ML-CR2R
Additions and Changes in Rulebook 2
Same Names
Spells with numbered names, such as "Protection" and "Protection II" are considered to be the same spell, and thus their effects will not overlap.
Multiple Attributes
When bestowing attributes on melee or ranged attacks, such as with "Fire Weapon" or "Icicle Weapon", multiple attributes cannot be applied to the same weapon. For example, if "Icicle Weapon" is cast on a weapon that is already being affected by "Fire Weapon", the target must choose which effect they wish to retain.
If a spell increases damage without applying an attribute, it will overlap with spells that apply attributes. However, even with "Fairy Weapons", a single weapon cannot have multiple attributes.
Range: Infinite
This new range increment allows the caster to affect the target no matter where they are, regardless of line of sight.
Resistance: Temporary
A spell may have Temporary resistance. Even with a successful save, the spell will still have an effect for 10 seconds (1 round).
Truespeech Spell List
Tru 7 | Analyze/Enhancement | 4MP | |
Target One Object | Range/Area 10m/Target | Duration Instant | Resist N/A |
See details of magic on target | |||
Effect: This allows the caster to see the name, duration, and Magic Power of any spells affecting the target. If used on a magic item, reveals the magic of the item and how to use it. |
Tru 7 | Apport | 5MO | |
Target One Item | Range/Area Infinite/- | Duration Instant | Resist N/A |
Teleports marked item to caster | |||
Effect: The caster may specially mark a number of items, up to their Sorcerer Level, which takes one hour per item to draw, and one week to cure. Once marked, the caster may call any of these items to hand.
Items to be marked cannot be more than 3m in any dimension, and can include items magically created by the caster (including golems). Each object may only have one mark. This mark is permanent, though if erased or another mark is attempted to be drawn on the item, the first mark is disabled. This spell can be used without the caster having a Magical Implement on hand. |
Tru 7 | Steal Mind | 2MP | |
Target One Character | Range/Area 10m/Target | Duration Instant | Resist Null |
Steals MP from target | Type Curse | ||
Effect: Deals Power 0 + Magic Power damage to the target's MP, and restores the caster's MP equal to the damage dealt, up to a maximum of 1/10th the target's total MP. |
Tru 7 | Tongues | 5MP | |
Target Caster | Range/Area Self/- | Duration 3 minutes (18 rounds) | Resist N/A |
Speak and understand any language. | |||
Effect: For the duration of the spell, the caster can speak and understand conversations in any language as though they were fluent. |
Tru 8 | Energy Javelin | 9MP | |
Target One Character | Range/Area 30m/Shot | Duration Instant | Resist Half |
Compresses mana into a spear, hurled at a target | Type Energy | ||
Effect: Deals Power 40 + Magic Power damage. |
Tru 8 | Create Device | 4MP | |
Target Caster | Range/Area Self/- | Duration Permanent | Resist N/A |
Crystallizes mana into a Magical Implement. | |||
Effect: Creates a Magical Implement in the hand of the caster. It can take any shape, so long as it's smaller than a two-handed weapon, but it is not able to be used in combat as a melee weapon.
This spell can be used without the caster having a Magical Implement on hand. |
Tru 8 | Blink ☆ | 10MP | |
Target Caster | Range/Area Self/- | Duration 3 minutes (18 rounds) | Resist N/A |
Creates an afterimage to take an attack instead. | |||
Effect: The caster automatically succeeds on their next Evasion check, whether for a melee attack or a ranged attack.
Casting this spell is a Minor Action. |
Tru 8 | Magician | 6MP | |
Target One Character | Range/Area 10m/Target | Duration 3 minutes (18 rounds) | Resist N/A |
Temporarily learn advanced magical feats. | |||
Effect: You gain the use of one of the following Combat Feats: 《Guided Magic》, 《Hawk Eye》, 《Magic Convergence》, 《Magic Control》, or 《MP Save/**》. You must meet the prerequisites for that Feat. With multiple castings, you can emulate multiple feats. |
Tru 9 | Erase Magic | 6MP | |
Target 1 Character | Range/Area 10m/Target | Duration 30 seconds (3 rounds) | Resist Null |
Prevents weak magic use | |||
Effect: Choose a Wizard-type class. The target cannot use spells 6th level and lower from that class. |
Tru 9 | Telekinesis | 6MP | |
Target One Item | Range/Area 30m/Target | Duration 3 minutes (18 rounds) | Resist N/A |
Lift and move objects with the power of mana. | |||
Effect: As a Major Action, one object can be moved up to 3m per round.This object can be moved regardless of weight, but must not be taller than 2m, nor larger around than 1m radius. Items worn by anyone, including the caster, are unaffected. |
Tru 9 | Blade Barrier | 10MP | |
Target One Character | Range/Area 10m/Target | Duration 30 seconds (3 rounds) | Resist Temporary |
Creates magic blades around the target. | Type Slashing | ||
Effect: At the end of the target's turn, deals Power 0 + Magic Power damage. If this spell isn't Temporary (as in, the target fails their Willpower check), the target automatically fails any Willpower checks from damaging spells with "Resist: Half" or "Resist: Null".
If the target does not move or act on their turn at all, they do not take damage from the blades. |
Tru 9 | Absorb Magic | 5MP | |
Target Caster | Range/Area Self/- | Duration 1 Day | Resist N/A |
Turns magical damage into MP. | |||
Effect: After taking magical damage, recover MP equal to the damage received. This effect disappears once activated.
