AIOGM-Mounts
Mount Chart
Below are the list of mounts available to Riders.
Name | Classification | Appropriate Level |
---|---|---|
Horse | Animal | 1 - 4 |
Dolphin | Animal | 2 - 5 |
War Horse | Animal | 4 - 7 |
Legendary Horse | Animal | 7 - 10 |
Divine Horse | Animal | 10 - 13 |
Hippogryph | Mythical Beast | 4 - 6 |
Pegasus | Mythical Beast | 5 - 7 |
Wyvern | Mythical Beast | 7 - 9 |
Draconet | Mythical Beast | 10 - 12 |
Lesser Dragon | Mythical Beast | 13 - 15 |
Mini Manabike | Magitech | 1 - 2 |
Manabike | Magitech | 3 - 6 |
Superior Manabike | Magitech | 7 - 9 |
Skybike | Magitech | 11 - 13 |
How to Read Mount Data
1. Name: The name of the mount. If there is a reference page, that page shows data for the mount as a monster.
2. Purchase Price / Price of Mount Contract Certificate / (Regeneration Price): How much (in Gamels) it takes to acquire the mount. The first number is the price for purchasing the mount outright, while the second price is the cost for a Contract Certificate or Contract Sphere.
If the mount has multiple sections (in this book, only Wyvern, Draconet and Lesser Dragon), the cost for one dose of the "Secret Medicine of Section Regeneration" is listed after those prices.
3. Mount Data
- Appropriate Level: The range of levels possible for the mount.
- Intelligence: The Intelligence of the mount. As a general rule, as long as a jockey can give instructions, the mount will act according to those instructions, but will revert to instincts when not commanded.
- Perception: The means of perception the mount has available.
- Language: The languages the mount can speak. If the jockey and mount can speak the same language, communication between the two is possible.
- Reputation and Weak Points: How well known the type of mount is, as well as any weaknesses the mount has.
- Movement Speed: How fast the mount moves.
- Mount Level: The statistics for the mount at each possible level. The level referenced in combat will be the same as the jockey's Adventurer Level.
4. Body Sections/Main Body Section: If a mount has multiple sections, the number of sections are listed, with a Main Section specifically noted.
5. Unique Skills: All unique skills of the mount are noted here. Unless specifically noted, a unique skill can be used after the mount has taken a Normal Move. Also, if the unique skill mentions Rider class level or Intelligence Modifier, the jockey's stats are used unless mentioned otherwise.
If the unique skill has any Stunt prerequisites, they will be mentioned here. Also, if a unique skill is enhanced by a Stunt known by the jockey, it will also be mentioned here.
6. (Description): This is the description of the mount.
Mount List
Animals
Horse | Price: 5,000G/250G |
App. Lvl: 1 - 4 Int: Animal Perc: 5 Senses Lang: None Rep: 4 Weak Point: Physical Damage +2 pts. Move Spd: 30 |
Level | Fighting Style | Fort | Will | Accuracy | Damage | Evasion | Defense | HP | MP |
---|---|---|---|---|---|---|---|---|---|
1 | Hoof | 3 | 2 | 3 | 2d | 2 | 1 | 25 | 8 |
2 | Hoof | 4 | 3 | 4 | 2d+1 | 3 | 2 | 28 | 9 |
