IT-CR2R
Melee Weapons
Swords
Only those with 《Weapon Proficiency/Sword》 may equip the following weapons.
Name | Stance | Min STR | Accuracy | Power | ③ | ④ | ⑤ | ⑥ | ⑦ | ⑧ | ⑨ | ⑩ | ⑪ | ⑫ | Crit Rate | Price |
Fast Spike | 1H* | 1 | +1 | 6 | 0 | 1 | 1 | 2 | 3 | 3 | 4 | 5 | 5 | 5 | 10 | 820 |
Defender※ | 1H | 12 | - | 17 | 1 | 2 | 3 | 4 | 5 | 5 | 6 | 7 | 7 | 8 | 10 | 1,770 |
Steel Blade | 1H | 19 | - | 24 | 2 | 3 | 4 | 5 | 6 | 7 | 7 | 8 | 9 | 10 | 10 | 1,450 |
※: +1 Defense
Only those with 《Weapon Proficiency II/Sword》 may equip the following weapons.
Name | Stance | Min STR | Accuracy | Power | ③ | ④ | ⑤ | ⑥ | ⑦ | ⑧ | ⑨ | ⑩ | ⑪ | ⑫ | Crit Rate | Price |
Piercer | 1H* | 4 | - | 14 | 1 | 2 | 3 | 4 | 4 | 4 | 5 | 6 | 7 | 8 | 9 | 2,150 |
Mythril Sword | 1H | 15 | - | 25 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 8 | 9 | 10 | 10 | 7,500 |
Slasher | 1H | 21 | - | 31 | 2 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 10 | 11 | 10 | 5,750 |
Claymore | 1H† | 26 | - | 36 | 3 | 5 | 5 | 7 | 8 | 9 | 10 | 11 | 11 | 12 | 10 | 8,000 |
2H | 26 | - | 46 | 4 | 6 | 7 | 9 | 10 | 10 | 12 | 13 | 13 | 14 | 10 | ||
Sentinel | 2H | 35 | - | 55 | 5 | 7 | 10 | 10 | 11 | 12 | 13 | 14 | 16 | 16 | 10 | 14,000 |
Axes
Only those with 《Weapon Proficiency/Axe》 may equip the following weapons.
Name | Stance | Min STR | Accuracy | Power | ③ | ④ | ⑤ | ⑥ | ⑦ | ⑧ | ⑨ | ⑩ | ⑪ | ⑫ | Crit Rate | Price |
Tabarzin | 1H | 13 | - | 23 | 2 | 2 | 3 | 5 | 6 | 7 | 7 | 8 | 9 | 10 | 11 | 840 |
Long Axe | 2Hᵴ | 16 | - | 36 | 3 | 5 | 5 | 7 | 8 | 9 | 10 | 11 | 11 | 12 | 11 | 990 |
2Hᵱ | 16 | - | 31 | 2 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 10 | 11 | 10 |
Only those with 《Weapon Proficiency II/Axe》 may equip the following weapons.
Name | Stance | Min STR | Accuracy | Power | ③ | ④ | ⑤ | ⑥ | ⑦ | ⑧ | ⑨ | ⑩ | ⑪ | ⑫ | Crit Rate | Price |
Hatchet | 1H* | 9 | - | 24 | 2 | 3 | 4 | 5 | 6 | 7 | 7 | 8 | 9 | 10 | 11 | 2,300 |
Mythril Axe | 1H† | 18 | - | 33 | 3 | 4 | 5 | 6 | 8 | 8 | 10 | 10 | 10 | 11 | 11 | 8,000 |
2H | 18 | - | 43 | 4 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 11 | ||
Voulge | 2H | 34 | - | 59 | 5 | 9 | 10 | 11 | 12 | 12 | 14 | 15 | 16 | 17 | 11 | 13,400 |
Spears
Only those with 《Weapon Proficiency/Spear》 may equip the following weapons.
Name | Stance | Min STR | Accuracy | Power | ③ | ④ | ⑤ | ⑥ | ⑦ | ⑧ | ⑨ | ⑩ | ⑪ | ⑫ | Crit Rate | Price |
Pilum | 1H | 8 | -1 | 13 | 1 | 2 | 3 | 3 | 4 | 4 | 5 | 6 | 7 | 7 | 9 | 880 |
Trident | 1H* | 12 | -1 | 22 | 1 | 2 | 3 | 5 | 6 | 6 | 7 | 8 | 9 | 10 | 10 | 460 |
Pike | 1H† | 25 | -1 | 35 | 3 | 4 | 5 | 7 | 8 | 9 | 10 | 10 | 11 | 12 | 10 | 1,750 |
2H | 25 | -1 | 45 | 4 | 6 | 7 | 9 | 10 | 10 | 11 | 12 | 13 | 14 | 10 |
Only those with 《Weapon Proficiency II/Spear》 may equip the following weapons.
