AIODI
Basic Divine Spell List
Div 1 | Sanity | 3MP | |
Target One Character | Range/Area Touch/- | Duration Instant | Resist Neg |
Restores the target to his normal state of mind. | |||
Effect: Dispels all Psychic-type spells and abilities on the target. If the spell or ability you are trying to dispel had a roll, make a contested roll against it. |
Div 1 | Banish | 3MP | |
Target 3m Radius/5 | Range/Area 30m/Target | Duration Instant | Resist Neg |
Negatively affects Undead and Barbarous. | |||
Effect: For each Undead or Barbarous in the area that fails to resist, roll 2d6 and consult the table below to determine Banish's effect. | |||
Banish Effects | |||
Die | Effect | ||
2-4 | The target panics and goes berserk. For 30 seconds (3 rounds), it receives a +2 bonus to Accuracy and a -2 penalty to Evasion. If the target has an Intelligence score, it cannot use any Actions that require reason or cast any spells. | ||
5-9 | The target is consumed by fear, slowing its movements. For 3 minutes (18 rounds), it receives a -1 penalty on all Accuracy, Evasion, and other skill checks. | ||
10-12 | The target flees. If it cannot flee, it cowers in fear and cannot take any Actions for 10 seconds (1 round). After that round, it can act normally again. |
Div 1 | Field Protection | 2MP | |
Target 3m Radius/5 | Range/Area Self/- | Duration Instant | Resist Neg |
A sparkling light surrounds the targets and protects them from harm. | |||
Effect: The targets take -1 damage from all physical and magical sources. This effect lasts for 3 minutes (18 rounds). Field Protection has no effect on Poison-, Disease-, or Curse-type damage. |
Div 2 | Awaken | 5MP | |
Target One Character | Range/Area 10m/Target | Duration Instant | Resist - |
Wakes a target up from being asleep or unconscious. | |||
Effect: A sleeping or unconscious character wakes up. If his HP was below 0, it is set to 1. The affected character can take an action immediately. Prone characters wake up still prone. |
Div 2 | Cure Wounds | 3MP | |
Target One Character | Range/Area 10m/Target | Duration Instant | Resist Neg |
Uses mana to heal a creature's injuries. | |||
Effect: Heals Power 10 + Magic Power damage. This spell has no effect on creatures of the Construct category. If the target is Undead, this spell deals Power 10 + Magic Power damage instead. This spell cannot critical. |
Div 2 | Detect Faith | 4MP | |
Target One Character | Range/Area 10m/Target | Duration Instant | Resist Neg |
Learns the name of the target's god. | |||
Effect: This spell informs the caster of the target's Priest class level and what god he follows. If you don't know his god, you also learn the god's domain, symbol, and the names of his granted Specialized Divine spells. A target of this spell knows the spell has been used on him. |
Div 3 | Cure Blindness | 2MP | |
Target One Character | Range/Area Touch/- | Duration Instant | Resist - |
Restores sight to a creature who has been blinded. | |||
Effect: Dispels all blindness-related penalties on the target. |
Div 3 | Cure Poison | 3MP | |
Target One Character | Range/Area Touch/- | Duration Instant | Resist - |
Purges poison from the target's body. | |||
Effect: Dispels a Poison-type spell or effect on the target. If the poison effect has a roll result associated with it, only a successful contested roll will dispel it. |
Div 3 | Field Resistance | 5MP | |
Target 5m Radius/15 | Range/Area Self/- | Duration Instant | Resist - |
You bestow targets within the field with protection against one type of energy. | |||
Effect: The targets take -3 damage from all physical and magical sources of a single damage type. Choose Wind, Fire, Water/Ice, Thunder, or Energy when you cast the spell. This effect lasts for 3 minutes (18 rounds). |
Div 3 | Force | 4MP | |
Target One Character | Range/Area 10m/Shot | Duration Instant | Resist Half |
You shoot the target with a cannonball of spiritual force. | Type Bludgeoning | ||
Effect: Deals Power 10 + Magic Power damage. |
Div 4 | Sacred Weapon | 3MP | |
Target One Character | Range/Area 30m/Target | Duration 3 minutes (18 rounds) | Resist - |
Imbues the target's weapon with divine power that harms Barbarous. | |||
Effect: The target's melee and ranged weapon attacks receive a +1 bonus to Accuracy and deals an additional +2 physical damage when attacking an Undead or Barbarous creature. |
Div 4 | Sacred Shield | 4MP | |
Target One Character | Range/Area 10m/Target | Duration 3 minutes (18 rounds) | Resist Neg |
Invokes a divine shield on the target that wards off Barbarous attacks. | |||
Effect: The target takes -3 physical damage from attacks by Barbarous and Undead creatures. |
Div 4 | Affirmation of Faith | 5MP | |
Target 5m Radius/15 | Range/Area Self/- | Duration 3 minutes (18 rounds) | Resist Neg |
You affirm your own faith and rebuke the magic of other gods. | |||
Effect: All characters in the area that fail to resist cannot use Specialized Divine spells for the duration. Characters that share the same god as the caster are unaffected. |
Div 5 | Cure Disease | 4MP | |
Target One Character | Range/Area Touch/- | Duration Instant | Resist - |
Cleanses the target's body of poison and disease with mana. | |||
Effect: Dispels all Poison- and Disease-type spells and effects on the target. If the poison or disease effect has a roll result associated with it, only a successful contested roll will dispel it. |
Div 5 | Cure Heart | 5MP | |
Target One Character | Range/Area 30m/Target | Duration Instant | Resist Neg |
A more powerful version of Cure Wounds. Uses mana and the grace of your deity to heal a creature's injuries. | |||
Effect: Heals Power 30 + Magic Power damage. This spell has no effect on creatures of the Construct category. If the target is Undead, this spell deals Power 30 + Magic Power damage instead. This spell cannot critical. |
Div 5 | Transfer Mana | (1+X)MP | |