3 | Hoof | 5 | 4 | 5 | 2d+2 | 4 | 3 | 31 | 10 |
4 | Hoof | 6 | 5 | 6 | 2d+3 | 5 | 4 | 31 | 11 |
Unique Skills |
[Loyalty] Gain a +2 bonus to Fortitude and Willpower checks against Psychic-type and Curse-type effects. |
Description | |
A typical horse, built for running long distances. Horses that allow riders have been well trained, and will listen to the commands of the rider without fail. |
Dolphin | Price: 5,000G/500G |
App. Lvl: 2 - 5 Int: Average Perc: 5 Senses Lang: Marine Mammal Rep: 6 Weak Point: Fire Damage +3 pts. Move Spd: 25 (Swimming) |
Level | Fighting Style | Fort | Will | Accuracy | Damage | Evasion | Defense | HP | MP |
---|---|---|---|---|---|---|---|---|---|
2 | Tackle | 4 | 4 | 4 | 2d+2 | 3 | 3 | 23 | 9 |
3 | Tackle | 5 | 5 | 5 | 2d+3 | 4 | 3 | 30 | 11 |
4 | Tackle | 6 | 6 | 6 | 2d+4 | 5 | 4 | 37 | 13 |
5 | Tackle | 7 | 7 | 7 | 2d+5 | 6 | 5 | 44 | 15 |
Unique Skills |
[Underwater Only] Cannot move outside of water, nor be mounted outside of water. While underwater, both jockey and mount can move freely and do not suffer any penalties for moving while underwater. |
Description | |
Dolphins are able to move freely underwater, and are the premier mount for any sort of underwater travel. However, they are all but useless on land, and even transporting a dolphin mount overland is difficult. This is why dolphins are typically only seen available at Riders' Guilds near the seaside. |
War Horse | Price: 10,000G/1,000G |
App. Lvl: 4 - 7 Int: Animal Perc: 5 Senses Lang: None Rep: 5 Weak Point: Physical Damage +2 pts. Move Spd: 25 |
Level | Fighting Style | Fort | Will | Accuracy | Damage | Evasion | Defense | HP | MP |
---|---|---|---|---|---|---|---|---|---|
4 | Hoof | 7 | 6 | 6 | 2d+4 | 5 | 4 | 40 | 15 |
5 | Hoof | 8 | 7 | 7 | 2d+6 | 6 | 5 | 44 | 17 |
6 | Hoof | 10 | 8 | 8 | 2d+7 | 7 | 6 | 48 | 19 |
7 | Hoof | 11 | 10 | 9 | 2d+9 | 8 | 7 | 52 | 21 |
Unique Skills |
[Loyalty] Gain a +2 bonus to Fortitude and Willpower checks against Psychic-type and Curse-type effects. [Techniques] Prerequisite: Unique Skill Release Use the "Beetleskin" and "Bear Muscle" Techniques as Minor Actions. |
Description | |
A professionally trained horse for combat. Under the command of an expert jockey, it is strong enough to send weak monsters scattering. |
Legendary Horse | Price: 20,000G/2,000G |
App. Lvl: 7 - 10 Int: Animal Perc: 5 Senses Lang: None Rep: 6 Weak Point: Physical Damage +2 pts. Move Spd: 25 |
Level | Fighting Style | Fort | Will | Accuracy | Damage | Evasion | Defense | HP | MP |
---|---|---|---|---|---|---|---|---|---|
7 | Hoof | 11 | 10 | 10 | 2d+10 | 9 | 8 | 60 | 25 |
8 | Hoof | 12 | 11 | 11 | 2d+12 | 10 | 9 | 65 | 28 |
9 | Hoof | 13 | 12 | 13 | 2d+13 | 12 | 10 | 70 | 31 |
10 | Hoof | 15 | 13 | 14 | 2d+15 | 13 | 11 | 75 | 34 |
Unique Skills |
[Loyalty] Gain a +2 bonus to Fortitude and Willpower checks against Psychic-type and Curse-type effects. [Techniques] Prerequisite: Unique Skill Release Use the "Beetleskin" and "Bear Muscle" Techniques as Minor Actions. [Indomitable] Prerequisite: Unique Skill Perfect Release If the Legendary Horse's HP drops to 0 or less, it may make a Death Check in order to stay standing, taking actions as normal. However, if it fails a Death Check, it dies. |
