect: The caster automatically succeeds on their next Evasion check, whether for a melee attack or a ranged attack.
Casting this spell is a Minor Action. |
Tru 8 | Magician | 6MP | |
Target One Character | Range/Area 10m/Target | Duration 3 minutes (18 rounds) | Resist - |
Temporarily learn advanced magical feats. | |||
Effect: You gain the use of one of the following Combat Feats: 《Guided Magic》, 《Hawk Eye》, 《Magic Convergence》, 《Magic Control》, or 《MP Save/**》. You must meet the prerequisites for that Feat. With multiple castings, you can emulate multiple feats. |
Tru 9 | Erase Magic | 6MP | |
Target 1 Character | Range/Area 10m/Target | Duration 30 seconds (3 rounds) | Resist Neg |
Prevents weak magic use | |||
Effect: Choose a Wizard-type class. The target cannot use spells 6th level and lower from that class. |
Tru 9 | Telekinesis | 6MP | |
Target One Item | Range/Area 30m/Target | Duration 3 minutes (18 rounds) | Resist - |
Lift and move objects with the power of mana. | |||
Effect: As a Major Action, one object can be moved up to 3m per round.This object can be moved regardless of weight, but must not be taller than 2m, nor larger around than 1m radius. Items worn by anyone, including the caster, are unaffected. |
Tru 9 | Blade Barrier | 10MP | |
Target One Character | Range/Area 10m/Target | Duration 30 seconds (3 rounds) | Resist Temporary |
Creates magic blades around the target. | Type Slashing | ||
Effect: At the end of the target's turn, deals Power 0 + Magic Power damage. If this spell isn't Temporary (as in, the target fails their Willpower check), the target automatically fails any Willpower checks from damaging spells with "Resist: Half" or "Resist: Neg".
If the target does not move or act on their turn at all, they do not take damage from the blades. |
Tru 9 | Absorb Magic | 5MP | |
Target Caster | Range/Area Self/- | Duration 1 Day | Resist - |
Turns magical damage into MP. | |||
Effect: After taking magical damage, recover MP equal to the damage received. This effect disappears once activated.
This spell can only be cast once per day. |
Tru 10 | See-Through | 6MP | |
Target 2m radius | Range/Area 10m/Shot | Duration 10 seconds (1 round) | Resist - |
Allows caster to see through solid objects. | |||
Effect: The target area is made transparent, allowing the caster to see through to the other side. Objects viewed through this area can be targeted by magic, though magic with "Area: Shot" will be blocked due to obstruction. Creatures cannot be seen through in this way. |
Tru 10 | Seal Enchantment | 7MP | |
Target One Object | Range/Area Touch/- | Duration Permanent | Resist - |
Hides the magic of an object. | |||
Effect: The target object has any magic effects sealed, appearing for all intents and purposes a mundane item. This spell cannot be used on living things. |
Tru 10 | Flight | 8MP | |
Target One Character | Range/Area Touch/- | Duration 1 hour | Resist - |
Fly at will without wings. | |||
Effect: The character touched will be able to fly. Movement Speed is 150m per round (10 seconds), or around 50 km/h. This movement doesn't allow for complicated maneuvers, and is treated as the flier taking a Full Move. |
Tru 10 | Blizzard | 10MP | |
Target 6m radius/20 | Range/Area 30m/Target | Duration Instant | Resist Half |
Creates a localized snowstorm to attack. | Type Water/Ice | ||
Effect: Deals Power 30 + Magic Power damage. |
Tru 11 | Thunder Bolt | 13MP | |
Target One Character | Range/Area 30m/Target | Duration Instant | Resist Half |
Fires a bolt of lightning at the target | Type Lightning | ||
Effect: Deals Power 50 + Magic Power damage. |
Tru 11 | Slow | 8MP | |
Target One Character | Range/Area 30m/Target | Duration 1 minute (6 rounds) | Resist Neg |
Slows target's movements and actions | |||
Effect: The target moves at half their normal speed (rounded up). At the beginning of their turn, if they roll a 1-2 on 1d, they cannot take a Major Action that turn. |
Tru 11 | Familiar II | 30MP | |
Target One Object | Range/Area Touch/- | Duration Permanent | Resist - |
Create an intelligent follower | |||
Effect: This spell works as "Familiar", but the created familiar has intelligence, and can speak in the Arcana language. As with "Familiar", the possible choices of bird, cat and frog are merely placeholders, and can be substituted out for similar animals if the caster so wishes. |
Tru 12 | Weapon Mastery II | 8MP | |
Target One Character | Range/Area 30m/Target | Duration 3 minutes (18 rounds) | Resist Neg |
Infuse the target with mana in order to unlock understanding of their weapons | |||
Effect: The target gains the use of one of the following Combat Feats: 《Weapon Mastery II/**》 (one type), 《Weapon Master》, 《Pinpoint Attack》, 《Pinpoint Attack II》, 《Aimed Attack II》, 《Aimed Attack III》, 《Power Attack II》, or 《((Mow Down))》. By casting the spell repeatedly, you can enable a target to use multiple feats. This spell's effect can stack with "Weapon Mastery". |
Tru 12 | Shock | 15MP | |
Target One Character | Range/Area 50m/Shot | Duration Instant | Resist Can't |
Attacks with pure mana | Type Bludgeoning | ||
Effect: Deals Power 30 + Magic Power damage to both the target's HP and MP. |
Tru 12 | Polymorph | 10MP | |
Target Caster | Range/Area Self/- | Duration 1 day | Resist None |
Change physical appearance | |||
Effect: The caster can change their shape into any creature that the caster has seen, other than Undead, Constructs or Demons. All of the caster's Classes, Combat Feats and mental abilities remain the same, but the physical abilities of the new form will be gained. If the character uses fixed values, that data can be used as-is.