Target One Character | Range/Area 10m/Target | Duration Instant | Resist Neg |
Gives the caster's MP to the target. | |||
Effect: The cost of this spell is one point plus any extra number of points. The target gains as many MP as the extra points spent in casting. For example, if 10 MP were used to cast the spell, the target would gain 9 MP. The maximum number of MP that can be transferred with this spell is 20 (for a total MP cost of 21). The Combat Feat 《MP Save》 cannot be used to reduce the cost of this spell. |
Div 5 | Holy Light | 6MP | |
Target 5m Radius/15 | Range/Area Self/- | Duration Instant | Resist Half |
Unleashes a burst of divine radiance that harms Undead. | |||
Effect: Deals Power 20 + Magic Power damage to Undead in the area. |
Div 6 | Coercion | 5MP | |
Target One Character | Range/Area 30m/Target | Duration 3 minutes (18 rounds) | Resist Neg |
Fills the target with dread of the caster. | |||
Effect: The target may not make any offensive actions against the caster. This includes any kind of attack and any spell or ability that deals damage. It may not include the caster in the area of any spell that deals damage. If the caster is in a skirmish, the target must use the [Magic Control] Combat Feat to target any other creatures in that zone with spells with a wide area of effect. |
Div 6 | Bless | 5MP | |
Target One Character | Range/Area 30m/Target | Duration 3 minutes (18 rounds) | Resist Neg |
Boosts the target's body, increasing its power or grace. | |||
Effect: The target receives a +6 bonus to his Dexterity, Agility, Strength or Vitality score, resulting in a +1 bonus to his modifier. This increase can raise base stats and maximum HP. You may use Bless on the same target again and raise a different score. If you use the Combat Feat 《Metamagic/Targets》 with this spell, each target increases the same ability score. |
Div 6 | Holy Cradle | 4MP | |
Target 3m Radius/5 | Range/Area Self/- | Duration 3 hours | Resist - |
Places your allies in a deep sleep, accelerating their natural healing. | |||
Effect: The targets fall into an unbreakable slumber. They cannot wake up unless the spell's effect ends or they take HP or MP damage. If they remain asleep for three hours, they regain HP and MP as if they had slept for six. A character may only benefit from this spell twice per day. |
Div 6 | Remove Curse | 5MP | |
Target One Character | Range/Area Touch/- | Duration Instant | Resist - |
Uses divine power to completely restore a creature's body and mind. | |||
Effect: Dispels all Curse-type negative effects on the target. If the effect is the result of an item, the curse ceases to take effect until it is triggered again (for example, if a piece of cursed equipment is reequipped). |
Div 7 | Cure Stone | 4MP | |
Target One Character | Range/Area Touch/- | Duration Instant | Resist - |
Restores target from stone. | |||
Effect: Returns a petrified character to life, regardless of how they were petrified. No effect on natural stones and fossils. |
Div 7 | Quest | 6MP | |
Target One Character | Range/Area Touch/- | Duration Special | Resist - |
Hand down a divine quest. | Ty[e Curse | ||
Effect: Assigns a mission to the target. The exact details of the mission to be done are left up to the caster, but the parameters (success, failure, any restrictions, etc.) must be clearly defined.
If the target consciously delays going on the quest, or actively tries to fail, they will receive 1 point of Curse-type damage per round. Once the quest has been fulfilled, this effect ends. |
Div 7 | Battle Hymn | 6MP | |
Target 6m radius/20 | Range/Area Self/- | Duration Special | Resist - |
Sing battle songs to boost fighting spirit. | |||
Effect: The caster chooses any number of targets within range, up to the maximum. As a main action, the caster can sing battle hymns, giving the chosen targets a +2 bonus to both Accuracy and damage. This bonus persists so long as the caster keeps singing. |
Div 8 | Exorcism | 10MP | |
Target One Character | Range/Area 10m/Target | Duration Instant | Resist Neg |
Smites the undead with holy light. | |||
Effect: Only effective on Undead monsters Level 8 or lower. Sets the target's HP and MP to 0. |
Div 8 | God Hand | 8-12MP | |
Target One Character | Range/Area 10m/Shot | Duration Instant | Resist Half |
Attacks with the power of a deity. | Type Bludgeoning | ||
Effect: Deals damage based upon the rank of the Priest's deity. | |||
Deity Rank | MP Cost | Power | C Value |
Ancient Deity | 12 | Power 40 + Magic Power | 11 |
Major Deity | 10 | Power 30 + Magic Power | 10 |
Minor Deity | 8 | Power 20 + Magic Power | 9 |
Div 8 | Field Protection II | 7MP | |
Target 3m radius/5 | Range/Area 30m/Target | Duration Instant | Resist - |
A bright, shimmering light surrounds the targets and protects them from harm. | |||
Effect: The targets take -2 damage from all physical and magical sources. This effect lasts for 3 minutes (18 rounds). Field Protection II has no effect on Poison-Type, Disease-Type, or Curse-Type damage. |
Div 9 | Force Explosion | 12MP | |
Target 6m radius/20 | Range/Area Self/- | Duration Instant | Resist Half |
Creates intense shockwaves around the caster. | Type Bludgeoning | ||
Effect: Deals Power 30 + Magic Power damage. |
Div 9 | Preservation | 6MP | |
Target One Object | Range/Area Touch | Duration Permanent | Resist - |
Protects objects from decomposition. | |||
Effect: The affected item will not rot or decay in any manner. If used on a corpse, treat the time elapsed since death as 0 when checking for Soulscars. |
Div 9 | Holy Blessing | 8MP | |
Target One Character | Range/Area 10m/Target | Duration 3 minutes (18 rounds) | Resist Neg |
Temporarily grants the target divine vitality. | |||
Effect: The target receives 30 temporary HP. This extra HP is reduced instead of the target's own, and cannot be recovered. When dealing damage to this extra HP, Defense is treated as 0, and damage cannot be reduced.