This spell can only be cast once per day. |
Tru 10 | See-Through | 6MP | |
Target 2m radius | Range/Area 10m/Shot | Duration 10 seconds (1 round) | Resist N/A |
Allows caster to see through solid objects. | |||
Effect: The target area is made transparent, allowing the caster to see through to the other side. Objects viewed through this area can be targeted by magic, though magic with "Area: Shot" will be blocked due to obstruction. Creatures cannot be seen through in this way. |
Tru 10 | Seal Enchantment | 7MP | |
Target One Object | Range/Area Touch/- | Duration Permanent | Resist N/A |
Hides the magic of an object. | |||
Effect: The target object has any magic effects sealed, appearing for all intents and purposes a mundane item. This spell cannot be used on living things. |
Tru 10 | Flight | 8MP | |
Target One Character | Range/Area Touch/- | Duration 1 hour | Resist N/A |
Fly at will without wings. | |||
Effect: The character touched will be able to fly. Movement Speed is 150m per round (10 seconds), or around 50 km/h. This movement doesn't allow for complicated maneuvers, and is treated as the flier taking a Full Move. |
Tru 10 | Blizzard | 10MP | |
Target 6m radius/20 | Range/Area 30m/Target | Duration Instant | Resist Half |
Creates a localized snowstorm to attack. | Type Water/Ice | ||
Effect: Deals Power 30 + Magic Power damage. |
Spiritualism Spell List
Spr 7 | Create Golem II | 10/12MP | |
Target One Object | Range/Area Touch/- | Duration 1 day | Resist N/A |
Create golems out of stronger materials. | |||
Effect: Same as "Create Golem", but can create stronger golems under the Conjurer's control. | |||
Create Golem Mana Costs | |||
Golem Type | MP Cost | Ingredient | |
Flabby Golem | 10 | Enchanted Flesh | |
Stone Servant | 8 | Enchanted Stone |
Spr 7 | Drain Touch | 7MP | |
Target One Character | Range/Area Touch/- | Duration Instant | Resist Half |
Drains vitality from the target. | Type Curse | ||
Effect: Deals Power 10 + Magic Power damage, and the caster heals HP equal to the damage dealt. |
Spr 7 | Resurrection | 20MP | |
Target One Corpse | Range/Area Touch/- | Duration Instant | Resist N/A |
Recalls the soul of the dead. | |||
Effect: This can only be cast on a corpse, which will return to life if successful. The Target Number for this spell is equal to the days elapsed since death. This spell takes an hour to cast. |
Spr 8 | Icicle Weapon | 5MP | |
Target One Character | Range/Area 30m/Target | Duration 3 minutes (18 rounds) | Resist N/A |
Freezes water onto a weapon. | |||
Effect: The target's melee and ranged weapon attacks deal damage as if they were Water/Ice-type magic and deal +3 extra points of physical damage. |
Spr 8 | Acid Cloud | 10MP | |
Target 5m radius/15 | Range/Area 30m/Target | Duration Instant | Resist Half |
Turns air into acid. | Type Poison | ||
Effect: Deals Power 20 + Magic Power damage. |
Spr 8 | Illusion | 4MP | |
Target 3m radius | Range/Area 30m/Target | Duration 1 day | Resist N/A |
Create hallucinations. | |||
Effect: The caster creates hallucinations indistinguishable from real objects. The only limitation on these hallucinations is size, in that they must fit within a 3m radius area. Hallucinations have no smell, do not make noise, and are intangible. The caster must concentrate if they wish to have the hallucinations move freely, otherwise they repeat simple movements up to about a minute long. It is possible to change the appearance of a character or object, in which case the hallucinations would move with the character or object. |
Spr 8 | Cremation | 8MP | |
Target One Character | Range/Area 10m/Shot | Duration Instant | Resist Half |
Immolates the target in hellish flames. | Type Fire | ||
Effect: Deals Power 20 + Magic Power damage. If the target is Undead or a Construct, increase the damage by +5 points. |
Spr 9 | Cursed Doll | 6MP | |
Target One Character | Range/Area 30m/Target | Duration Instant | Resist Half |
Curses a doll to harm its owner. | Type Curse | ||
Effect: Deals Power 30 + Magic Power damage. The caster must attack in the general direction of the doll in order to deal damage. Dolls and puppets used with this spell will break and become useless. Can be cast on the same doll as "Doll Sight". |
Spr 9 | Bind Operation | 8MP | |
Target One Character | Range/Area 30m/Target | Duration 3 minutes (18 rounds) | Resist Temporary |
Stagnates mana inside the target, limiting movement. | |||
Effect: An affected target will only be able to take Limited Moves, and receives a -2 penalty to all actions taken. Runefolk characters and Construct monsters have a -2 penalty to Willpower to resist this spell. |
Spr 9 | Protection II | 3MP | |
Target One Character | Range/Area 30m/Target | Duration 3 minutes (18 rounds) | Resist N/A |
Creates a stronger barrier out of mana. | |||
Effect: The target takes -3 damage from all physical and magical sources. Protection II has no effect on Poison-, Disease-, or Curse-type damage. |
Spr 9 | Possession | 7MP | |
Target Caster | Range/Area Self/- | Duration 3 minutes (18 rounds) | Resist N/A |
Bring dead souls into caster's body and talk. | |||
Effect: This spell pulls the soul of someone dead into the caster's body, allowing them to speak and interact with the living world. The caster can only call someone of the same race.