Name | Stance | Min STR | Accuracy | Power | ③ | ④ | ⑤ | ⑥ | ⑦ | ⑧ | ⑨ | ⑩ | ⑪ | ⑫ | Crit Rate | Price |
Partisan | 1H | 7 | -1 | 22 | 1 | 2 | 3 | 5 | 6 | 6 | 7 | 8 | 9 | 10 | 10 | 1,990 |
Mythril Spear | 1H† | 18 | -1 | 33 | 3 | 4 | 5 | 6 | 8 | 8 | 10 | 10 | 10 | 11 | 10 | 7,930 |
2H | 18 | -1 | 43 | 4 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 10 | ||
Corsesca | 1H† | 30 | -1 | 45 | 4 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 10 | 12,800 |
2H | 30 | -1 | 55 | 5 | 7 | 10 | 10 | 11 | 12 | 13 | 14 | 16 | 16 | 10 |
Maces
Only those with 《Weapon Proficiency/Mace》 may equip the following weapons.
Name | Stance | Min STR | Accuracy | Power | ③ | ④ | ⑤ | ⑥ | ⑦ | ⑧ | ⑨ | ⑩ | ⑪ | ⑫ | Crit Rate | Price |
Steel Blow | 1H | 13 | +1 | 23 | 2 | 2 | 3 | 5 | 6 | 7 | 7 | 8 | 9 | 10 | 12 | 710 |
Ball Mace | 2H | 23 | +1 | 43 | 4 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 12 | 1,220 |
Only those with 《Weapon Proficiency II/Mace》 may equip the following weapons.
Name | Stance | Min STR | Accuracy | Power | ③ | ④ | ⑤ | ⑥ | ⑦ | ⑧ | ⑨ | ⑩ | ⑪ | ⑫ | Crit Rate | Price |
Bludgeon | 1H | 5 | +2 | 15 | 1 | 2 | 3 | 4 | 4 | 5 | 5 | 6 | 7 | 8 | 12 | 1,360 |
Mythril Mace | 1H | 15 | +2 | 25 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 8 | 9 | 10 | 12 | 7,200 |
Troll Buster | 2H | 30 | +2 | 50 | 4 | 6 | 8 | 10 | 10 | 12 | 12 | 13 | 15 | 15 | 12 | 10,800 |
Staves
Only those with 《Weapon Proficiency/Staff》 may equip the following weapons.
Name | Stance | Min STR | Accuracy | Power | ③ | ④ | ⑤ | ⑥ | ⑦ | ⑧ | ⑨ | ⑩ | ⑪ | ⑫ | Crit Rate | Price |
Leech Staff※ | 2H | 5 | +1 | 15 | 1 | 2 | 3 | 4 | 4 | 5 | 5 | 6 | 7 | 8 | 12 | 7,000 |
※: Magic Damage +2.
Only those with 《Weapon Proficiency II/Staff》 may equip the following weapons.
Name | Stance | Min STR | Accuracy | Power | ③ | ④ | ⑤ | ⑥ | ⑦ | ⑧ | ⑨ | ⑩ | ⑪ | ⑫ | Crit Rate | Price |
Black Rod※1 | 2H | 10 | +1 | 20 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 12 | 22,500 |
Sorcerer's Staff※2 | 2H | 10 | +1 | 20 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 12 | 22,500 |
※1: Reduces MP use by -1 (to a minimum of 0).
※2: +2 bonus to Spellcasting checks.
Flails
Only those with 《Weapon Proficiency/Flail》 may equip the following weapons.
Name | Stance | Min STR | Accuracy | Power | ③ | ④ | ⑤ | ⑥ | ⑦ | ⑧ | ⑨ | ⑩ | ⑪ | ⑫ | Crit Rate | Price |
Rising Sun | 1H† | 14 | -1 | 24 | 2 | 3 | 4 | 5 | 6 | 7 | 7 | 8 | 9 | 10 | 10 | 1,200 |
2H | 14 | -1 | 34 | 3 | 4 | 5 | 6 | 8 | 9 | 10 | 10 | 11 | 11 | 10 | ||
Scorpion Tail | 2H | 27 | -1 | 47 | 4 | 6 | 7 | 9 | 10 | 11 | 12 | 13 | 13 | 15 | 10 | 2,600 |
Only those with 《Weapon Proficiency II/Flail》 may equip the following weapons.