If the target receives more damage than they have remaining extra HP, the extra damage will be dealt to the target's actual HP. Defense and other damage reductions will apply to the remaining damage. A target can only be affected by this spell once per day. |
Div 10 | Cure Injury | 8MP | |
Target One Character | Range/Area 30m/Target | Duration Instant | Resist Neg |
Divine light heals the living and burns the undead. | |||
Effect: Heals the target for Power 50 + Magic Power HP. No effect on Constructs.
If the target is Undead, deals Power 50 + Magic Power damage. This damage cannot critical. |
Div 10 | Refresh | 6 MP | |
Target One Character | Range/Area Touch/- | Duration Instant | Resist - |
Calls upon the divine to heal the target of all ailments. | |||
Effect: Removes all poisons, illnesses, and psychic effects from the target. |
Div 10 | Revelation | 10MP | |
Target One Character | Range/Area Touch/- | Duration Instant | Resist - |
Performs a holy ceremony, marking followers. | |||
Effect: Brands willing targets with the same holy symbol of the deity the caster follows. The target can also gain their first level as a Priest by paying 1,000 Experience at this time. The deity they follow will be the same as the caster.
This spell takes one hour to perform. This spell cannot allow a Priest to advance beyond first level, and has no effect on Tabbit or Runefolk characters. |
Div 11 | Surrender | 13MP | |
Target One Barbarous Character | Range/Area Touch/- | Duration Instant | Resist Neg |
Dampens the fighting spirit | |||
Effect: Targets who fail to resist this spell stop fighting and will follow the caster as a friend. If the target has more than 1/10th of their Maximum HP remaining, this spell does not work. |
Div 11 | Bless II | 12MP | |
Target One Character | Range/Area 30m/Target | Duration 3 minutes (18 rounds) | Resist Neg |
Grants a divine blessing to all abilities | |||
Effect: Increase all of the target's ability scores by +6, resulting in a +1 bonus to all of his modifiers. This will also increase derived ability scores, such as Maximum HP and MP. For fixed-value characters, increase their Accuracy, Evasion, Fortitude and Willpower by +1, and Maximum HP and MP by +6. |
Div 11 | Holy Light II | 9MP | |
Target 6m radius/20 | Range/Area Self/- | Duration Instant | Resist Half |
Blinding light burns away Undead | |||
Effect: Deals Power 50 + Magic Power damage to Undead in the area. Targets who fail to resist this spell also receive a -2 penalty to Willpower for 3 minutes (18 rounds). |
Div 12 | Escape | 3MP | |
Target One Character | Range/Area 30m/Target | Duration Instant | Resist - |
Call on the divine to leave a bad situation | |||
Effect: The target immediately teleports to the closest temple of the god that the caster believes in. This spell ignores any sort of walls, barriers, etc. |
Div 12 | Sacred Field | 20MP | |
Target 100m Radius | Range/Area Self/- | Duration Instant | Resist - |
Creates a barrier blocking those hostile to your god | |||
Effect: The target area has a barrier formed around it, preventing any Barbarous or Undead from passing through. This barrier also prevents any spells or abilities from Barbarous or Undead form passing through as well. This barrier does not move with the caster; once the spell is cast, the caster is free to move and the barrier will remain where it is.
When this spell is cast, if there are any Barbarous or Undead already within the area of this spell, the barrier will not form. Additionally, if this effect overlaps with the range of a Vice Field spell, both spells' effects end immediately. |
Div 12 | Rescue | 17MP | |
Target One Character | Range/Area Touch/- | Duration 1 day | Resist - |
Know the target's health, and save them from dire situations | |||
Effect: For the duration of the spell, the caster knows the current HP of the target, regardless of distance.
With the target's consent, the caster can call the target to their side as a Minor Action. This can bypass walls, barriers, etc., but will fail if there is not enough space for the target to safely exist before the movement. Once this effect is used, or if the caster casts this spell on another target, the spell ends. |
Div 13 | Erase Soulscar | 50MP | |
Target One Character | Range/Area Touch/- | Duration Instant | Resist - |
Heals a soulscar | |||
Effect: Remove one of the target's soulscars. This cannot remove the innate soulscar of a Nightmare. If this is used a second time on a character, the spell will automatically be resisted.
This spell takes one day to cast. |
Div 13 | Oracle | 14MP | |
Target 10km Radius | Range/Area Self/- | Duration 3 minutes (18 rounds) | Resist - |
Project your voice to distant believers | |||
Effect: The caster can project their voice to any character within the range of the spell who is also a follower of the same god. Only characters with at least 1 level in the Priest class can hear the caster. The caster cannot hear any responses from those he talks to, regardless of faith. |
Div 13 | Cure Motary | 10MP | |
Target One Character | Range/Area 50m/Target | Duration Instant | Resist Neg |
Heal wounds and cleanse undead with the blessing of the divine | |||
Effect: Heals the target for Power 70 + Magic Power HP. No effect on Constructs.