Description | |
A well-traveled war horse that grew into a legendary figure. It has excellent capabilities when it comes to defending its rider, and are often seen in to e service of high-ranking generals and aristocrats. |
Divine Horse | Price: 50,000G/5,000G |
App. Lvl: 10 - 13 Int: Animal Perc: 5 Senses Lang: None Rep: 7 Weak Point: Physical Damage +2 pts. Move Spd: 30 |
Level | Fighting Style | Fort | Will | Accuracy | Damage | Evasion | Defense | HP | MP |
---|---|---|---|---|---|---|---|---|---|
10 | Hoof | 15 | 14 | 14 | 2d+16 | 13 | 12 | 82 | 40 |
11 | Hoof | 16 | 15 | 15 | 2d+17 | 14 | 14 | 88 | 44 |
12 | Hoof | 17 | 16 | 16 | 2d+19 | 15 | 15 | 96 | 48 |
13 | Hoof | 18 | 18 | 17 | 2d+21 | 16 | 16 | 104 | 52 |
Unique Skills |
[Loyalty] Gain a +2 bonus to Fortitude and Willpower checks against Psychic-type and Curse-type effects. [Techniques] Prerequisite: Unique Skill Release Use the "Strong Blood", "Beetleskin", "Recovery (5 HP)" and "Bear Muscle" Techniques as Minor Actions. [Indomitable] Prerequisite: Unique Skill Perfect Release If the Legendary Horse's HP drops to 0 or less, it may make a Death Check in order to stay standing, taking actions as normal. However, if it fails a Death Check, it dies. |
Description | |
A horse consecrated by the gods, it is believed that it will return from combat unharmed in order to protect its master. However, it will not allow anyone to ride it unless the rider is also without equal. |
Mythical Beasts
Hippogryph | Price: 15,000G/1,500G |
App. Lvl: 4 - 6 Int: Animal Perc: 5 Senses Lang: None Rep: 12 Weak Point: Slash Damage +3 pts. Move Spd: 25 / 50 (Flying) |
Level | Fighting Style | Fort | Will | Accuracy | Damage | Evasion | Defense | HP | MP |
---|---|---|---|---|---|---|---|---|---|
4 | Beak | 6 | 5 | 5 | 2d+4 | 5 | 2 | 25 | 8 |
5 | Beak | 7 | 7 | 7 | 2d+6 | 6 | 4 | 35 | 12 |
6 | Beak | 9 | 8 | 8 | 2d+8 | 8 | 5 | 45 | 16 |
Unique Skills |
[Flight] Grants a +1 bonus to Accuracy (only for melee attacks) and Evasion to both jockey and mount. [Continuous Attack] Prerequisite: Unique Skill Release If the Hippogryph successfully hits a target in melee, they may make a second attack on that same target without rolling Accuracy. |
Description | |
A winged beast capable of flight, Hippogryphs are agile mounts in combat. Capable of high speeds while flying, a Hippogryph is a formidable monster on its own, let alone under the command of a capable rider. |
Pegasus | Price: 20,000G/2,000G |
App. Lvl: 5 - 7 Int: Average Perc: 5 Senses Lang: None Rep: 9 Weak Point: Accuracy +1 Move Spd: 20 / 40 (Flying) |
Level | Fighting Style | Fort | Will | Accuracy | Damage | Evasion | Defense | HP | MP |
---|---|---|---|---|---|---|---|---|---|
5 | Hoof | 6 | 6 | 7 | 2d+5 | 6 | 3 | 41 | 33 |
6 | Hoof | 7 | 7 | 8 | 2d+6 | 7 | 5 | 46 | 36 |
7 | Hoof | 8 | 8 | 9 | 2d+8 | 8 | 6 | 51 | 39 |
Unique Skills |