Name | Stance | Min STR | Accuracy | Power | ③ | ④ | ⑤ | ⑥ | ⑦ | ⑧ | ⑨ | ⑩ | ⑪ | ⑫ | Crit Rate | Price |
Jail Impact | 1H | 19 | -1 | 29 | 2 | 3 | 4 | 6 | 6 | 7 | 8 | 9 | 9 | 10 | 9 | 5,100 |
Titan Flail | 2H | 32 | -1 | 52 | 5 | 7 | 8 | 10 | 11 | 12 | 12 | 13 | 15 | 15 | 9 | 12,500 |
Warhammers
Only those with 《Weapon Proficiency/Warhammer》 may equip the following weapons.
Name | Stance | Min STR | Accuracy | Power | ③ | ④ | ⑤ | ⑥ | ⑦ | ⑧ | ⑨ | ⑩ | ⑪ | ⑫ | Crit Rate | Price |
War Pick | 1H | 5 | -1 | 15 | 1 | 2 | 3 | 4 | 4 | 5 | 5 | 6 | 7 | 8 | 10 | 600 |
Guisarme | 2H | 25 | -2 | 50 | 4 | 6 | 8 | 10 | 10 | 12 | 12 | 13 | 15 | 15 | 10 | 1,680 |
Only those with 《Weapon Proficiency II/Warhammer》 may equip the following weapons.
Name | Stance | Min STR | Accuracy | Power | ③ | ④ | ⑤ | ⑥ | ⑦ | ⑧ | ⑨ | ⑩ | ⑪ | ⑫ | Crit Rate | Price |
Chekan | 1H | 9 | -1 | 24 | 2 | 3 | 4 | 5 | 6 | 7 | 7 | 8 | 9 | 10 | 10 | 2,600 |
Bec-de-Faucon | 1H† | 22 | -1 | 37 | 3 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 12 | 10 | 10,300 |
2H | 22 | -2 | 52 | 5 | 7 | 8 | 10 | 11 | 12 | 12 | 13 | 15 | 15 | 10 | ||
Heavy Anchor | 2H | 31 | -2 | 61 | 5 | 9 | 10 | 11 | 12 | 13 | 14 | 16 | 17 | 18 | 10 | 12,000 |
Wrestling
Name | Stance | Min STR | Accuracy | Power | ③ | ④ | ⑤ | ⑥ | ⑦ | ⑧ | ⑨ | ⑩ | ⑪ | ⑫ | Crit Rate | Price |
Tail ※ | 1H# | 1 | +1 | 11 | 1 | 2 | 2 | 3 | 3 | 4 | 5 | 6 | 6 | 7 | 12 | - |
※: Requires a tail to use
Only those with 《Weapon Proficiency/Wrestling》 may equip the following weapons.
Name | Stance | Min STR | Accuracy | Power | ③ | ④ | ⑤ | ⑥ | ⑦ | ⑧ | ⑨ | ⑩ | ⑪ | ⑫ | Crit Rate | Price |
Power Wrist ※ | 1H | 5 | - | 10 | 1 | 1 | 2 | 3 | 3 | 4 | 5 | 5 | 6 | 7 | 9 | 600 |
Power Anklet ※ | 1H# | 10 | -1 | 15 | 1 | 2 | 3 | 4 | 4 | 5 | 5 | 6 | 7 | 8 | 9 | 900 |
※: Grappler only. A Power Wrist increases punch damage, while the Power Anklet increases kick damage. A character can equip two of each, one in each hand/on each foot.
Only those with 《Weapon Proficiency II/Wrestling》 may equip the following weapons.
Name | Stance | Min STR | Accuracy | Power | ③ | ④ | ⑤ | ⑥ | ⑦ | ⑧ | ⑨ | ⑩ | ⑪ | ⑫ | Crit Rate | Price |
Tonfa | 1H | 5 | +1 | 15 | 1 | 2 | 3 | 4 | 4 | 5 | 5 | 6 | 7 | 8 | 10 | 2,600 |
Accel Brogue | 1H# | 5 | - | 20 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 10 | 3,980 |
※: Grappler only. Tonfas increases punch damage, while Accel Brogues increases kick damage. A character can equip two of each, one in each hand/on each foot.
Ranged Weapons
Thrown Weapons
Only those with 《Weapon Proficiency/Thrown Weapons》 may equip the following weapons. The range for these weapons is 20m, except for the Trident, which only has a range of 10m.