If the target is Undead, deals Power 70 + Magic Power damage. This damage cannot critical. |
Div 14 | Jihad | 40MP | |
Target 500m Radius | Range/Area Self/- | Duration 6 hours | Resist - |
Strengthen those of the same faith | |||
Effect: The caster chooses one Warrior-type class, and all those within the target area increase their level in that class by 3 for the duration of the spell. This does not increase the character's Adventurer Level, nor does it allow the acquisition of Combat Feats (including those gained automatically by class). Fixed-value characters increase their Accuracy, Evasion and damage by +3 instead.
This spell has no effect on Tabbits or Runefolk. |
Div 14 | Purify Soul | 20MP | |
Target One Character | Range/Area Touch/- | Duration Instant | Resist Neg |
Bring peace to the souls of the dead | |||
Effect: Only effective on Undead monsters Level 13 or lower. Sets the target's HP and MP to 0. If they fail to resist the spell, their soul is sent to the afterlife, under the care of the god of the caster. If the monster is willing, this spell will affect an Undead regardless of Level. |
Div 14 | Reincarnation | 30MP | |
Target One Corpse | Range/Area Touch/- | Duration Instant | Resist Neg |
Give a departed soul a new life | |||
Effect: Only effective on a corpse less than 24 hours old. The target's soul will be reborn in a child within the next 7 days, but will not remember anything from their previous life until they reach a certain age, as determined by this spell's Spellcasting check. However, the child has all of the same ability scores as the old character, and once they reach a certain age they regain their memories of their past life, including class levels and Combat Feats.
This spell takes 1 hour to cast. | |||
Spell Check | Age to Regain Memory | ||
25 or less | Will not regain memory naturally | ||
26 - 27 | 30 years old | ||
28 - 29 | 20 years old | ||
30 - 31 | 10 years old | ||
32+ | 5 years old |
Div 15 | Call God | 50-200MP | |
Target One God | Range/Area 30m/Target | Duration 1 minute (6 rounds) | Resist - |
Call down the god you believe in | |||
Effect: This spell calls upon the caster's deity and pleads them to help in times of dire need. Only those who have mastered the Priest Class and are of the same faith as the caster will notice that a god has appeared. This spell's MP and casting time depends upon the type of god being called. Ancient God - 200 MP Once this spell is complete, the caster's soul leaves with their god, preventing the caster from being resurrected. Major God - 100 MP Once this spell is complete, the caster immediately dies, regardless of their current HP value. Minor God - 50 MP Once the spell is complete, the caster falls to 0 HP, and has their Maximum MP reduced by 50 for the next 7 days. |
Div 15 | Restoration | 18MP | |
Target One Character | Range/Area 50m/Target | Duration Instant | Resist - |
Purifies and fully heals the target | |||
Effect: The target heals to their Maximum HP, and can choose any number of effects, detrimental or otherwise, to get rid of.
This spell has no effect on Undead or Constructs. |
Specialized Divine Spell List
Specialized divine spells are granted by faith in a specific god. A character may not use another god's advanced divine spells.
Specialized divine spells of Lyphos, God of Creation
Div 2 | Search Barbarous | 3MP | |
Target 30m Radius | Range/Area Self/- | Duration Instant | Resist - |
A simple detection spell using a quick burst of mana. | |||
Effect: You are aware of the presence of Barbarous in the area of the spell. You know only presence or absence, not their location or number. The targets are aware that this spell has been used on them. |
Div 4 | Mind Sending | 4MP | |
Target One Character | Range/Area 30m/Target | Duration 10 seconds (1 round) | Resist Neg |
Sends the caster's thoughts to the target. | |||
Effect: For the duration of the spell, the caster can transfer his own thoughts into the mind of the target. You may only send what you could say in ten seconds or a broad impression of your intentions. You may only use languages you can speak, and whether the target understands your intentions or not depends on it. This spell only sends from the caster to the target, not the other way. |
Div 7 | Peace | 8MP | |
Target 6m radius/20 | Range/Area 30m/Target | Duration 1 hour | Resist Neg |
Calms emotions and suppresses instincts. | Type Psychic | ||
Effect: Subjects who fail to resist become non-hostile, and do not actively participate in combat. If possible, atteMPts to stop others from engaging in combat will be made, and new hostilities will be avoided.
This effect ends if another character is overly hostile or is attacked. |
Div 10 | Grace of Lumiere | 10MP | |
Target One Character | Range/Area 30m/Target | Duration 1 hour | Resist Neg |
Grants the target a fraction of Lumiere's grace. | |||
Effect: Choose one of the following: [Sword's Salvation/Change Fate], [Sword's Salvation/Gentle Water], [Sword's Salvation/Flame Body], or [Sword's Salvation/Wings of the Wind]. The caster cannot choose an ability the target already has. The target receives the benefit of that racial ability for the duration of the spell. |
Div 13 | Promise Circle | 10MP | |
Target 3m Radius/5 | Range/Area Self/- | Duration 3 minutes (18 rounds) | Resist - |
Share and collaborate with teammates | |||
Effect: Whenever a target uses an effect that would cost MP during their turn, they may instead use MP from another target or targets within range. |
Specialized divine spells of Tidan, God of the Sun
Div 2 | Sunlight | 3MP | |
Target 20m Radius | Range/Area 30m/Target | Duration 12 hours | Resist - |
Creates a small light source to illuminate an area. | |||
Effect: An object of the caster's choice sheds light, removing penalties due to darkness within the area. The object can be carried and moved, and the spell effect will follow with it. |
Div 4 | Ray | 5MP | |
Target Any Point | Range/Area 30m/Line | Duration Instant | Resist Half |
Deals damage with a beam of light. | Type Energy | ||
Effect: Deals Power 10 + Magic Power damage. Undead creatures take +3 damage. |
Div 7 | Fine Weather | 8MP | |
Target 1km radius | Range/Area Self/- | Duration 3 hours | Resist - |
Clears the weather in the area. | |||
Effect: Instantly clears away any bad weather, resulting in a clear sky. |
Div 10 | Daybreak | 10MP | |
Target Any Point | Range/Area 1m/Target | Duration 3 hours | Resist Half |
Creates a small sun and illuminates surroundings. | Type Energy | ||
Effect: Creates a fist-sized shining ball. The ball, as well as a 30m radius around the ball, are considered to be in direct sunlight.
