AIOSP
Spr 1 | Enchant Weapon | 2MP | |
Target One Character | Range/Area 30m/Target | Duration 3 minutes (18 rounds) | Resist - |
Infuses a blade or fist with mana, making it sharper or harder. | |||
Effect: The target's melee and ranged weapon attacks deal an additional +1 point of physical damage, and are treated as magic weapons for bypassing weapon immunity. |
Spr 1 | Spark | 6MP | |
Target 3m radius/5 | Range/Area 30m/Target | Duration Instant | Resist Half |
Attacks all characters in an area with tiny bolts of lightning. | Type Thunder | ||
Effect: Deals Power 0 + Magic Power damage. |
Spr 1 | Dark Mist | 3MP | |
Target 3m radius/5 | Range/Area 30m/Target | Duration 10 seconds (1 round) | Resist Neg |
Creates a magical fog. | |||
Effect: Creatures that fail to resist lose their sense of distance due to magical fog, taking a -2 penalty to their Evasion. |
Spr 1 | Protection | 1MP | |
Target One Character | Range/Area 10m/Target | Duration 3 minutes (18 rounds) | Resist Neg |
Protects the target with a barrier of mana. | |||
Effect: The target takes -1 damage from all physical and magical sources. Protection has no effect on Poison-, Disease-, or Curse-type damage. |
Spr 2 | Earth Heal | 3MP | |
Target One Character | Range/Area 10m/Target | Duration Instant | Resist Neg |
Repairs a living body using the power of the earth. | |||
Effect: Heals Power 0 + Magic Power HP. This spell can heal creatures of the Undead and Construct categories. This spell cannot critical. |
Spr 2 | Counter Magic | 1MP | |
Target One Character | Range/Area 30m/Target | Duration 3 minutes (18 rounds) | Resist Neg |
Wraps the target in mana, boosting his resistance to attacks against his mind. | |||
Effect: The target receives a +2 bonus to Willpower checks. |
Spr 2 | Command Doll | 4MP | |
Target One Doll | Range/Area Touch/- | Duration One day or until a task is complete | Resist - |
A doll acts as you command. | |||
Effect: You animate a doll or puppet and give it an order or task. The affected object will only carry out the order it is given. Once its task is complete or one day has passed, it reverts into an ordinary doll. The doll uses the statistics of the cat familiar and has no special properties. You can animate an object up to the size of a small animal. It has about the strength of a human child. You can only give simple orders, like following a specific path or performing one action over and over. |
Spr 2 | Fanaticism | 3MP | |
Target One Character | Range/Area 30m/Target | Duration 3 minutes (18 rounds) | Resist Neg |
You inflame your target's passions and push them to attack. | Type Psychic | ||
Effect: The target receives a +2 bonus to Accuracy, but a -2 penalty to Evasion. |
Spr 3 | Create Golem | 4/8MP | |
Target One Object | Range/Area Touch/- | Duration One day | Resist - |
Build and animate a golem. | |||
Effect: You create a golem out of ready materials. The golem will follow a single simple command until it is destroyed. Casting this spell takes one hour. If the golem is unable to follow its order, it will become inert wherever it is. It will reanimate if it becomes able to follow its order again. To create an oak golem, you need an enchanted oak branch. To create a loam puppet, you need a piece of enchanted clay. The amount of mana used depends on the type of golem created. Refer to the bestiary for the golem's game statistics. | |||
Create Golem Mana Costs | |||
Golem Type | MP Cost | Ingredient | |
Oak Golem | 4 | Enchanted Oak Branch | |
Loam Puppet | 8 | Enchanted Clay |
Spr 3 | Fire Weapon | 4MP | |
Target One Character | Range/Area 30m/Target | Duration 3 minutes (18 rounds) | Resist - |
Wraps a creature in flame, infusing its strikes with magical power. | |||
Effect: The target's weapons become magical dealing Fire-type damage. Their damage is increased by +2. |
Spr 3 | Raging Earth | 7MP | |
Target 10m radius | Range/Area 10m/Target | Duration 30 seconds (3 rounds) | Resist - |
Accelerates natural healing using the power of the earth. | |||
Effect: Each creature in the area regenerates 3 points of damage at the end of their turn. This even heals creatures of the Undead and Construct categories. |