[Flight] Grants a +1 bonus to Accuracy (only for melee attacks) and Evasion to both jockey and mount. [Poison/Disease Immunity] Immune to all Poison-type and Disease-type effects. [Passenger / 1] Prerequisite: Unique Skill Release One extra character can ride a Pegasus as a passenger. This passenger can take Major Actions without being penalized for bad footing, but can only take such Major Actions as would be possible after a Limited Move. Mounting a Pegasus as a passenger is a Major Action, but dismounting is only a Minor Action. |
Description | |
A white horse with wings on its back, a Pegasus isn't as capable in combat as other mounts. However, they compensate by allowing a passenger to ride as well. |
Wyvern | Price: 40,000G/4,000G/1,000G |
App. Lvl: 7 - 9 Int: Low Perc: 5 Senses Lang: None Rep: 8 Weak Point: Accuracy +1 Move Spd: 15 / 30 (Flying) |
Level | Fighting Style | Fort | Will | Accuracy | Damage | Evasion | Defense | HP | MP |
---|---|---|---|---|---|---|---|---|---|
7 | Bite (Head) | 9 | 8 | 11 | 2d+9 | 10 | 7 | 38 | 31 |
Wing (Wings) x2 | - | - | 10 | 2d+7 | 9 | 5 | 29 | 29 | |
Tail (Tail) | - | - | 10 | 2d+6 | 8 | 6 | 33 | 26 | |
8 | Bite (Head) | 10 | 9 | 12 | 2d+11 | 11 | 8 | 48 | 35 |
Wing (Wings) x2 | - | - | 11 | 2d+9 | 10 | 7 | 39 | 31 | |
Tail (Tail) | - | - | 11 | 2d+8 | 9 | 7 | 43 | 29 | |
9 | Bite (Head) | 12 | 11 | 13 | 2d+12 | 12 | 9 | 58 | 39 |
Wing (Wings) x2 | - | - | 12 | 2d+10 | 11 | 8 | 49 | 33 | |
Tail (Tail) | - | - | 12 | 2d+9 | 10 | 8 | 53 | 32 |
Sections: 4 (Head / Wings x2 / Tail) | Main Section: Head |
Unique Skills |
[Techniques]
[** Breath / Rider Class Level + Intelligence Modifier / Fort / Half]
[Flight]
[Tail Sweep] |
Description | |
Often thought of as a "flying dragon", a Wyvern is a mount known for their ferocity. However, because they have been trained by the Riders' Guild from the time it hatched from an egg, it will provide unwavering service to their jockeys. The different types of Wyvern available vary from city to city, and not every branch of the Riders' Guild will have Wyverns available. |
Draconet | Price: 100,000G/10,000G/3,000G |
App. Lvl: 10 - 12 Int: Average Perc: 5 Senses (Darkvision) Lang: Dragonic Rep: 15 Weak Point: Physical Damage +2 pts. Move Spd: 12 / 25 (Flying) |
Level | Fighting Style | Fort | Will | Accuracy | Damage | Evasion | Defense | HP | MP |
---|---|---|---|---|---|---|---|---|---|
10 | Bite (Body) | 13 | 12 | 13 | 2d+14 | 12 | 12 | 63 | 32 |
Wing (Wings) x2 | - | - | 12 | 2d+9 | 10 | 10 | 41 | 16 | |
11 | Bite (Body) | 14 | 14 | 14 | 2d+15 | 13 | 13 | 70 | 36 |
Wing (Wings) x2 | - | - | 13 | 2d+11 | 11 | 11 | 48 | 18 | |
12 | Bite (Body) | 15 | 15 | 15 | 2d+17 | 14 | 14 | 77 | 40 |
Wing (Wings) x2 | - | - | 14 | 2d+12 | 12 | 12 | 55 | 20 |
Sections: 3 (Body / Wings x2) | Main Section: Body |
Unique Skills |
[** Immunity]
[** Breath / Rider Class Level + Intelligence Modifier / Fort / Half] Enhance: If the jockey has the Stunt "Unique Skill Perfect Release", the Draconet can choose the targets within range, and exclude any targets they wish.