As a Major Action, this ball can be thrown as an attack. In this case, treat it as a spell as follows: Target 5m radius/15 Range/Area 10m/Shot Duration Instant Resist Half Deals Power 20 + Magic Power damage. Deals Power 40 + Magic Power instead to Undead creatures. |
Div 13 | Evangel | 20MP | |
Target 6m Radius/20 | Range/Area 30m/Target | Duration Instant | Resist - |
Channel the sun to heal | |||
Effect: Attempts to remove all Poison-, Disease-, Curse-, and Psychic-type effects on the target. For each target, this spell's Spellcasting check must equal or exceed the effect's check to remove the effect.
This spell can only be cast in direct sunlight, or while within the range of Daybreak, but in that case the effect of Daybreak is lost. |
Specialized divine spells of Sien, God of the Moon
Div 2 | Nightwalker | 2MP | |
Target One Character | Range/Area 10m/Target | Duration 1 hour | Resist Neg |
Enables the target to see in the dark. | |||
Effect: The target gains the Darkvision ability. This allows them to see in darkness as if it was sunlight. |
Div 4 | Blindness | 4MP | |
Target One Character | Range/Area 10m/Target | Duration 3 minutes (18 rounds) | Resist Neg |
Robs the target of sight. | |||
Effect: If the target fails to resist, it is blinded. This has no effect on creatures with magical or mechanical senses. |
Div 7 | Shatter Symbol | 1MP | |
Target 6m radius/20 | Range/Area Self/- | Duration Instant | Resist Neg |
Destroy holy symbol to recover HP. | |||
Effect: Destroys the caster's holy symbol in order to recover 30 HP. The caster will be unable to use Divine Magic for 1d days afterward, even if a new holy symbol is acquired.
This spell has no effect on Undead or Constructs. |
Div 10 | Crescent Shine | 12MP | |
Target 100m radius | Range/Area Self/- | Duration 10 seconds (1 round) | Resist Can't |
Soft moonlight envelops the area, reducing damage. | |||
Effect: When a character would roll Power while dealing damage, the result of the 2d roll is instead treated as a [3]. [Sword's Salvation/Change Fate] cannot affect this result. |
Div 13 | Wishing Star | 20MP | |
Target One Character | Range/Area 50m/Shot | Duration 30 seconds (3 rounds) | Resist - |
Create a star made of mana and bless the target | |||
Effect: The target is surrounded by small stars made of mana. When the target would make a Fortitude or Willpower check, they automatically succeed instead. |
Specialized divine spells of Lu Lode, God of Wanderers
Div 2 | Luck | 3MP | |
Target Caster | Range/Area Self/- | Duration 1 day | Resist - |
You pray for luck and receive a blessing of success in your endeavors. | |||
Effect: Once during the duration of the spell, you may reroll a die roll made as part of an action. You can decide to reroll or not after you see the result of the dice. You must use the second roll. If you cast this spell a second time during its effect, the second spell is lost. You may only benefit from this spell once per day. |
Div 4 | Unluck | 4MP | |
Target One Character | Range/Area 10m/Target | Duration 1 day | Resist Neg |
You pray for a creature's ill fortune and lay a curse on it that saps its luck. | Type Curse | ||
Effect: If the target fails to resist, it must make two die rolls and use the worse on its first action after the spell is cast.If the target is a monster or other character using a static result (see monster section), it applies a -2 penalty to its result. The spell is cancelled at the end of its duration or once triggered. |
Div 7 | Past Hearing | 5MP | |
Target 3m radius | Range/Area Self/- | Duration 1 hour | Resist - |
Borrow divine hearing to understand the environment. | |||
Effect: You can hear sounds that have occurred in the area within the past day. Specific times may be freely chosen to listen to, so long as it was within the past 24 hours. |
Div 10 | Empathy | 3MP | |
Target One Character | Range/Area Touch/- | Duration 1 hour | Resist - |
Understand the target's thoughts and emotions. | |||
Effect: The target's thoughts and emotions will be able to be read and understood by the caster, regardless of the distance between the two, for the duration of the spell. However, this does not allow the caster to project their own thoughts or emotions. |
Div 13 | Air Cushion | 20MP | |
Target Any Point | Range/Area 30m/Target | Duration 3 minutes (18 rounds) | Resist Can't |
Swirling wind lifts all within range | |||