Name | Stance | Min STR | Accuracy | Power | ③ | ④ | ⑤ | ⑥ | ⑦ | ⑧ | ⑨ | ⑩ | ⑪ | ⑫ | Crit Rate | Price |
Fast Spike | 1H* | 1 | +1 | 6 | 0 | 1 | 1 | 2 | 3 | 3 | 4 | 5 | 5 | 5 | 10 | 820 |
Dirk | 1H* | 4 | - | 9 | 0 | 1 | 2 | 3 | 3 | 4 | 4 | 5 | 6 | 7 | 10 | 100 |
Boomerang ※ | 1H* | 8 | +1 | 18 | 1 | 2 | 3 | 4 | 5 | 6 | 6 | 7 | 7 | 8 | 12 | 500 |
Trident | 1H* | 12 | +1 | 22 | 1 | 2 | 3 | 5 | 6 | 6 | 7 | 8 | 9 | 10 | 10 | 460 |
Soliferrum | 1H* | 17 | -1 | 27 | 2 | 3 | 4 | 6 | 6 | 8 | 8 | 9 | 9 | 10 | 10 | 1,070 |
※: Returns to owner if attack misses.
Only those with 《Weapon Proficiency II/Thrown Weapons》 may equip the following weapons. The range for these weapons is 20m, except for the Piercer, which only has a range of 10m.
Name | Stance | Min STR | Accuracy | Power | ③ | ④ | ⑤ | ⑥ | ⑦ | ⑧ | ⑨ | ⑩ | ⑪ | ⑫ | Crit Rate | Price |
Piercer | 1H* | 4 | - | 14 | 1 | 2 | 3 | 4 | 4 | 4 | 5 | 6 | 7 | 8 | 9 | 2,150 |
Mythril Dirk | 1H* | 4 | - | 14 | 1 | 2 | 3 | 4 | 4 | 4 | 5 | 6 | 7 | 8 | 10 | 5,000 |
Hatchet | 1H* | 9 | - | 24 | 2 | 3 | 4 | 5 | 6 | 7 | 7 | 8 | 9 | 10 | 11 | 2,300 |
Assegai | 1H* | 13 | -1 | 28 | 2 | 3 | 4 | 6 | 6 | 8 | 9 | 9 | 10 | 10 | 10 | 3,800 |
Francisca | 1H* | 20 | - | 35 | 3 | 4 | 5 | 7 | 8 | 9 | 10 | 10 | 11 | 12 | 11 | 5,500 |
Bows
Only those with 《Weapon Proficiency/Bow》 may equip the following weapons.
Name | Stance | Min STR | Accuracy | Power | ③ | ④ | ⑤ | ⑥ | ⑦ | ⑧ | ⑨ | ⑩ | ⑪ | ⑫ | Crit Rate | Price |
Light Bow | 2H | 5 | - | 20 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 10 | 610 |
Fast Bow | 2H | 20 | - | 35 | 3 | 4 | 5 | 7 | 8 | 9 | 10 | 10 | 11 | 12 | 10 | 1,200 |
Only those with 《Weapon Proficiency II/Bow》 may equip the following weapons.
Name | Stance | Min STR | Accuracy | Power | ③ | ④ | ⑤ | ⑥ | ⑦ | ⑧ | ⑨ | ⑩ | ⑪ | ⑫ | Crit Rate | Price |
Sniper | 2H | 10 | - | 25 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 8 | 9 | 10 | 9 | 5,100 |
Composite Bow | 2H | 23 | - | 43 | 4 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 10 | 9,800 |
Crossbows
Only those with 《Weapon Proficiency/Crossbow》 may equip the following weapons.
Name | Stance | Min STR | Accuracy | Power | ③ | ④ | ⑤ | ⑥ | ⑦ | ⑧ | ⑨ | ⑩ | ⑪ | ⑫ | Crit Rate | Add'l Dmg | Price |
Bowgun ※1 | 1H | 5 | - | 15 | 1 | 2 | 3 | 4 | 4 | 5 | 5 | 6 | 7 | 8 | 10 | 6 | 800 |
Arbalest ※2 | 2H | 10 | - | 30 | 2 | 4 | 4 | 6 | 7 | 8 | 9 | 10 | 10 | 10 | 10 | 7 | 1,000 |
Cranequin ※2 | 2H | 20 | -1 | 50 | 4 | 6 | 8 | 10 | 10 | 12 | 12 | 13 | 15 | 15 | 11 | 8 | 1,500 |
※1: Range 20m.
※2: Range 40m.
Only those with 《Weapon Proficiency II/Crossbow》 may equip the following weapons.