If looking to call on a particular person, belongings of that person must be available to be touched in the process of casting this spell. If belongings are not available, then the closest soul in 100m will be drawn to the caster. If the character wishing to be called has not died (for example, if they have been resurrected), or if the location doesn't have any restless souls nearby, then this spell has no effect. |
Spr 10 | Command | 10MP | |
Target One Character | Range/Area 30m/Target | Duration Permanent | Resist Null |
Gives new orders to magically created creatures. | |||
Effect: Allows the caster to command Undead or Constructs with Servant-level Intelligence. The target attempts to perform the commanded task to the best of their abilities. If they cannot, they will stop in place, entirely immobile, until the order can be carried out. If the caster is the creator of the targeted creature, then the order will be carried out immediately. However, if the caster is attempting to Command another's creations, they must succeed on a Spellcasting check against the target's Willpower. |
Spr 10 | Scape Doll | 8MP | |
Target One Object | Range/Area Touch/- | Duration 1 Day | Resist N/A |
Transfers damage to specially marked dolls. | |||
Effect: The caster can mark one doll at a time with a special brand. If the caster then receives any physical or magical damage to their HP at any time while this spell is active, they may instead transfer that damage to the branded doll, regardless of the distance between the caster and the doll. Once activated, the brand disappears, the effect of the spell ends, and the doll is broken and unusable. Can be cast on the same doll as "Doll Sight". |
Spr 10 | Physical Gimmick | 12MP | |
Target One Character | Range/Area Touch | Duration Permanent | Resist N/A |
Magically repair missing body parts. | |||
Effect: Creates a replacement organ (eye, ear, etc) to replace damaged/missing ones. This replacement will work exactly the same as the original, but the body needs 1 week to adjust. A -2 penalty applies to all checks and actions that use the replacement during that time. This replacement organ will detect as magical with "Sense Magic", can be dispelled with "Dispel Magic", etc. Additionally, only one organ can be magically replaced with this spell, as the body will reject any others. |
Spr 10 | Petri-Cloud | 9MP | |
Target 5m radius/15 | Range/Area 30m/Target | Duration Instant | Resist Null |
A cursed cloud that turns victims to stone. | Type Curse | ||
Effect: Those who fail to resist this spell will permanently turn to stone after 1 minute (6 rounds). If the caster is reduced to 0 HP or lower before this happens, the spell ends without effect.
In order to restore petrified characters, a spell such as "Remove Curse" needs to be successful when compared to the caster's Spellcasting check for this spell. |
Basic Divine Spell List
Div 7 | Cure Stone | 4MP | |
Target One Character | Range/Area Touch/- | Duration Instant | Resist N/A |
Restores target from stone. | |||
Effect: Returns a petrified character to life, regardless of how they were petrified. No effect on natural stones and fossils. |
Div 7 | Quest | 6MP | |
Target One Character | Range/Area Touch/- | Duration Special | Resist N/A |
Hand down a divine quest. | Ty[e Curse | ||
Effect: Assigns a mission to the target. The exact details of the mission to be done are left up to the caster, but the parameters (success, failure, any restrictions, etc.) must be clearly defined.
If the target consciously delays going on the quest, or actively tries to fail, they will receive 1 point of Curse-type damage per round. Once the quest has been fulfilled, this effect ends. |
Div 7 | Battle Hymn | 6MP | |
Target 6m radius/20 | Range/Area Self/- | Duration Special | Resist N/A |
Sing battle songs to boost fighting spirit. | |||
Effect: The caster chooses any number of targets within range, up to the maximum. As a main action, the caster can sing battle hymns, giving the chosen targets a +2 bonus to both Accuracy and damage. This bonus persists so long as the caster keeps singing. |
Div 8 | Exorcism | 10MP | |
Target One Character | Range/Area 10m/Target | Duration Instant | Resist Null |
Smites the undead with holy light. | |||
Effect: Only effective on Undead monsters Level 8 or lower. Sets the target's HP and MP to 0. |
Div 8 | God Hand | 8-12MP | |
Target One Character | Range/Area 10m/Shot | Duration Instant | Resist Half |
Attacks with the power of a deity. | Type Bludgeoning | ||
Effect: Deals damage based upon the rank of the Priest's deity. | |||
Deity Rank | MP Cost | Power | C Value |
Ancient Deity | 12 | Power 40 + Magic Power | 11 |
Major Deity | 10 | Power 30 + Magic Power | 10 |
Minor Deity | 8 | Power 20 + Magic Power | 9 |
Div 8 | Field Protection II | 7MP | |
Target 3m radius/5 | Range/Area 30m/Target | Duration Instant | Resist N/A |
A bright, shimmering light surrounds the targets and protects them from harm. | |||
Effect: The targets take -2 damage from all physical and magical sources. This effect lasts for 3 minutes (18 rounds). Field Protection II has no effect on Poison-Type, Disease-Type, or Curse-Type damage. |
Div 9 | Force Explosion | 12MP | |
Target 6m radius/20 | Range/Area Self/- | Duration Instant | Resist Half |
Creates intense shockwaves around the caster. | Type Bludgeoning | ||
Effect: Deals Power 30 + Magic Power damage. |
Div 9 | Preservation | 6MP | |
Target One Object | Range/Area Touch | Duration Permanent | Resist N/A |
Protects objects from decomposition. | |||
Effect: The affected item will not rot or decay in any manner. If used on a corpse, treat the time elapsed since death as 0 when checking for Soulscars. |
Div 9 | Holy Blessing | 8MP | |
Target One Character | Range/Area 10m/Target | Duration 3 minutes (18 rounds) | Resist Null |
Temporarily grants the target divine vitality. | |||
Effect: The target receives 30 temporary HP. This extra HP is reduced instead of the target's own, and cannot be recovered. When dealing damage to this extra HP, Defense is treated as 0, and damage cannot be reduced.
If the target receives more damage than they have remaining extra HP, the extra damage will be dealt to the target's actual HP. Defense and other damage reductions will apply to the remaining damage. A target can only be affected by this spell once per day. |
Div 10 | Cure Injury | 8MP | |
Target One Character | Range/Area 30m/Target | Duration Instant | Resist Null |
Divine light heals the living and burns the undead. | |||
Effect: Heals the target for Power 50 + Magic Power HP. No effect on Constructs.