Effect: A small whirlwind, 20m radius, springs forth from the target point. A character entering this whirlwind will be lifted off of the ground slightly, and will not receive any penalties for moving through difficult terrain. Additionally, a character falling prone within this whirlwind will receive no damage. |
Specialized divine spells of Zaiya, God of Knights
Div 2 | Oath ☆ | 2MP | |
Target Caster | Range/Area Self/- | Duration 10 seconds (1 around) | Resist - |
You swear a vow to protect someone, and your faith bolsters your strength. | |||
Effect: When you cast this spell, choose one PC or NPC within 10 meters of your position. You must uphold an oath to defend that character. The target's Adventurer Level or Monster Level must be within 2 of yours (i.e. up to 2 levels higher or lower). Other oaths are subject to the GM's approval. All of your actions for the spell's duration receive a +2 bonus. This spell may be cast as a Minor Action. You cannot swear to defend a Barbarous, Undead, Mythical Beast, or Daemon. |
Div 4 | Covering | 3MP | |
Target Caster | Range/Area Self/- | Duration 3 minutes (18 rounds) | Resist - |
Enables you to defend those who fight around you. | |||
Effect: You gain the use of one of the following Combat Feats: 《Cover》, 《Iron Wall》, 《Armor Proficiency I/**》 (one type), or 《Armor Proficiency II/**》 (one type). You must meet the prerequisites for that Feat. With multiple castings, you can emulate multiple feats. |
Div 7 | Force Field | 12MP | |
Target One Character | Range/Area Touch/- | Duration 10 seconds (1 round) | Resist - |
Creates a force field to protect the target. | |||
Effect: Prevents all physical damage to both HP and MP for the duration. Cannot be used on other Priests of Zaiya. |
Div 10 | Rune Shield | 12MP | |
Target One Character | Range/Area Touch/- | Duration 10 seconds (1 round) | Resist - |
Creates a shining shield to protect the target. | |||
Effect: Prevents all magical damage to both HP and MP for the duration. Cannot be used on other Priests of Zaiya. |
Div 13 | Armor of Zaiya | 15MP+Optional HP | |
Target 6m Radius/20 | Range/Area Self/- | Duration 3 minutes (18 rounds) | Resist - |
Project an imitation of the armor that protected the god Lyphos | |||
Effect: By spending HP, the caster can increase the Defense of all targets of this spell. For every 10 HP the caster spends, increase the Defense of all targets by +1. The caster cannot spend more than 100 HP in this manner (for a maximum bonus of +10 Defense), and cannot pay HP if they would go to 0 HP or lower.
This spell does not affect other Priests of Zaiya. |
Specialized divine spells of Kilhia, God of Wisdom
Div 2 | Penetrate ☆ | 2MP | |
Target Caster | Range/Area Self/- | Duration Instant | Resist - |
You receive a sign from your god that shows you an enemy's weakness. | |||
Effect: If you cast this spell before making a Monster Knowledge check, you receive a +2 bonus to the check. This spell may be cast as a Minor Action. |
Div 4 | Weak Point | 4MP | |
Target One Character | Range/Area 10m/Target | Duration 3 minutes (18 rounds) | Resist Neg |
You see through the eyes of a deity, detecting the enemy's weak points instantly. | |||
Effect: If the target fails to resist, the critical threshold of any attack that hits it is reduced by 1 (criticals become more likely). This effect cannot reduce the critical threshold to 7 (minimum 8). |
Div 7 | Inspiration | 4MP | |
Target Caster | Range/Area Self/- | Duration 1 day | Resist - |
Receive a bolt of divine inspiration. | |||
Effect: When performing an Intelligence-based skill check (other than Spellcasting), the caster can change a failing result into an Automatic Success. Once used, this spell ends.
This spell can only be used once per day. |
Div 10 | Precognition ☆ | 6MP | |
Target Caster | Range/Area Self/- | Duration 10 seconds (1 round) | Resist - |
Predict the near future. | |||
Effect: When rolling 2d for any action or skill (but not any Power Table rolls), set the result of one of the dice to [5] (roll the other die as necessary).
This spell may be cast as a Minor Action. |
Div 13 | Completion ☆ | 10MP | |
Target Caster | Range/Area Self/- | Duration 10 seconds (1 round) | Resist - |
Temporarily learn magic by seeing through Kilhia's eyes | |||
Effect: The caster will temporarily gain the ability to cast up to 10th level spells of one of Truespeech, Spiritualism, or Fairy Magic. The Magic Power for any of those spells become "Priest Class level + Intelligence Modifier". The caster may ignore any material requirements for spells, such as needing a Magical Implement, but these spells will still consume MP as normal.