For example, if the caster were to turn into a Drake Baron (Dragon Form), they could use the Energy Breath and Flight abilities, but not the Spiritualism Magic, Magic Aptitude, Techniques or Humanization abilities. It is ultimately up to the GM which abilities are granted, and which are ignored. |
Tru 13 | Desultory | 9MP | |
Target One Character | Range/Area 30m/Target | Duration 30 seconds (3 rounds) | Resist Temp |
Disturbs concentration and disrupts magic | Type Psychic | ||
Effect: The target's Spellcasting checks receive a -4 penalty for the duration of the spell. |
Tru 13 | Teleport | 15MP | |
Target One Object | Range/Area 10m/Target | Duration Instant | Resist - |
Instantly move to a location of the caster's choice | |||
Effect: Move the target to either a place the caster has previously been, or a place within sight up to 1km away. The size of the target can be no larger than 1m radius or 2m high. The spell ignores walls, shields, and other obstructions, but will fail if there is no safe place for the object to exist at the destination. |
Tru 13 | Lightning Bind | 19MP | |
Target One Character | Range/Area 10m/Target | Duration 1 minute (6 rounds) | Resist Temp |
Restrain and attack target with lightning rope | Type Thunder | ||
Effect: The target cannot move, and takes a -2 penalty to all skill checks. In addition, the target is dealt Power 20 + Magic Power at the end of each turn. While bound, the target automatically fails any Willpower checks from damaging spells with "Resist: Half" or "Resist: Neg". This damage cannot critical. |
Tru 14 | Dimension Gate | 23MP | |
Target Any Point | Range/Area 10m/Target | Duration 30 seconds (3 rounds) | Resist - |
Creates a gate to a distant destination | |||
Effect: Creates a 3m radius gate at the foot of the caster. The exit of this gate is at any point the caster knows and specifies when casting this spell, regardless of location or distance. However, the gate may not be created while inside a building. |
Tru 14 | Dimension Sword | 18MP | |
Target Any Point/Special | Range/Area 50m/Line | Duration Instant | Resist Half |
Attack with a blade that cleaves through space itself | Type Slashing | ||
Effect: Deals Power 60 + Magic Power damage. |
Tru 14 | Magic Reflection | 17MP | |
Target Caster | Range/Area Self/- | Duration 3 minutes (18 rounds) | Resist - |
Reflects magic spells back to caster | |||
Effect: A spell with "Target: One Character" may be reflected back to that spell's caster. The caster of Magic Reflection may choose to know the result of the Spellcasting check for a spell before using this effect. After a spell is reflected with this effect, the spell ends.
If the spell is reflected, the caster may try to resist the spell. |
Tru 15 | Save The World | 50MP | |
Target 500m radius | Range/Area Self/- | Duration 1 hour | Resist - |
Creates a mana barrier that protects buildings | |||
Effect: A hemispherical barrier forms at the edge of the targeted area, protecting it from any outside influences or interference. This barrier cannot be broken or removed by any means, physical, magical or otherwise, even by spells like Perfect Cancellation. The caster must concentrate for the duration of the spell to maintain the effect. If the caster moves or takes any sort of Action, the effect dissipates and the barrier disappears. |
Tru 15 | Perfect Cancellation | 33MP | |
Target 6m radius/20 | Range/Area 30m/Target | Duration Instant | Resist Neg |
Eradicates all traces of mana within range | |||
Effect: All magic, including spells, spellsongs, unique skills, monsters' unique skills, etc., within range are subject to cancellation. For each effect within range, if this spell's Spellcasting check is greater than the effect's caster, that effect is cancelled. If this spell is cast with an hour's casting time, it may also affect magical items. The Spellcasting check of the magical item depends upon the era the item was made in, and any items from the Schnell period or earlier are unaffected. | |||
Magic Item Era | Magic Power | ||
Current Day | 25 | ||
Al Menas | 30 | ||
Durandal | 40 |
Tru 15 | Meteor Strike | 30MP | |
Target 6m radius/20 | Range/Area 50m/Target | Duration Instant | Resist Half |
Calls a meteor to fall on the opponent. | Type Bludgeoning | ||
Effect: Deals Power 100 + Magic Power damage. The caster must be able to see the sky, and the subject must be visible from the sky, in order for this spell to succeed.
The caster can spend an hour casting this spell. In doing so, the Target increases to "500m radius", and the Range is "1km". When casting the spell this way, the Combat Feats 《Magic Control》 and 《Magic Convergence》 cannot be used. This version of the spell deals damage to structures and buildings as well. The buildings' Defense is ignored when dealing damage, and this spell criticals on 8 or higher against buildings. |