Name | Stance | Min STR | Accuracy | Power | ③ | ④ | ⑤ | ⑥ | ⑦ | ⑧ | ⑨ | ⑩ | ⑪ | ⑫ | Crit Rate | Add'l Dmg | Price |
String Bow ※1, ※2 | 2H | 13 | +1 | 38 | 3 | 5 | 6 | 7 | 8 | 10 | 10 | 11 | 12 | 13 | 11 | 10 | 5,640 |
Despair ※3 | 2H | 19 | - | 44 | 4 | 6 | 7 | 8 | 10 | 10 | 11 | 12 | 13 | 14 | 10 | 10 | 6,260 |
Ballista ※3 | 2H | 25 | -1 | 50 | 4 | 6 | 8 | 10 | 10 | 12 | 12 | 13 | 15 | 15 | 10 | 13 | 9,200 |
※1: Range 30m.
※2: Can be used as a Musical Instrument.
※3: Range 50m.
Guns
Only those with 《Weapon Proficiency II/Gun》 may equip the following weapons.
Name | Max Magazine | Stance | Min STR | Accuracy | Magic Power | Crit Rate | Range | Price |
---|---|---|---|---|---|---|---|---|
Bullet Shower | 4 | 1H | 5 | - | - | 10 | 10m | 8,000 |
Lancaster | 1 | 2H | 10 | +1 | +2 | 10 | 60m | 14,500 |
Carnage | 3 | 2H | 15 | -1 | +4 | 11 | 40m | 17,000 |
Armor
Non-Metallic Armor
Only those with 《Armor Proficiency/Nonmetallic Armor》 may wear the following armor.
Name | Min STR | Evasion | Defense | Price |
---|---|---|---|---|
Bone Vest | 16 | - | 6 | 2,100 |
Only those with 《Armor Proficiency II/Nonmetallic Armor》 may wear the following armor.
Name | Min STR | Evasion | Defense | Price |
---|---|---|---|---|
Lynx Vest ※ | 8 | +2 | 3 | 2,750 |
Dragon Scale | 14 | +1 | 6 | 4,500 |
※: Grappler only.
Metal Armor
Only those with 《Armor Proficiency/Metal Armor》 may wear the following armor.
Name | Min STR | Evasion | Defense | Price |
---|---|---|---|---|
Steel Guard | 12 | - | 5 | 1,600 |
Only those with 《Armor Proficiency II/Metal Armor》 may wear the following armor.
Name | Min STR | Evasion | Defense | Price |
---|---|---|---|---|
Mythril Chain | 10 | - | 7 | 6,000 |
Full-Metal Armor | 17 | -1 | 9 | 11,000 |
Mythril Plate | 24 | -2 | 11 | 23,000 |
Shields
Only those with 《Armor Proficiency/Shield》 may wear the following armor.
Name | Min STR | Evasion | Defense | Price |
---|---|---|---|---|
Mirror Shield ※ | 5 | +1 | - | 870 |
Heater Shield | 10 | - | +2 | 1,000 |
Great Wall | 20 | -1 | +3 | 1,800 |
※: Can be used as a Mirror.
Only those with 《Armor Proficiency II/Shield》 may wear the following armor.
Name | Min STR | Evasion | Defense | Price |
---|---|---|---|---|
Mythril Shield | 8 | +1 | +2 | 4,700 |
Blade Killer ※ | 22 | - | +3 | 7,300 |
※: Can be used as a weapon (see below), but do not gain benefit of Defense that turn.
Name | Stance | Min STR | Accuracy | Power | ③ | ④ | ⑤ | ⑥ | ⑦ | ⑧ | ⑨ | ⑩ | ⑪ | ⑫ | Crit Rate | Price |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Blade Killer | 2H | 22 | +1 | 42 | 4 | 6 | 7 | 7 | 9 | 10 | 11 | 12 | 13 | 13 | 12 | 7,300 |
General Equipment
This is a collection of items, daily necessities, etc. that are useful for adventurers to keep on hand. If you buy weapons and armor and have enough money, you may want to buy some of this general equipment.