Spr 4 | Disguise | 3MP | |
Target One Character | Range/Area Touch/- | Duration 1 hour | Resist - |
Creates an illusion out of mana that changes the appearance of a character or a created golem or undead. | |||
Effect: The target looks like a creature the caster knows. This only changes appearance, not size, weight, voice, sounds, or scents. |
Spr 4 | Doll Sight | 3MP | |
Target One Doll | Range/Area Touch/- | Duration 1 hour | Resist Neg |
Makes a bond to a doll or puppet that enables you to see what it sees. | |||
Effect: You connect your senses to a doll or puppet, allowing you to see around it. You can use any of your special senses through the doll. For the duration of the effect, you may freely switch between your own sight and that of the doll. You may not see both at once. |
Spr 4 | Forbid Magic | 5MP | |
Target One Character | Range/Area 10m/target | Duration 30 seconds (3 rounds) | Resist Neg |
You curse the target, preventing it from casting magic. | Type Curse | ||
Effect: Select one class of magic. The target may not use spells from that class of level 3 or below. It may still speak and use any other action. |
Spr 4 | Poison Cloud | 6MP | |
Target 3m radius/5 | Range/Area 30m/Target | Duration Instant | Resist Neg |
Poisons the targets with a cloud of potent toxin. | Type Poison | ||
Effect: For one minute (6 rounds), creatures in the cloud that fail to resist take 3 points of poison magic damage. This effect can be ended by magic such as "Cure Poison" or "Dispel Magic". |
Spr 5 | Intense Control | 5MP | |
Target One object | Range/Area 30m/Target | Duration 3 minutes (18 rounds) | Resist - |
Strengthens a familiar, golem, or undead created by the caster. | |||
Effect: If the target is a Construct or Undead created by the caster, it receives a +2 bonus to its Accuracy and Evasion, increases all damage it deals by +2, and reduces all physical and magical damage it receives by -2. |
Spr 5 | Create Undead | 4-12MP | |
Target One corpse | Range/Area Touch/- | Duration One day | Resist - |
Animate and command an Undead. | |||
Effect: You create an Undead. The Undead will follow a single simple command until it is destroyed. Casting this spell takes one hour. If the Undead is unable to follow its order, it will become inert wherever it is. It will reanimate if it becomes able to follow its order again. To create an Undead, you need the corpse of a humanoid or Barbarous. The amount of mana used depends on the power of the Undead created. Refer to the bestiary for the Undead's game statistics. | |||
Create Undead Mana Costs | |||
Undead Type | MP Cost | ||
Skeleton | 4 | ||
Zombie | 8 | ||
Wight | 12 |
Spr 5 | Spell Enhance | 3MP | |
Target One Character | Range/Area Touch/- | Duration 3 minutes (18 rounds) | Resist Neg |
Overloads the target's mana, briefly strengthening his spells. | |||
Effect: The target receives a +1 bonus to his Magic Power. |
Spr 6 | Counter Sense | 3MP | |
Target Caster | Range/Area Self/- | Duration One day | Resist - |
Wraps the caster in an aura that reacts to mana. | |||
Effect: For the duration of the spell, whenever the caster is the target of the spell, he knows the name and effect of that spell and the location of that spell's caster. If the caster is ever hit by a spell, this spell ends. |
Spr 6 | Stun Cloud | 6MP | |
Target 5m radius/15 | Range/Area 30m/Target | Duration Instant | Resist Neg |
Numbs the target's body to slow his movements. | Type Poison | ||
Effect: For 30 seconds (3 rounds), creatures in the cloud that fail to resist cannot activate any Active Combat Feats. |
Spr 6 | Mana Absorb | 6MP | |
Target 3m radius/5 | Range/Area 30m/Target | Duration 30 seconds (3 rounds) | Resist Neg |
Creates a field that absorbs mana and converts it into vitality. | |||
Effect: Any creature in the field who uses a spell or other ability that consumes MP spends twice as much MP instead. A creature whose MP consumption is doubled is then healed by 3 HP. |
Spr 6 | Remote Doll | 5MP | |
Target One Doll | Range/Area Touch/- | Duration One hour | Resist - |
You control a doll completely as if it were your own body. | |||