[Flight] |
Description | |
A very young dragon, difficult to ride due to its fiery temperament. Only very skilled jockeys can attempt to ride one of these rare mounts, and only a few branches of the Riders' Guild even have a Draconet available. However, they are smart enough to communicate with the jockey, assuming a common language is used. |
Lesser Dragon | Price: 180,000G/18,000G/4,500G |
App. Lvl: 13 - 15 Int: High Perc: 5 Senses (Darkvision) Lang: Trade Common, Arcana, Dragonic Rep: 12 Weak Point: Physical Damage +2 pts. Move Spd: 15 / 30 (Flying) |
Level | Fighting Style | Fort | Will | Accuracy | Damage | Evasion | Defense | HP | MP |
---|---|---|---|---|---|---|---|---|---|
13 | Bite (Head) | 17 | 17 | 17 | 2d+18 | 15 | 14 | 79 | 84 |
Tail (Body) | - | - | 16 | 2d+16 | 13 | 16 | 103 | 30 | |
Wing (Wings) x2 | - | - | 15 | 2d+14 | 13 | 13 | 54 | 28 | |
14 | Bite (Head) | 18 | 18 | 18 | 2d+20 | 16 | 15 | 92 | 90 |
Tail (Body) | - | - | 17 | 2d+17 | 14 | 18 | 116 | 36 | |
Wing (Wings) x2 | - | - | 17 | 2d+16 | 14 | 14 | 67 | 32 | |
15 | Bite (Head) | 19 | 19 | 19 | 2d+22 | 17 | 16 | 105 | 96 |
Tail (Body) | - | - | 18 | 2d+18 | 15 | 20 | 129 | 42 | |
Wing (Wings) x2 | - | - | 18 | 2d+18 | 15 | 15 | 80 | 36 |
Sections: 4 (Head / Body / Wings x2) | Main Section: Head |
Unique Skills |
[** Immunity]
[Truespeech Magic, Spiritualism Magic (Level 10) / Magic Power 14 (21)] Enhance: If the jockey has the Stunt "Unique Skill Perfect Release", the Lesser Dragon can choose the targets within range, and exclude any targets they wish.
[Passenger / 2]
[Flight] |
Description | |
This dragon has just recently grown from a Draconet, but is still younger than 500 years old. The few jockeys who can tame these massive beasts are called "Dragoons", and the combined combat power is simply unmatched. Whole battlefields can be scorched with a minimum of effort, and even entire counties will respect dragoons and their mounts. |
Magitech
Magitech-type mounts differ from other mounts in that they have no instincts to run off of, and are treated as though they were Constructs. Additionally, Magitech-type mounts are immune to Poison-type, Disease-type and Psychic-type effects and damage.
Mini Manabike | Price: 3,000G/300G |
App. Lvl: 1 - 2 Int: None Perc: Mechanical Lang: None Rep: 6 Weak Point: Magic Damage +2 pts. Move Spd: 40 |
Level | Fighting Style | Fort | Will | Accuracy | Damage | Evasion | Defense | HP | MP |
---|---|---|---|---|---|---|---|---|---|
1 | Tackle | 3 | 3 | 3 | 2d+2 | 1 | 3 | 40 | - |
2 | Tackle | 3 | 3 | 4 | 2d+3 | 2 | 3 | 40 | - |
Unique Skills |
[Off-Road Handling] Ignore all -2 penalties for poor mobility. |
Description | |
A mana-powered motorcycle meant for beginning riders, they are commonplace among the Riders' Guild. Not only are mini manabikes smaller and easier to handle than a living mount, they are also stronger than a living mount of the same level. An Artificer can choose to make a mini manabike when using the "Automobile" spell instead of a normal manabike. |
Manabike | Price: 10,000G/1,000G |
App. Lvl: 3 - 6 Int: None Perc: Mechanical Lang: None Rep: 8 Weak Point: Magic Damage +2 pts. Move Spd: 50 |
Level | Fighting Style | Fort | Will | Accuracy | Damage | Evasion | Defense | HP | MP |
---|---|---|---|---|---|---|---|---|---|
3 | Tackle | 6 | 6 | 5 | 2d+4 | 5 | 5 | 50 | - |
4 | Tackle | 6 | 6 | 7 | 2d+6 | 7 | 5 | 50 | - |
5 | Tackle | 6 | 6 | 8 | 2d+8 | 8 | 5 | 50 | - |
6 | Tackle | 6 | 6 | 9 | 2d+10 | 9 | 5 | 50 | - |
Unique Skills |