Items/Gadgets
Name | Price | Notes |
---|---|---|
Tobacco | 24 | Average quality, 12 leaves |
Smoking Pipe | 75 | |
Shredded Tobacco | 10 | Pre-packaged cigarettes for pipe use; Contains 10. |
Name | Price | Notes |
---|---|---|
Broom | 30 | |
Cosmetics Set | 100 | |
Tea Set | 60 | Pot, tea strainer, and 4 cups. |
Hourglass | 120 | 3-minute measuring time. |
Oil Paint | 10 | 7-color set. |
Paint | 20 | 1-liter can. |
Paintbrush | 5 | |
Brush | 5 | General purpose brush. |
Sketchbook | 50 | 10 pages. |
Magnifying Glass | 100 |
Chemicals/Herbs
Name | Power | ③ | ④ | ⑤ | ⑥ | ⑦ | ⑧ | ⑨ | ⑩ | ⑪ | ⑫ | Price | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Treat Potion | 30 | 2 | 4 | 4 | 6 | 7 | 8 | 9 | 10 | 10 | 10 | 500 | Instantly restores HP, can be used during combat. Custom designed for user only, cannot be used by others. |
Antidote Potion | 500 | Removes all effects of poisons with power 15 or less. | |||||||||||
Cure Stone Potion | 500 | Sprinkling on a petrified character will remove any petrification effects power 15 or less. Can only be used within touch range. |
Wizards' Items
Name | Price |
---|---|
Enchanted Flesh | 500 |
Enchanted Stone | 1,000 |
Pets
Name | Price |
---|---|
Bird | 100 |
Frog | 500 |
Insect | 1,000 |
Accessories
Head Accessories
Name | Price | Notes |
---|---|---|
Turban | 10 | A belt-like cloth hat, used in hot regions |
Helmet | 20 | |
Snowflake Hairpin | 1,500 | [Magic] When thrown, deals Power 20 + 5 pts. Water/Ice damage |
Lightning-Bolt Hairpin | 1,500 | [Magic] When thrown, deals Power 20 + 5 pts. Lightning damage |
Illusory Wig | 3,000 | [Magic] Changes hair color |
Cattleya Garland | 20,000 | [Magic] Increases Fairy Magic Range by 10m. |
Face Accessories
Name | Price | Notes |
---|---|---|
Ruby Glasses | 2,000 | [Magic] Never need to sleep while wearing |
Keen-Flash Glasses | 4,000 | [Magic] Insight, Search checks +1 |
Hound's Nose | 4,000 | [Magic] Track checks +2 |
Swirl Piercing | 10,000 | [Magic] Change voice pitch at will |
Night Goggles | 20,000 | [Magic] See in darkness as though it was daytime |
Gentleman's Beard | 20,000 | [Magic] Translate politely spoken words into Arcana Language |
Scale Mask | 40,000 | [Magic] Breathe underwater |
Ear Accessories
Name | Price | Notes |
---|---|---|
Earplugs | 20 | Block out sounds |
Golden Earplugs | 2,000 | [Magic] Willpower +2 vs. spellsongs |
Linkpearls | 20,000 | [Magic] Talk to another even over long distances |
Interpreter Earrings | 50,000 | [Magic] Understand a specific spoken language, even if not fluent |
Neck Accessories
Name | Price | Notes |
---|---|---|
Necktie | 10+ | Popular in the late Al Menas period |
Lariat Necklace | 10+ | Long, claspless necklace; has negative connotations in some regions |
Crystal Necklace | 3,000 | [Magic] Poison, Disease Resistance +1 |
Lamia Necklace | 5,000 | [Magic] Change into a specific woman |
Flapper's Song | 5,000 | [Magic] Increase the area of effect of Spellsongs. |
Talisman of Life | 10,000 | [Magic] Break to heal 20 HP to all in 10m |
Miracle Necklace | 10,000 | [Magic] Reroll a Death Check. |
Bear Claws | 30,000 | [Magic] Increase effect of "Bear Muscle" by +1 |
Back Accessories
Name | Price | Notes |
---|---|---|
Thermal Mantle | 3,500 | [Magic] Fire, Water/Ice damage -1 |
Hero's Mantle | 10,000 | [Magic] Breath Weapon damage -2 |
Breeze Cloak | 30,000 | [Magic] Evasion +1 vs. projectiles |
Hand Accessories
Name | Price | Notes |
---|---|---|
Armlet | 20+ | Bracelet attached to upper arm |
Bandit King's Ring | 3,000 | [Magic] Open Lock checks +1 |
Shining Ring | 10,000 | [Magic] Can cast "Light" on demand |
Mana Ring | 10,000 | [Magic] Magic damage +1; counts as "Magical Implement" |
Storage Bracelet | 30,000 | [Magic] Stores a non-living object inside |
Waist Accessories
Name | Price | Notes |
---|---|---|
Queen's Corset | 10,000 | [Magic] A painless corset |
Foot Accessories
Name | Price | Notes |
---|---|---|
Oath Anklet | 3,000 | [Magic] Wearer's liege knows location of anklet |
Frog Feet | 4,000 | [Magic] Swimming checks +2 |
Jump Boots | 5,000 | [Magic] Jump higher than usual |
Silent Shoes | 5,000 | [Magic] Hide checks +2 |
Magic Items
Ruby Glasses | Base Price | 2,000 | |||
Pop. | 12 | App. | Glasses with ruby lenses | Equip | Face |
Summary | Ignore the need to sleep | Era | Al Menas | ||
Effect | Wearing these glasses will keep the wearer wide awake, unable to sleep or be put to sleep.