Effect: You use your own senses through a doll and control it with the coordination of a child. You may speak and act through the doll, but you may not use any class abilities or Combat Feats. While you are acting as the doll, you may not take any other actions, nor can you use your own body's senses. |
Spr 7 | Create Golem II | 10/12MP | |
Target One Object | Range/Area Touch/- | Duration 1 day | Resist - |
Create golems out of stronger materials. | |||
Effect: Same as "Create Golem", but can create stronger golems under the Conjurer's control. | |||
Create Golem Mana Costs | |||
Golem Type | MP Cost | Ingredient | |
Flabby Golem | 10 | Enchanted Flesh | |
Stone Servant | 8 | Enchanted Stone |
Spr 7 | Drain Touch | 7MP | |
Target One Character | Range/Area Touch/- | Duration Instant | Resist Half |
Drains vitality from the target. | Type Curse | ||
Effect: Deals Power 10 + Magic Power damage, and the caster heals HP equal to the damage dealt. |
Spr 7 | Resurrection | 20MP | |
Target One Corpse | Range/Area Touch/- | Duration Instant | Resist - |
Recalls the soul of the dead. | |||
Effect: This can only be cast on a corpse, which will return to life if successful. The Target Number for this spell is equal to the days elapsed since death. This spell takes an hour to cast. |
Spr 8 | Icicle Weapon | 5MP | |
Target One Character | Range/Area 30m/Target | Duration 3 minutes (18 rounds) | Resist - |
Freezes water onto a weapon. | |||
Effect: The target's melee and ranged weapon attacks deal damage as if they were Water/Ice-type magic and deal +3 extra points of physical damage. |
Spr 8 | Acid Cloud | 10MP | |
Target 5m radius/15 | Range/Area 30m/Target | Duration Instant | Resist Half |
Turns air into acid. | Type Poison | ||
Effect: Deals Power 20 + Magic Power damage. |
Spr 8 | Illusion | 4MP | |
Target 3m radius | Range/Area 30m/Target | Duration 1 day | Resist - |
Create hallucinations. | |||
Effect: The caster creates hallucinations indistinguishable from real objects. The only limitation on these hallucinations is size, in that they must fit within a 3m radius area. Hallucinations have no smell, do not make noise, and are intangible. The caster must concentrate if they wish to have the hallucinations move freely, otherwise they repeat simple movements up to about a minute long. It is possible to change the appearance of a character or object, in which case the hallucinations would move with the character or object. |
Spr 8 | Cremation | 8MP | |
Target One Character | Range/Area 10m/Shot | Duration Instant | Resist Half |
Immolates the target in hellish flames. | Type Fire | ||
Effect: Deals Power 20 + Magic Power damage. If the target is Undead or a Construct, increase the damage by +5 points. |
Spr 9 | Cursed Doll | 6MP | |
Target One Character | Range/Area 30m/Target | Duration Instant | Resist Half |
Curses a doll to harm its owner. | Type Curse | ||
Effect: Deals Power 30 + Magic Power damage. The caster must attack in the general direction of the doll in order to deal damage. Dolls and puppets used with this spell will break and become useless. Can be cast on the same doll as "Doll Sight". |
Spr 9 | Bind Operation | 8MP | |
Target One Character | Range/Area 30m/Target | Duration 3 minutes (18 rounds) | Resist Temporary |
Stagnates mana inside the target, limiting movement. | |||
Effect: An affected target will only be able to take Limited Moves, and receives a -2 penalty to all actions taken. Runefolk characters and Construct monsters have a -2 penalty to Willpower to resist this spell. |
Spr 9 | Protection II | 3MP | |
Target One Character | Range/Area 30m/Target | Duration 3 minutes (18 rounds) | Resist - |
Creates a stronger barrier out of mana. | |||
Effect: The target takes -3 damage from all physical and magical sources. Protection II has no effect on Poison-, Disease-, or Curse-type damage. |
Spr 9 | Possession | 7MP | |
Target Caster | Range/Area Self/- | Duration 3 minutes (18 rounds) | Resist - |
Bring dead souls into caster's body and talk. | |||
Effect: This spell pulls the soul of someone dead into the caster's body, allowing them to speak and interact with the living world. The caster can only call someone of the same race.