[Off-Road Handling] Ignore all -2 penalties for poor mobility. [Grenade Launcher / Rider Class Level + Dexterity Modifier / Will / Half] As a Major Action, launch a grenade up to 20m. Upon landing, it explodes into a 3m radius, dealing "Power 20 + Rider Class Level + Intelligence Modifier" Fire damage to up to 5 targets in the area. This ability's C Value is 10, and costs the jockey 10 MP to use (Mako Stones may help to pay this cost). |
Description | |
A Magitech-type mount on the market at the Riders' Guild, these machines can be safely stored inside manaspheres and carried from place to place without much hassle. The standard manabike created by the Artificer's "Automobile" spell works the same as these mounts, only it doesn't require any MP to be spent in order to store or recall the bike (assuming the spell is still active). |
Superior Manabike | Price: 30,000G/3,000G |
App. Lvl: 7 - 9 Int: None Perc: Mechanical Lang: None Rep: 9 Weak Point: Magic Damage +2 pts. Move Spd: 50 |
Level | Fighting Style | Fort | Will | Accuracy | Damage | Evasion | Defense | HP | MP |
---|---|---|---|---|---|---|---|---|---|
7 | Tackle | 10 | 10 | 10 | 2d+10 | 9 | 9 | 90 | - |
8 | Tackle | 10 | 10 | 11 | 2d+12 | 11 | 9 | 90 | - |
9 | Tackle | 10 | 10 | 12 | 2d+14 | 12 | 9 | 90 | - |
Unique Skills |
[Off-Road Handling] Ignore all -2 penalties for poor mobility. [Grenade Launcher / Rider Class Level + Dexterity Modifier / Will / Half] Enhance: Unique Skill Release As a Major Action, launch a grenade up to 20m. Upon landing, it explodes into a 4m radius, dealing "Power 30 + Rider Class Level + Intelligence Modifier" Fire damage to up to 10 targets in the area. This ability's C Value is 10, and costs the jockey 15 MP to use (Mako Stones may help to pay this cost). Enhance: If the jockey has the Stunt "Unique Skill Release", they can choose which targets within the explosion area are damaged. |
Description | |
A high-performance manabike, these machines can be purchased from the Riders' Guild. Larger than the standard manabike, it also had improved operations and durability, and can withstand the rigors of combat quite well. |
Skybike | Price: 60,000G/6,000G |
App. Lvl: 11 - 13 Int: None Perc: Mechanical Lang: None Rep: 10 Weak Point: Magic Damage +2 pts. Move Spd: 50 / 50 (Flying) |
Level | Fighting Style | Fort | Will | Accuracy | Damage | Evasion | Defense | HP | MP |
---|---|---|---|---|---|---|---|---|---|
11 | Tackle | 14 | 14 | 14 | 2d+14 | 14 | 14 | 140 | - |
12 | Tackle | 14 | 14 | 16 | 2d+16 | 16 | 14 | 140 | - |
13 | Tackle | 14 | 14 | 17 | 2d+18 | 17 | 14 | 140 | - |
Unique Skills |
[Flight] Grants a +1 bonus to Accuracy (only for melee attacks) and Evasion to both jockey and mount. [High-Speed Maneuvers] Prerequisite: Unique Skill Release When taking a Full Move, the jockey may use this ability to give both the jockey and mount the Combat Feat 《Shadow Sneak》. This ability costs the mount 50 HP to use. [Weapon Platform] Equip up to 3 additional armaments. [Laser Gun / Rider Class Level + Dexterity Modifier / Evasion / Negated] Enhance: Unique Skill Perfect Release As a Major Action, shoot a laser at a target up to 50m away. The laser has Area: Line, and deals "Power 50 + Rider Class Level + Intelligence Modifier" Energy damage to the target. This ability's C Value is 10, and costs the jockey 10 MP to use (Mako Stones may help to pay this cost). Enhance: If the jockey has the Stunt "Unique Skill Perfect Release", they can exclude any target within the area of effect. |
Description | |
A manabike capable of flight, this machine is the top of the line when it comes to both offensive capabilities and maneuverability. In fact, it very well may outperform most of the riders in the Riders' Guild. The manabike created by the Artificer's "Skybike" spell is handled in the same way as this mount. |