However, these glasses do not actually remove the need for sleep, so continuing to wear these glasses for more than a day will still incur the penalties for staying awake longer than a day. |
Unicorn Horn | Base Price | Remaining Uses x 6,000 | |||
Pop. | 12 | App. | Cone about 50cm long | Equip | - |
Summary | Treats any illness or injury, destroys Undead | Era | Unknown | ||
Effect | A horn poached from a unicorn, it acts as a panacea for illnesses and injuries. It fully heals a character's HP when touched, and completely cures any poisons, diseases, curses, and petrification power 17 or less. However, this will not work on Undead or Constructs.
Undead touched by the horn must make a Fortitude check against a value of 17; if it fails it is immediately destroyed. If sold on the open market, anywhere from 1-8 uses may remain, with no way to restore uses. Once these uses are expended, the horn crumbles to dust. |
Talisman of Life | Base Price | 10,000 | |||
Pop. | 10 | App. | A talisman made of white stone | Equip | Neck |
Summary | Break to heal 20 HP for all characters in 10m | Era | Al Menas | ||
Effect | As a Major Action, when the wearer speaks a command word, this talisman shatters into a 10m radius of light healing 20 HP to all those within. This healing does not work on Undead or Constructs. |
Swirl Piercing | Base Price | 10,000 | |||
Pop. | 12 | App. | Spiral piercing, engraved with Arcana language | Equip | Face |
Summary | Change voice pitch | Era | Durandal | ||
Effect | The wearer of this piercing can change the pitch of their voice at will. The pitch can be freely set to anything within the range of normal human voices. However, this cannot be used to mimic the tone of voice of any specific person or animal.
This piercing is meant for one's tongue. |
Scale Mask | Base Price | 40,000 | |||
Pop. | 14 | App. | Jade mask, imitating a human face | Equip | Face |
Summary | Able to breathe underwater | Era | Durendal | ||
Effect | The wearer of this mask will be able to breathe as normal underwater. However, anything requiring vocalization (including magic) will not be able to be used. |
Hero's Mantle | Base Price | 10,000 | |||
Pop. | 12 | App. | Long cape | Equip | Back |
Summary | Reduces Breath Weapon damage by -2 points | Era | Al Menas | ||
Effect | A replica of a cloak used by famous dragonslayers, it comes in a wide variety of colors and styles.
If the wearer is hit by a damaging Breath Weapon attack, reduce the calculated damage of that attack by -2 points. |
Frog Feet | Base Price | 4,000 | |||
Pop. | 14 | App. | Green fins | Equip | Foot |
Summary | Aids in swimming | Era | Al Menas | ||
Effect | The person wearing these fins receives a +2 bonus to checks made for the Swimming Adventuring Skill. |
Cattleya Garland | Base Price | 20,000 | |||
Pop. | 16 | App. | Circlet with engraved cattleya flowers | Equip | Head |
Summary | Increases range of Fairy Magic | Era | Durandal | ||
Effect | This circlet has tiny bells that, while inaudible to most humanoids, is quite pleasing to fairies. The wearer of this circlet increases the range of any Fairy Magic spell with "Range: 〇m" by +10m. |
Miracle Necklace | Base Price | 10,000 | |||
Pop. | 12 | App. | Necklace with magical stones embedded | Equip | Neck |
Summary | Re-roll a failed Death Check | Era | Al Menas | ||
Effect | If the wearer of this necklace is unconscious and fails a Death Check, they can choose to have this item shatter. If they do, they may re-roll that Death Check, but must take the result of this second roll. |
Bandit King's Ring | Base Price | 3,000 | |||
Pop. | 14 | App. | A jet-black ring, absorbing light | Equip | Hand |
Summary | Improve thief skills | Era | Al Menas | ||
Effect | A replica of rings used by a band of famous thieves, this ring gives the wearer a +1 bonus to Open Lock checks. |
Bear Claws | Base Price | 30,000 | |||
Pop. | 10 | App. | Bear-claw necklace decorated with patterns | Equip | Neck |
Summary | Enhancer Technique "Bear Muscle" receives +1 bonus | Era | Durandal | ||
Effect | This rough necklace was said to be worn by a great Enhancer during training. While worn, the effect of the Enhancer Technique "Bear Muscle" is increased by +1 (so the user's Strength Bonus is increased by +3 instead of +2). |
Golden Earplugs | Base Price | 2,000 | |||
Pop. | 10 | App. | Gold earplugs | Equip | Ear |
Summary | Increase resistance to spellsongs | Era | Al Menas | ||
Effect | When wearing both plugs, the wearer receives a +2 bonus to Willpower checks against spellsongs. The wearer can still hear other sounds normally. |
Thermal Mantle | Base Price | 3,500 | |||
Pop. | 12 | App. | Cloak made of thick, magical cloth | Equip | Back |
Summary | Reduces Fire, Water/Ice damage | Era | Al Menas | ||
Effect | This cloak is designed to protect against extreme temperatures. Whether heading to the desert or the middle of the arctic, the wearer will always be comfortable.