If looking to call on a particular person, belongings of that person must be available to be touched in the process of casting this spell. If belongings are not available, then the closest soul in 100m will be drawn to the caster. If the character wishing to be called has not died (for example, if they have been resurrected), or if the location doesn't have any restless souls nearby, then this spell has no effect. |
Spr 10 | Command | 10MP | |
Target One Character | Range/Area 30m/Target | Duration Permanent | Resist Neg |
Gives new orders to magically created creatures. | |||
Effect: Allows the caster to command Undead or Constructs with Servant-level Intelligence. The target attempts to perform the commanded task to the best of their abilities. If they cannot, they will stop in place, entirely immobile, until the order can be carried out. If the caster is the creator of the targeted creature, then the order will be carried out immediately. However, if the caster is attempting to Command another's creations, they must succeed on a Spellcasting check against the target's Willpower. |
Spr 10 | Scape Doll | 8MP | |
Target One Object | Range/Area Touch/- | Duration 1 Day | Resist - |
Transfers damage to specially marked dolls. | |||
Effect: The caster can mark one doll at a time with a special brand. If the caster then receives any physical or magical damage to their HP at any time while this spell is active, they may instead transfer that damage to the branded doll, regardless of the distance between the caster and the doll. Once activated, the brand disappears, the effect of the spell ends, and the doll is broken and unusable. Can be cast on the same doll as "Doll Sight". |
Spr 10 | Physical Gimmick | 12MP | |
Target One Character | Range/Area Touch | Duration Permanent | Resist - |
Magically repair missing body parts. | |||
Effect: Creates a replacement organ (eye, ear, etc) to replace damaged/missing ones. This replacement will work exactly the same as the original, but the body needs 1 week to adjust. A -2 penalty applies to all checks and actions that use the replacement during that time. This replacement organ will detect as magical with "Sense Magic", can be dispelled with "Dispel Magic", etc. Additionally, only one organ can be magically replaced with this spell, as the body will reject any others. |
Spr 10 | Petri-Cloud | 9MP | |
Target 5m radius/15 | Range/Area 30m/Target | Duration Instant | Resist Neg |
A cursed cloud that turns victims to stone. | Type Curse | ||
Effect: Those who fail to resist this spell will permanently turn to stone after 1 minute (6 rounds). If the caster is reduced to 0 HP or lower before this happens, the spell ends without effect.
In order to restore petrified characters, a spell such as "Remove Curse" needs to be successful when compared to the caster's Spellcasting check for this spell. |
Spr 11 | Earth Heal II | 8MP | |
Target One Character | Range/Area 30m/Target | Duration Instant | Resist Neg |
Target absorbs life energy from the earth in order to heal | |||
Effect: Heals Power 30 + Magic Power HP. Undead and Constructs can be healed by this spell. This spell cannot critical. |
Spr 11 | Sneak | 7MP | |
Target One Character | Range/Area Touch/- | Duration 3 minutes (18 rounds) | Resist - |
Shrouds target in mist, hiding it from magical perception | |||
Effect: The target cannot be seen by those with Magical or Mechanical means of perception for the duration of the spell. If the character takes a Full Move, attacks, or uses magic on another target, this effect ends immediately. Characters using 5 Senses as means of perception can see the character normally. |
Spr 11 | Haste | 18MP | |
Target One Character | Range/Area 30m/Target | Duration 1 minute (6 rounds) | Resist - |
Increases movement of the target | |||
Effect: Increase the target's Movement Speed by +12m. Additionally, the target rolls 1d at the end of each of their turns, and if the result is 5 or higher, they may take a second Major Action that turn. |
Spr 12 | Sonic Weapon | 8MP | |
Target One Character | Range/Area 30m/Target | Duration 3 minutes (18 rounds) | Resist - |
Wraps wind around weapon to increase damage | |||
Effect: When the target makes a melee or ranged attack, the weapon used in that attack now deals Wind-type damage, increases its damage by +2, and lowers the critical value by -1 (to a minimum of 8). For fixed-value characters, increase their damage by +4 instead. |
Spr 12 | Change Position ☆ | 12MP | |
Target One Doll | Range/Area 30m/Target | Duration Instant | Resist - |
Swaps positions with doll | |||
Effect: The caster swaps their position with a doll or puppet within range of the spell. Walls, barriers, etc. are bypassed by this magic, but if there is not enough space for the caster to safely exist in the doll's space before the replacement, the spell fails.