This spell may be cast as a Minor Action. |
Specialized divine spells of Luferia, God of Water
Div 2 | Purification | 2MP | |
Target Up to 100l of water | Range/Area Touch/- | Duration Instant | Resist - |
Purges water of impurities and solutes, making it pure and clean. | |||
Effect: Up to 100 liters of water the caster is touching become pure water. |
Div 4 | Water Walking | 3MP | |
Target One Character | Range/Area Touch/- | Duration 1 hour | Resist - |
The target can walk on water as if it were solid ground. | |||
Effect: For the duration, the target can move over water as if it were a solid surface. |
Div 7 | Water Shell | 8MP | |
Target One Character | Range/Area 10m/Target | Duration 3 minutes (18 rounds) | Resist - |
Engulfs the target in a protective shell of water. | |||
Effect: The target takes -5 damage from all magical attacks for the duration of the spell. Water Shell has no effect on Curse-Type damage. |
Div 10 | Fountain | 10MP | |
Target Any Point | Range/Area 30m/Target | Duration 1 hour | Resist - |
Water gushes forth from the ground. | |||
Effect: Creates a spring of natural water, 3m radius and 1m deep. The temperature of the water can be chosen, so long as it doesn't adversely affect a normal person. Even after the spell's duration, water drawn from this spring will not disappear. |
Div 13 | Ice Dome | 10MP | |
Target 30m Radius | Range/Area Self/- | Duration 1 hour | Resist - |
Creates a hemisphere of protective ice | |||
Effect: A dome of ice is created around the perimeter of the target area, allowing sight but blocking movement, attacks, and spells with Area: Shot. The dome itself is 30cm thick, has 100 HP, 0 Defense, and is immune to all damage but Fire-type damage. The dome breaks at the end of the spell's duration, or if its HP is reduced to 0. If the perimeter of this spell would cross through any buildings or characters, the spell does not take effect. |
Specialized divine spells of Asteria, God of Fairies
Div 2 | Confusion | 4MP | |
Target One Character | Range/Area 30m/Target | Duration 10 seconds (1 round) | Resist Neg |
Distorts the target's eyesight, making accuracy impossible. | Type Psychic | ||
Effect: If the target is attempting an action that would take 1 minute (6 rounds) or more to perform, that action automatically fails. Additionally, the caster may choose to have the target temporarily lose access to either 《Precise Shot》 or 《Guided Magic》, as well as all Combat Feats derived from the chosen Combat Feat, for the duration of the spell. |
Div 4 | Charm | 4MP | |
Target One Character | Range/Area 30m/Target | Duration 6 hours | Resist Neg |
Entices the target, causing them to be less vigilant. | Type Psychic | ||
Effect: The target will be less wary of the caster, even if originally hostile. The target will treat the caster as a close friend, trying not to hinder them as much as possible, and trusting what the caster says. However, the target will not trust any actions or behaviors that are actively detrimental to their health.
This effect immediately ends if the caster is actively hostile towards the target. |
Div 7 | Savage Discord | 7MP | |
Target One Character | Range/Area Touch/- | Duration 10 seconds (1 round) | Resist Neg |
Confuses the target into attacking allies. | Type Psychic | ||
Effect: The target assumes that a character specified by the caster is an enemy, and viciously attacks them. Only one character can be specified. The target will use its own turn to attack the specified character with the weapon (e.g., claws or fangs for a monster) equipped at that time. This spell has no effect if the target is a monster with multiple segments, or if the specified character cannot attack. |
Div 10 | Jealousy | 10MP | |
Target One Character | Range/Area Touch/- | Duration 1 minute (6 rounds) | Resist Neg |
Makes the target jealous of all those around them. | Type Curse | ||
Effect: The target becomes jealous of every character around them, especially family, partners, and close friends, and will explicitly express this newfound feeling. The target will also become unwilling to take any action that would support or aid anyone nearby. |
Div 13 | Panic | 15MP | |
Target 6m Radius/20 | Range/Area 30m/Target | Duration 3 minutes (18 rounds) | Resist Neg |
Confuses enemies and allies in combat | Type Psychic | ||
Effect: When the target makes a melee attack, ranged attack, or casts a spell with "Target: One Character", the target for the attack is chosen at random from all available characters in the same battlefield. Wide-area effects or effects that target multiple characters are unaffected by this spell. |
Specialized divine spells of Grendal, God of Dwarves
Div 2 | Signature Torch | 2MP | |
Target One Character | Range/Area 10m/Target | Duration 1 minute (6 rounds) | Resist Neg |
Marks the target with a flame. | |||
Effect: A bright flame emerges near the target, illuminating them as well as a 5m radius around them. This bright light eliminates the penalty for poor visibility, and gives the target a -2 penalty to their Evasion. |
Div 4 | Heat Weapon ☆ | 4MP | |
Target Caster | Range/Area Self/- | Duration 3 minutes (18 rounds) | Resist - |
Heats the caster's weapon to incredible temperatures. | |||
Effect: If the caster performs a melee attack, their weapon deals an extra +2 damage, and is treated as a magical Fire-Type weapon.
This spell may be cast as a Minor Action. |
Div 7 | Burning Soul | 5MP | |
Target Caster | Range/Area Self/- | Duration 3 minutes (18 rounds) | Resist - |
Covers the caster in a fiery shield. | |||
Effect: Each time the caster is struck with a melee attack, the attacker immediately takes 5 Fire-Type damage, and cannot be resisted. |
Div 10 | Flame Burst | 10MP | |
Target 5m radius/15 | Range/Area 10m/Target | Duration Instant | Resist Half |
Creates a large conflagration. | Type Fire | ||
Effect: Deals Power 30 + Magic Power damage. |
Div 13 | Offensive Fire | 20MP | |
Target Any Point/Special | Range/Area Special/Breakthrough | Duration Instant | Resist Half |
Charge through enemies and set them on fire | Type Fire | ||
Effect: Deals Power 90 + Magic Power to all within the Breakthrough area. |
Specialized divine spells of Sacaros, God of Drinking
Div 2 | Gather ☆ | 4MP | |
Target Caster | Range/Area Self/- | Duration Instant | Resist - |
Adds a little luck to find good loot. | |||
Effect: When rolling for Loot Recovery during Post-Combat Cleanup, gain a +1 bonus to that roll.
This spell may be cast as a Minor Action. |
Div 4 | Drunk | 4MP | |
Target One Character | Range/Area 30m/Target | Duration 3 hours | Resist Neg |
Sprinkles mana-spiked liquor on the subject, causing drowsiness. | Type Poison | ||
Effect: The target becomes so intoxicated they fall asleep, waking up after either a decrease in HP or after 3 hours passes. If awoken during the duration of the spell, the target still receives a -1 penalty to all actions and checks due to drunkenness.