If the target is Undead, deals Power 50 + Magic Power damage. This damage cannot critical. |
Div 10 | Refresh | 6 MP | |
Target One Character | Range/Area Touch/- | Duration Instant | Resist N/A |
Calls upon the divine to heal the target of all ailments. | |||
Effect: Removes all poisons, illnesses, and psychic effects from the target. |
Div 10 | Revelation | 10MP | |
Target One Character | Range/Area Touch/- | Duration Instant | Resist N/A |
Performs a holy ceremony, marking followers. | |||
Effect: Brands willing targets with the same holy symbol of the deity the caster follows. The target can also gain their first level as a Priest by paying 1,000 Experience at this time. The deity they follow will be the same as the caster.
This spell takes one hour to perform. This spell cannot allow a Priest to advance beyond first level, and has no effect on Tabbit or Runefolk characters. |
Specialized Divine Spell List
Specialized divine spells of Lyphos, God of Creation
Div 7 | Peace | 8MP | |
Target 6m radius/20 | Range/Area 30m/Target | Duration 1 hour | Resist Null |
Calms emotions and suppresses instincts. | Type Psychic | ||
Effect: Subjects who fail to resist become non-hostile, and do not actively participate in combat. If possible, atteMPts to stop others from engaging in combat will be made, and new hostilities will be avoided.
This effect ends if another character is overly hostile or is attacked. |
Div 10 | Grace of Lumiere | 10MP | |
Target One Character | Range/Area 30m/Target | Duration 1 hour | Resist Null |
Grants the target a fraction of Lumiere's grace. | |||
Effect: Choose one of the following: [Sword's Salvation/Change Fate], [Sword's Salvation/Gentle Water], [Sword's Salvation/Body of Flame], or [Sword's Salvation/Wings of the Wind]. The caster cannot choose an ability the target already has. The target receives the benefit of that racial ability for the duration of the spell. |
Specialized divine spells of Tidan, God of the Sun
Div 7 | Fine Weather | 8MP | |
Target 1km radius | Range/Area Self/- | Duration 3 hours | Resist N/A |
Clears the weather in the area. | |||
Effect: Instantly clears away any bad weather, resulting in a clear sky. |
Div 10 | Daybreak | 10MP | |
Target Any Point | Range/Area 1m/Target | Duration 3 hours | Resist Half |
Creates a small sun and illuminates surroundings. | Type Energy | ||
Effect: Creates a fist-sized shining ball. The ball, as well as a 30m radius around the ball, are considered to be in direct sunlight.
As a Major Action, this ball can be thrown as an attack. In this case, treat it as a spell as follows: Target 5m radius/15 Range/Area 10m/Shot Duration Instant Resist Half Deals Power 20 + Magic Power damage. Deals Power 40 + Magic Power instead to Undead creatures. |
Specialized divine spells of Sien, God of the Moon
Div 7 | Shatter Symbol | 1MP | |
Target 6m radius/20 | Range/Area Self/- | Duration Instant | Resist Null |
Destroy holy symbol to recover HP. | |||
Effect: Destroys the caster's holy symbol in order to recover 30 HP. The caster will be unable to use Divine Magic for 1d days afterward, even if a new holy symbol is acquired.
This spell has no effect on Undead or Constructs. |
Div 10 | Crescent Shine | 12MP | |
Target 100m radius | Range/Area Self/- | Duration 10 seconds (1 round) | Resist Can't |
Soft moonlight envelops the area, reducing damage. | |||
Effect: When a character would roll Power for dealing damage, the result of the 2d roll is instead treated as a 3. [Sword's Salvation/Change Fate] cannot affect this result. |
Specialized divine spells of Lu Lode, God of Wanderers
Div 7 | Past Hearing | 5MP | |
Target 3m radius | Range/Area Self/- | Duration 1 hour | Resist N/A |
Borrow divine hearing to understand the environment. | |||
Effect: You can hear sounds that have occurred in the area within the past day. Specific times may be freely chosen to listen to, so long as it was within the past 24 hours. |
Div 10 | Empathy | 3MP | |
Target One Character | Range/Area Touch/- | Duration 1 hour | Resist N/A |
Understand the target's thoughts and emotions. | |||
Effect: The target's thoughts and emotions will be able to be read and understood by the caster, regardless of the distance between the two, for the duration of the spell. However, this does not allow the caster to project their own thoughts or emotions. |
Specialized divine spells of Zaiya, God of Knights
Div 7 | Force Field | 12MP | |
Target One Character | Range/Area Touch/- | Duration 10 seconds (1 round) | Resist N/A |
Creates a force field to protect the target. | |||
Effect: Prevents all physical damage to both HP and MP for the duration. Cannot be used on other Priests of Zaiya. |
Div 10 | Rune Shield | 12MP | |
Target One Character | Range/Area Touch/- | Duration 10 seconds (1 round) | Resist N/A |
Creates a shining shield around the target. | |||
Effect: Prevents all magical damage to both HP and MP for the duration. Cannot be used on other Priests of Zaiya. |
Specialized divine spells of Kilhia, God of Wisdom
Div 7 | Inspiration | 4MP | |
Target Caster | Range/Area Self/- | Duration 1 day | Resist N/A |
Receive a bolt of divine inspiration. | |||
Effect: When performing an Intelligence-based skill check (other than Spellcasting), the caster can change a failing result into an Automatic Success. Once used, this spell ends.
This spell can only be used once per day. |
Div 10 | Precognition ☆ | 6MP | |
Target Caster | Range/Area Self/- | Duration 10 seconds (1 round) | Resist N/A |
Predict the near future. | |||
Effect: When rolling 2d for any action or skill (but not any Power Table rolls), set the result of one of the dice to 5 (roll the other die as necessary).