Casting this spell is a Minor Action. This spell may only be used once per round. |
Spr 12 | Mana Seal | 16MP | |
Target One Character | Range/Area 10m/Target | Duration 1 minute (6 rounds) | Resist Neg |
Blocks the target's use of mana | |||
Effect: Targets that fail to resist this spell cannot use more than 10 MP in a single turn, regardless of how they would spend it. For example, three Techniques would only allow the use of one more MP that turn, so a fourth Technique could not be used. MP used from Familiars or Mako Stones does not count towards this limit. |
Spr 13 | Create Golem III | 20/32MP | |
Target One Object | Range/Area Touch/- | Duration 1 day | Resist - |
Creates a strong golem from elemental materials | |||
Effect: Same as "Create Golem", but can create the strongest types of golems under the Conjurer's control. | |||
Create Golem Mana Costs | |||
Golem Type | MP Cost | Ingredient | |
Rock Golem | 20 | Enchanted Rock | |
Iron Golem | 32 | Enchanted Iron |
Spr 13 | Raging Earth II | 18MP | |
Target 10m radius | Range/Area 10m/Target | Duration 30 seconds (3 rounds) | Resist - |
Draws vitality from earth to heal all in an area | |||
Effect: Each creature in the area regenerates 10 points of damage at the end of their turn. This even heals creatures of the Undead and Construct categories. |
Spr 13 | Wraith Form | 20MP | |
Target Caster | Range/Area Self/- | Duration 1 day | Resist - |
Take form of a wraith, separating mind and body | |||
Effect: The consciousness of the caster breaks free, taking the form of a Wraith. The caster's physical and mental abilities remain the same, but their perception changes to Magic, and they float through the air while moving. Additionally, the caster's Wraith form has the Unique Skills [Normal Weapon Immunity] and [Fog Body].
While a Wraith, the caster's body lies unconscious. If the duration elapses or the caster wishes, they may return to their body regardless of location. However, if the caster's body is destroyed or otherwise lost while in Wraith form, the spell becomes permanent, and the caster remains as a Wraith, unable to return to their body. |
Spr 14 | Create Undead II | 22-36MP | |
Target One Corpse | Range/Area Touch/- | Duration 1 day | Resist - |
Animate more powerful Undead | |||
Effect: Same as "Create Undead", but the types of Undead created are much stronger. | |||
Create Undead Mana Costs | |||
Undead Type | MP Cost | ||
Specter | 22 | ||
Ghost Horse | 29 | ||
Cast Armor | 36 |
Spr 14 | Copy Doll | 20MP | |
Target One Doll | Range/Area Touch | Duration 1 year | Resist - |
Creates a doll indistinguishable from the caster | |||
Effect: The caster creates a doll duplicate of themselves, and can shift their consciousness into the doll at any time. Despite being a doll, the caster can manipulate the new body as if it were their own, retaining all physical abilities, down to still requiring food and sleep.
While separated, the caster's original body is unconscious. At any time, the caster can know the condition of their body. If the doll's HP drops to 0, the caster returns to their original body, while the doll body crumbles into useless dust. |
Spr 14 | Steal Memory | 19MP | |
Target One Character | Range/Area Touch/- | Duration Permanent | Resist Neg |
Acquires a memory from the target | |||
Effect: The caster can take a specific memory from the target, so that the target never even knows they had a memory taken from them. The caster chooses when to begin to take a memory, as well as how long the memory they're taking is, then spends an equal amount of time casting this spell. The caster steals memory in increments of 10 seconds (1 round) at a time, even if the memory they're taking isn't that long. If this effect ends, the target recovers all of their stolen memories, as well as the fact that they were stolen (but not by whom). However, this does not cause the caster to lose the memory they stole. |
Spr 15 | Immortality | 30MP | |
Target One Character | Range/Area 30m/Target | Duration 1 minute (6 rounds) | Resist - |
Become indestructable | Type Curse | ||
Effect: The target becomes immune to all Poison-, Disease-, Curse- and Psychic-type damage and effects, and does not fall unconscious when their HP falls to 0 or lower. Any Death Checks will automatically succeed for the duration of the spell. However, HP cannot be recovered in any way while this spell is active, and if the target's HP is still at 0 or below when the spell ends, a Death Check must be made at that time, based on the character's current HP. |
Spr 15 | Death Cloud | 26MP | |
Target 6m radius/20 | Range/Area 30m/Target | Duration Instant | Resist Half |
Creates a cursed cloud of roiling death | Type Curse | ||
Effect: Deals Power 60 + Magic Power damage. If this reduces a character's HP to 0 or less, they receive a -20 penalty to their next Death Check. |
Spr 15 | Revenant Curse | 30MP | |
Target One Character | Range/Area Touch/- | Duration 1 day | Resist Neg |
Brands the living to rise as a Revenant when dead | Type Curse | ||
Effect: If the target dies after casting this spell, they gain 5 soulscars temporarily and rise as a Revenant. Once the duration of this spell ends, the target is fully and permanently a Revenant. However, if the spell is cancelled via Remove Curse before then, the extra 5 soulscars disappear, and the body becomes a normal corpse once more. |