This spell has no effect on non-sleeping or inanimate objects. |
Div 7 | Stamina | 6MP | |
Target Caster | Range/Area Self/- | Duration 3 hours | Resist - |
Increases resistances and drinking capabilities. | |||
Effect: The caster receives a +3 bonus to both Fortitude and Willpower. Additionally, they are able to drink any kind or quantity of alcohol and not get drunk. |
Div 10 | Great Distortion | 8MP | |
Target One Character | Range/Area 30m/Target | Duration 3 minutes (18 rounds) | Resist Neg |
Makes the target spontaneously gain weight. | |||
Effect: The target gains an immense amount of weight, halving their Dexterity and Agility, as well as lowering their Defense by -4. If the target has fixed values instead, Accuracy and Evasion are reduced by -2, and Defense is reduced by -4. This spell cannot lower Defense to lower than 0. |
Div 13 | Nectar Rain | 8MP | |
Target 10m Radius | Range/Area 30m/Target | Duration 3 minutes (18 rounds) | Resist Can't |
Fragant liquor rains and heals | |||
Effect: Characters in the area heal 5 HP at the end of each round. When this spell has ended, all characters who healed in this way are drunk for 1 hour, receiving a -1 penalty to all skill checks. This spell has no effect on Undead or Constructs. |
Specialized divine spells of Lills, Fused God
Div 2 | Little Words | 3MP | |
Target One Character | Range/Area 30m/Target | Duration 3 minutes (18 rounds) | Resist - |
Recite the name of a loved one and receive a blessing. | |||
Effect: The target needs to say the name of a person close to them, whether a close family member, a partner, etc., that they wish to protect. After confessing, the target will receive a +2 bonus to Fortitude and Willpower checks when resisting any Psychic-Type, Poison-Type, Disease-Type or Curse-Type spells and effects. |
Div 4 | Life Fusion | 4MP | |
Target One Character | Range/Area Touch/- | Duration Instant | Resist - |
Share your life with another. | |||
Effect: The current HP of both the caster and the target is added together, then divided evenly between the two. This spell cannot increase HP beyond the maximum of either character. Any extra HP that would exceed the maximum HP of one character is given to the other character instead. |
Div 7 | Conversion | 5MP | |
Target One Character | Range/Area Touch/- | Duration 1 day | Resist - |
Change gender for a day. | |||
Effect: The target becomes the opposite gender for one day. This does not change race, ability scores, classes, etc. |
Div 10 | Engagement | 7MP | |
Target Two Characters | Range/Area Touch/- | Duration 3 minutes (18 rounds) | Resist - |
Bless two partners. | |||
Effect: This spell connects two characters together.
While in the same battlefield, both targets are humanoid or Barbarous of opposite genders, and both characters have a romantic interest in the other, they each gain a +1 bonus to Accuracy and Evasion. If, however, both characters join hands, that bonus increases to +2. The characters will not be penalized for not being able to use that hand (as though it were disabled), but they cannot also use weapons or shields in that hand either. |
Div 13 | Embrace | 24MP | |
Target One Character | Range/Area Touch/- | Duration 3 minutes (18 rounds) | Resist - |
Temporarily transfer magic and abilities | |||
Effect: All of the class levels, spells and Combat Feats known by the caster (other than the Priest class and spells) are transferred to the target for the duration of the spell. While transferred, the caster cannot use any of these class abilities or Combat Feats. The target of this spell must be a humanoid or Barbarous of the opposite sex of the caster. In order to cast this spell, the priest must have both hands free. |
Specialized divine spells of Nilda, God of Clothing
Div 2 | Camouflage | 3MP | |
Target One Character or Object | Range/Area Touch/- | Duration 3 minutes (18 rounds) | Resist - |
Enhances clothes with mana, blending into scenery | |||
Effect: The target's clothes are temporarily enchanted to allow them to blend into the background, giving them a +4 bonus to Stealth checks. However, this spell ends if the target moves from their original position. |
Div 4 | Mist Veil | 4MP | |
Target One Character | Range/Area 10m/Target | Duration 3 minutes (18 rounds) | Resist - |
Creates a shimmering field around the target. | |||
Effect: Increases the target's Evasion by +1. |
Div 7 | Perfume | 6MP | |
Target 5m radius/15 | Range/Area 30m/Target | Duration 1 minute (6 rounds) | Resist Neg |
Creates an intoxicating scent. | Type Psychic | ||
Effect: A pungent smell, chosen by the caster, fills the target area and decreases one's willingness to fight. Those to fail to resist this spell deal -4 points of damage, both physical and magical. |
Div 10 | Patchwork | 8MP | |
Target One Object | Range/Area Touch/- | Duration Instant | Resist - |
Restore broken or damaged items to their original forms. | |||
Effect: This spell takes 10 minutes to cast. In that time, a broken or damaged item no larger than 1m radius or 2m tall will be repaired to full functionality. If any parts are missing, they will be magically replaced. Magic items and equipment cannot be affected by this spell. |
Div 13 | Hidden Dress | 10MP | |
Target One Character | Range/Area Touch/- | Duration 10 minutes (60 rounds) | Resist - |
Creates a transparent garment to hide from sight | |||
Effect: While worn, the transparent garment created by this spell will render the wearer undetectable by Magic perception, as well as the 5 Senses. If the character takes a Full Move, attacks, or uses magic on another target, this effect ends immediately. Characters using Mechanical means of perception can see the character normally. |