Casting this spell is a Minor Action. |
Specialized divine spells of Luferia, God of Water
Div 7 | Water Shell | 8MP | |
Target One Character | Range/Area 10m/Target | Duration 3 minutes (18 rounds) | Resist N/A |
Engulfs the target in a protective shell of water. | |||
Effect: The target takes -5 damage from all magical attacks for the duration of the spell. Water Shell has no effect on Curse-Type damage. |
Div 10 | Fountain | 10MP | |
Target Any Point | Range/Area 30m/Target | Duration 1 hour | Resist N/A |
Water gushes forth from the ground. | |||
Effect: Creates a spring of natural water, 3m radius and 1m deep. The temperature of the water can be chosen, so long as it doesn't adversely affect a normal person. Even after the spell's duration, water drawn from this spring will not disappear. |
Specialized divine spells of Asteria, God of Elves
Div 2 | Confusion | 4MP | |
Target One Character | Range/Area 30m/Target | Duration 10 seconds (1 round) | Resist Null |
Distorts the target's eyesight, making accuracy impossible. | Type Psychic | ||
Effect: If the target is attempting an action that would take 1 minute (6 rounds) or more to perform, that action automatically fails. Additionally, the caster may choose to have the target temporarily lose access to either 《Precise Shot》 or 《Guided Magic》, as well as all Combat Feats derived from the chosen Combat Feat, for the duration of the spell. |
Div 4 | Charm | 4MP | |
Target One Character | Range/Area 30m/Target | Duration 6 hours | Resist Null |
Entices the target, causing them to be less vigilant. | Type Psychic | ||
Effect: The target will be less wary of the caster, even if originally hostile. The target will treat the caster as a close friend, trying not to hinder them as much as possible, and trusting what the caster says. However, the target will not trust any actions or behaviors that are actively detrimental to their health.
This effect immediately ends if the caster is actively hostile towards the target. |
Div 7 | Savage Discord | 7MP | |
Target One Character | Range/Area Touch/- | Duration 10 seconds (1 round) | Resist Null |
Confuses the target into attacking allies. | Type Psychic | ||
Effect: The target assumes that a character specified by the caster is an enemy, and viciously attacks them. Only one character can be specified. The target will use its own turn to attack the specified character with the weapon (e.g., claws or fangs for a monster) equipped at that time. This spell has no effect if the target is a monster with multiple segments, or if the specified character cannot attack. |
Div 10 | Jealousy | 10MP | |
Target One Character | Range/Area Touch/- | Duration 1 minute (6 rounds) | Resist Null |
Makes the target jealous of all those around them. | Type Curse | ||
Effect: The target becomes jealous of every character around them, especially family, partners, and close friends, and will explicitly express this newfound feeling. The target will also become willing to take any action that would support or aid anyone nearby. |
Specialized divine spells of Grendal, God of Dwarves
Div 2 | Signature Torch | 2MP | |
Target One Character | Range/Area 10m/Target | Duration 1 minute (6 rounds) | Resist Null |
Marks the target with a flame. | |||
Effect: A bright flame emerges near the target, illuminating them as well as a 5m radius around them. This bright light eliminates the penalty for poor visibility, and gives the target a -2 penalty to their Evasion. |
Div 4 | Heat Weapon ☆ | 4MP | |
Target Caster | Range/Area Self/- | Duration 3 minutes (18 rounds) | Resist N/A |
Heats the caster's weapon to incredible temperatures. | |||
Effect: If the caster performs a melee attack, their weapon deals an extra +2 damage, and is treated as a magical Fire-Type weapon.
Casting this spell is a Minor Action. |
Div 7 | Burning Soul | 5MP | |
Target Caster | Range/Area Self/- | Duration 3 minutes (18 rounds) | Resist N/A |
Covers the caster in a fiery shield. | |||
Effect: Each time the caster is struck with a melee attack, the attacker immediately takes 5 damage. This damage is magical Fire-Type damage, and cannot be resisted. |
Div 10 | Flame Burst | 10MP | |
Target 5m radius/15 | Range/Area 10m/Target | Duration Instant | Resist Half |
Creates a large conflagration. | Type Fire | ||
Effect: Deals Power 30 + Magic Power damage. |
Specialized divine spells of Sacaros, God of Drinking
Div 2 | Gather ☆ | 4MP | |
Target Caster | Range/Area Self/- | Duration Instant | Resist N/A |
Adds a little luck to find good loot. | |||
Effect: When rolling for Loot Recovery during Post-Combat Cleanup, gain a +1 bonus to that roll.
Casting this spell is a Minor Action. |
Div 4 | Drunk | 4MP | |
Target One Character | Range/Area 30m/Target | Duration 3 hours | Resist Null |
Sprinkles mana-spiked liquor on the subject, causing drowsiness. | Type Poison | ||
Effect: The target becomes so intoxicated they fall asleep, waking up after either a decrease in HP or after 3 hours passes. If awoken during the duration of the spell, the taarget still receives a -1 penalty to all actions and checks due to drunkenness.
This spell has no effect on non-sleeping or inanimate objects. |
Div 7 | Stamina | 6MP | |
Target Caster | Range/Area Self/- | Duration 3 hours | Resist N/A |
Increases resistances and drinking capabilities. | |||
Effect: The caster receives a +3 bonus to both Fortitude and Willpower. Additionally, they are able to drink any kind or quantity of alcohol and not get drunk. |
Div 10 | Great Distortion | 8MP | |
Target One Character | Range/Area 30m/Target | Duration 3 minutes (18 rounds) | Resist Null |
Makes the target spontaneously gain weight. | |||
Effect: The target gains an immense amount of weight, halving their Dexterity and Agility, as well as lowering their Defense by -4. If the target has fixed values instead, Accuracy and Evasion are reduced by -2, and Defense is reduced by -4. This spell cannot lower Defense to lower than 0. |
Specialized divine spells of Lills, Fused God
Div 2 | Little Words | 3MP | |
Target One Character | Range/Area 30m/Target | Duration 3 minutes (18 rounds) | Resist N/A |
Recite the name of a loved one and receive a blessing. | |||
Effect: The target needs to say the name of a person close to them, whether a close family member, a partner, etc., that they wish to protect. After confessing, the target will receive a +2 bonus to Fortitude and Willpower checks when resisting any Psychic-Type, Poison-Type, Disease-Type or Curse-Type spells and effects. |
Div 4 | Life Fusion | 4MP | |
Target One Character | Range/Area Touch/- | Duration Instant | Resist N/A |
Share your life with another. | |||
Effect: The current HP of both the caster and the target is added together, then divided evenly between the two. This spell cannot increase HP beyond the maximum of either character. Any extra HP that would exceed the maximum HP of one character is given to the other character instead. |
Div 7 | Conversion | 5MP | |
Target One Character | Range/Area Touch/- | Duration 1 day | Resist N/A |
Change gender for a day. | |||
Effect: The target becomes the opposite gender for one day. This does not change race, ability scores, classes, etc. |
Div 10 | Engagement | 7MP | |
Target Two Characters | Range/Area Touch/- | Duration 3 minutes (18 rounds) | Resist N/A |
Bless two partners. | |||
Effect: This spell connects two characters together.
While in the same battlefield, both targets are humanoid or Barbarous of opposite genders, and both characters have a romantic interest in the other, they each gain a +1 bonus to Accuracy and Evasion. If, however, both characters join hands, that bonus increases to +2. The characters will not be penalized for not being able to use that hand (as though it were disabled), but they cannot also use weapons or shields in that hand either. |
Specialized divine spells of Nilda, God of Clothing
Div 2 | Camouflage | 3MP | |
Target One Character or Object | Range/Area Touch/- | Duration 3 minutes (18 rounds) | Resist N/A |
Enhances clothes with mana, blending into scenery | |||
Effect: The target's clothes are temporarily enchanted to allow them to blend into the background, giving them a +4 bonus to Stealth checks. However, this spell ends if the target moves from their original position. |
Div 4 | Mist Veil | 4MP | |
Target One Character | Range/Area 10m/Target | Duration 3 minutes (18 rounds) | Resist N/A |
Creates a shimmering field around the target. | |||
Effect: Increases the target's Evasion by +1. |
Div 7 | Perfume | 6MP | |
Target 5m radius/15 | Range/Area 30m/Target | Duration 1 minute (6 rounds) | Resist Null |
Creates an intoxicating scent. | Type Psychic | ||
Effect: A pungent smell, chosen by the caster, fills the target area and decreases one's willingness to fight. Those to fail to resist this spell deal -4 points of damage, both physical and magical. |
Div 10 | Patchwork | 8MP | |
Target One Object | Range/Area Touch/- | Duration Instant | Resist N/A |
Restore broken or damaged items to their original forms. | |||
Effect: This spell takes 10 minutes to cast. In that time, a broken or damaged item no larger than 1m radius or 2m tall will be repaired to full functionality. If any parts are missing, they will be magically replaced. Magic items and equipment cannot be affected by this spell. |
Fairy Spell List
Fae 7 | Chaos Blast | 7MP | |
Target 5m radius/15 | Range/Area 30m/Shot | Duration Instant | Resist Half |
An attack powered by the efforts of multiple fairies. | Type Energy | ||
Effect: Deals Power 20 + Magic Power damage. |
Fae 7 | Heat Metal | 5MP | |
Target One Character | Range/Area Touch | Duration Instant | Resist Null |
Turns metal cherry red with heat. | Type Fire | ||
Effect: A metallic item or armor worn by the subject glows red hot for a moment, dealing Power 30 + Magic Power damage. If the targeted item is a weapon or tool held in the hand, a Willpower check can be made to drop the item, resulting in no damage. |
Fae 7 | Fairy Wish II | 2MP | |
Target Caster | Range/Area Self/- | Duration 6 hours | Resist N/A |
You make a request of the fairies, and they guide your decisions. | |||
Effect: Same as "Fairy Wish", except the bonus granted is increased to +2, and the duration is greatly extended (as noted above). |
Fae 7 | Seabed Walk | 4MP | |
Target One Character | Range/Area 30m/Target | Duration 1 hour | Resist N/A |
Allows the target to walk under water. | |||
Effect: The target will be able to breathe and function underwater without restriction. Movement penalties while underwater do not apply to the character for the duration of the spell. |
Fae 8 | Windstorm | 9MP | |
Target 6m radius/20 | Range/Area 30m/Target | Duration Instant | Resist Half |
Creates a windstorm. | Type Wind | ||
Effect: Deals Power 20 + Magic Power damage. All creatures that fail to resist this spell are knocked prone, regardless of the number of segments they have. |
Fae 8 | Extended Healing | 9MP | |
Target One Character | Range/Area 10m/Target | Duration Instant | Resist N/A |
Heals from a distance with a light fairy's aid. | |||
Effect: Heals 12 + Magic Power HP.
Has no effect on Undead or Construct monsters. |
Fae 8 | Fairy Step | 4MP | |
Target Any Point | Range/Area 30m/Target | Duration 3 minutes (18 rounds) | Resist N/A |
Calls earth fairies to create a bridge or stairs. | |||
Effect: Creates a bridge, staircase, ladder, etc. reaching from the caster's side to the chosen point. This creation is incredibly sturdy, and will not crumble unless willed by the caster or the duration ends.
These structures cannot penetrate walls or other objects, however. |
Fae 8 | Missile Protection | 5MP | |
Target One Character | Range/Area 10m/Target | Duration 3 minutes (18 rounds) | Resist N/A |
A wall of wind deflects some projectiles. | |||
Effect: When being attacked by ranged weapons, before Evasion is rolled, roll 1d. On a 1~3, the target needs to make an Evasion check as normal. On a 4~6, however, the projectile is deflected, and the attack misses automatically (no Evasion roll required). |
Fae 9 | Sink | 6MP | |
Target One Character | Range/Area 10m/Target | Duration 3 minutes (18 rounds) | Resist Null |
Summon vengeful water fairies to drown a person. | |||
Effect: The target's natural buoyancy is lost, causing them to sink into the water. The target descends with a Movement Speed of 20m per round, sinking until they reach the seabed. No damage is dealt directly by this spell, but this spell does not protect against drowning or water pressure.
This spell has no effect on characters with the racial trait [Sword's Salvation/Gentle Water]. |
Fae 9 | Stone Blast | 7MP | |
Target One Character | Range/Area 30m/Target | Duration Instant | Resist Half |
The earth itself attacks the chosen target. | Type Earth | ||
Effect: Deals Power 30 + Magic Power damage. If the target fails to resist this spell, they will receive a -2 penalty to all physical damage dealt for the next 30 seconds (3 rounds). |
Fae 9 | Fairy Master | 10MP & 5pt. Mako Stone | |
Target Any Point | Range/Area 10m/Target | Duration 1 hour | Resist N/A |
Calls upon a powerful fairy. | |||
Effect: Summons a Fairy Level 7 or less to serve the caster. The summoned fairy will carry out any orders to the best of its ability, including those commands that may end up being harmful to the fairy. Commanding the summoned fairy is a Minor Action.
This spell requires 10 MP as well as a Mako Stone with at least 5 MP to cast. Larger Mako Stones can be used, and will reduce the MP required of the caster. |
Fae 9 | Mist Hide | 4MP | |
Target One Character | Range/Area 10m/Target | Duration 10 seconds (1 round) | Resist N/A |
Covers the target in a haze, making it difficult to see them. | |||
Effect: The target gets a +2 bonus to all Evasion checks against melee attacks. |
Fae 10 | Ice Coffin | 8MP | |
Target One Character | Range/Area Touch/- | Duration Permanent | Resist Null |
Locks the target in a coffin made of ice. | Type Water/Ice | ||
Effect: Has no effect unless the target has 20 HP or less, if the target is larger than the Ice Coffin, or has multiple body segments.
If the target fails to resist this spell, they are encased in ice 1m radius, 2m tall. Entrapped characters are unconscious, but do not age. The Ice Coffin itself does not melt at room temperature, and will remain indefinitely. If attempting to attack the Ice Coffin, it has 0 Defense and 100 HP, but all damage dealt is applied to the character inside as well. If the entrapped character is brought to 0 HP or lower, they are immediately killed with no Death Check. If attempting to melt the Ice Coffin, it takes 24 hours via torch, or half that (12 hours) via bonfire. If attempting to use magic on the Ice Coffin, the spell needs to beat the Magic Power of the Ice Coffin's caster to affect it. Regardless of how they're released, the character trapped by the Ice Coffin will remain unconscious for 1 hour. |
Fae 10 | Evil Dream | 10MP | |
Target One Character | Range/Area Infinite/- | Duration Permanent | Resist Null |
Haunts the target with horrific nightmares. | Type Curse | ||
Effect: This spell can be cast without line of sight to the target, so long as the caster possesses a part of the intended target's body (i.e. a lock of hair will work).
If the target fails to resist this spell, they will be haunted every night by terrible nightmares, disrupting their sleep and preventing any natural HP recovery. The specific content of the nightmares is up to the caster. This spell takes 1 hour to cast, and requires a 1 hour ritual every 24 hours in order to maintain effectiveness. This ritual can be performed anywhere, but requires the part of the body of the target originally used when casting the spell. If this ritual cannot be performed, the spell ends. Additionally, the caster cannot perform any Actions while casting the spell or performing the ritual. |
Fae 10 | Crack | 9MP | |
Target 6m radius/20 | Range/Area 10m/Target | Duration Instant | Resist Half |
Breaks the earth, causing quakes and massive damage. | Type Earth | ||
Effect: Deals Power 40 + Magic Power damage. Any characters dealt damage by this spell fall prone.
The caster cannot use the Combat Feat 《Magic Control》 with this spell. This spell has no effect if the target is in the sky, or if the caster is not standing on the ground or underwater. |
Magitech Spell List
Tec 7 | Stun Bullet ☆ | 3MP | |
Item Small, № 1 | Range/Area Touch/- | Duration 10 seconds (1 round) | Resist N/A |
Creates a low power bullet to stun opponents. | |||
Effect: This spell creates a bullet that deals Power 10 + Magic Power damage.
If this bullet hits a character, that character makes a Willpower save against the caster's Spellcasting check. If this save fails, the character cannot use any Minor Actions for an additional 10 seconds (1 round). This spell can be cast as a Minor Action. |
Tec 7 | Timer Clock ☆ | 1MP | |
Item Small | Range/AreaTouch/- | Duration 1 hour | Resist N/A |
Changes "Bomb" spell duration. | |||
Effect: If used before casting a "Bomb" spell, this spell adds a timer device to the bomb to allow it to be used up to 1 hour later. An alert can also be programmed to sound 1 minute (6 rounds) before exploding.
This spell can be cast as a Minor Action. |
Tec 7 | Telescope | 1MP | |
Item Small/Medium/Large | Range/Area Self/- | Duration 3 minutes (18 rounds) | Resist N/A |
Creates a telescope to see far distances. | |||
Effect: Allows the caster to see up to 100m (with a small magisphere)/300m (medium)/1km (large) away. |
Tec 7 | Life Sensor | 3MP | |
Item Small/Medium/Large | Range/Area Self/- | Duration 3 minutes (18 rounds) | Resist Can't |
Magisphere detects living creatures. | |||
Effect: Detects living creatures within range. Size, as well as number of body segments, is known as well.
Range of detection is 30m (small)/50m (medium)/100m (large). |
Tec 8 | Airtight Armor | 8MP | |
Item Large | Range/Area Touch/- | Duration 1 hour | Resist N/A |
Converts the Magisphere into a protective covering. | |||
Effect: Deforms the magisphere into a full-body covering, shutting out outside air and protecting the caster from harsh environments. The caster is unaffected by Poison-type damage from any source, and can function freely underwater.
The large magisphere used for this spell cannot be used for any other spell for the duration. |
Tec 8 | Glider Cloak ☆ | 6MP | |
Item Medium | Range/Area Self/- | Duration 3 minutes (18 rounds) | Resist N/A |
Fly in the sky with a magical cloak. | |||
Effect: A magical framework unfolds from a back-mounted magisphere, allowing those already in the sky to be able to fly. By paying an additional 3MP, this spell can be used while on the ground as well. Movement Speed in the air is 20m per round.
This spell can be cast as a Minor Action. |
Tec 8 | Flash Bomb | 5MP | |
Item Medium | Range/Area 30m/Shot | Duration Instant | Resist N/A |
Creates a non-lethal bomb that emits an intense flash. | |||
Effect: An area of 6m radius/20 is covered in a blinding light. All those with 5 Senses or Mechanical Perception must make a Willpower save or become blinded for 10 seconds (1 round). |
Tec 8 | Mana Camera | 1MP | |
Item Small/Medium/Large | Range/Area Self/- | Duration Instant | Resist N/A |
Creates a machine to record video. | |||
Effect: Everything within the caster's sight is recorded as a video. The video recording capability depends upon the size of the magisphere used; small magispheres can hold up to 50 minutes of videos, medium magispheres 200 minutes, and large magispheres 1,000 minutes.
In order to show any recorded videos, this spell must be cast again on the same magisphere, which takes 3 minutes (18 rounds) to set up. When displaying video in this way, it can be projected onto just about any surface without issue. |
Tec 9 | Telegraph | 3MP | |
Item Small/Medium/Large | Range/Area Touch/- | Duration 6 hours | Resist N/A |
Creates a handset to transfer messages across distances. | |||
Effect: Allows characters to hear the caster's voice through a handset created from a magisphere. Only the caster's voice can be transmitted, and the range is limited to 1km (small)/10km (medium)/50km (large), depending upon the size of the magisphere used. |
Tec 9 | Manadictionary | 3MP | |
Item Medium | Range/Area Self | Duration 10 minutes (60 rounds) | Resist N/A |
A magical dictionary aids in translation. | |||
Effect: Unknown languages and characters are deciphered, and displayed in a way that's easy for the caster to read. If the language being translated has a spoken element, the manadictionary can instead output the translation through spoken words instead. |
Tec 9 | Medical Kit | 3MP | |
Item Medium | Range/Area Touch/- | Duration Instant | Resist N/A |
Creates equipment from the Magisphere to cure injuries and illnesses. | |||
Effect: Heals the target for Power 50 + Magic Power HP. This healing can affect Constructs. If the target is a Runefolk, increase the healing by +5 points. Additionally, any poisons, diseases, and petrification can be removed.
This spell takes 10 minutes to cast. |
Tec 9 | Laser Bullet ☆ | 3MP | |
Item Small, № 1 | Range/Area Touch/- | Duration 10 seconds (1 round) | Resist N/A |
Creates a deadly laser bullet. | Type Energy | ||
Effect: This spell creates a bullet of light that deals Power 30 + Magic Power damage. In addition, the bullet's critical threshold is reduced by -1 (criticals become more likely).
This spell can be cast as a Minor Action. |
Tec 10 | Homing Laser ☆ | 4MP | |
Item Medium | Range/Area Touch/- | Duration 10 seconds (1 round) | Resist N/A |
Condenses mana to allow light bullets to be bent. | |||
Effect: Gives a +2 bonus to Accuracy when shooting a "Laser Bullet".
This spell can be cast as a Minor Action. |
Tec 10 | Holography | 5MP | |
Item Large | Range/Area Touch/- | Duration 3 minutes (18 rounds) | Resist N/A |
Captures motion video and plays back 3d holograms. | |||
Effect: Everything in the caster's line of sight is recorded as a video, and the caster can record up to 1 hour total.
In order to show any recorded videos, this spell must be cast again on the same magisphere. When displaying video in this way, the caster can freely change the size and content of the video (so long as it was captured in the field of vision). |
Tec 10 | Mind Bomb | 8MP | |
Item Small | Range/Area 10m/Shot | Duration Instant | Resist Null |
Creates a bomb that emits a harsh noise, disrupting concentration. | Type Psychic | ||
Effect: An area of 5m radius/15 is hit with an awful noise, like that of metal rending. Failure to resist this spell results in any spells requiring concentration to fail for 30 seconds (3 rounds), as well as any Spellcasting checks receiving a -4 penalty. A Bard playing a Spellsong will also cease playing if they fail to resist this spell. |
Tec 10 | Repeat Action ☆ | 10MP | |
Item Large | Range/Area Self/- | Duration 10 seconds (1 round) | Resist N/A |
Clones the caster temporarily. | |||
Effect: Creates a copy of the caster from the targeted magisphere, who then repeats a single action the caster made. If this action spends any MP, it comes from the caster's MP pool.
This spell can only be used once per round. Additionally, if the copy performs an attack or any other Major Action, the chosen magisphere will break and become useless afterwards. This spell can be cast as a Minor Action. |