Additionally, the wearer will prevent -1 damage from all Fire and Water/Ice sources. |
Silent Shoes | Base Price | 5,000 | |||
Pop. | 14 | App. | Shoes sewn from magical cloth | Equip | Foot |
Summary | Allows for silent movement | Era | Al Menas | ||
Effect | These shoes are constructed from a special material that creates no sound. Anyone wearing these shoes receives a +2 bonus to Hide checks. |
Shining Ring | Base Price | 10,000 | |||
Pop. | 10 | App. | White metal ring | Equip | Hand |
Summary | Emits light | Era | Al Menas | ||
Effect | As a Minor Action, the wearer of this ring can recite an activating word to have the ring begin to shed light as the "Light" spell. However, this effect only works while the ring is worn; if removed the ring stops shedding light. |
Jack Beans | Base Price | 100 | |||
Pop. | 15 | App. | Green beans the size of a fingertip | Equip | - |
Summary | Can grow a sturdy vine | Era | Durandal | ||
Effect | These magical beans, once planted and activated as a Major Action by spending 1 MP, will grow into a long, sturdy vine in any direction the user wishes.
It takes the vine one round to grow 1m, up to the maximum of 20m long. This vine is 10cm thick and can act as a replacement for rope, holding up to 300kg of weight. However, this vine will wither and die after 24 hours, but may be used as a rope afterwards. |
Jump Boots | Base Price | 5,000 | |||
Pop. | 12 | App. | Leather boots with engraved wings | Equip | Foot |
Summary | Leap higher than normal | Era | Al Menas | ||
Effect | The wearer of these boots receives a +4 bonus to both Long Jump and High Jump checks. |
Storage Bracelet | Base Price | 30,000 | |||
Pop. | 12 | App. | Bracelet with a large, black stone | Equip | Hand |
Summary | Store one object inside | Era | Durandal | ||
Effect | The bracelet can be used to hold one non-living object inside. As a Major Action, the user can recite an activating word and store one item touching the bracelet's gem inside the bracelet. This item cannot be more than 1m diameter, nor more than 3m tall, though there is no limit on the weight of the object to be stored. Living objects, such as humanoids, monsters or even plants, cannot be stored in the bracelet.
To remove the object stored in the bracelet, the wearer simply has to remove the bracelet to have the stored item appear on the ground next to them. |
Queen's Corset | Base Price | 10,000 | |||
Pop. | 12 | App. | Corset fit for royalty | Equip | Waist |
Summary | Ignore entanglement and tightening penalties | Era | Al Menas | ||
Effect | This corset is said to have been worn by high-society women. It's perfect fit allows the wearer to ignore any penalties applied by unique skills with "Tangle" or "Tighten" in the name (including such abilities like "Entangling Vines" from a Killer Creeper). |
Gentleman's Beard | Base Price | 20,000 | |||
Pop. | 14 | App. | A large, bushy black full beard | Equip | Face |
Summary | Speak politely in the Arcana language | Era | Al Menas | ||
Effect | An interesting item, this false beard allows the speaker to sound like they're politely speaking in the Arcana language, regardless of what language they're actually speaking. If a listener wishes to resist this effect and hear the actual voice of the speaker, they need to succeed on a TN 15 Willpower check. |
Lightning-Bolt Hairpin | Base Price | 1,500 | |||
Pop. | 7 | App. | A hairpin in the shape of a lightning bolt | Equip | Head |
Summary | Thrown hairpin becomes bolt of lightning (Range 10m) | Era | Al Menas | ||
Effect | The wielder can throw this Hairpin with Major Action. Throwing it will result in a lightning arrow spell-like effect, which will fly to a chosen “Target: 1 Character” and "Range/Area:10m/Shot". The success value of the Spellcasting check is 12 (2d+12) versus the Willpower of the target. Target takes full Power 20 +5 lightning magic damage on fail and half the damage on a success.
Even if the target is in the skirmish and the user does not have the combat feat [Precise Shot] or [Guided Magic], no misfire will occur. However, it cannot be fired through an obstacle without [Hawk Eye]. This item will break after one use. |
Crystal Necklace | Base Price | 3,000 | |||
Pop. | 12 | App. | Necklace with hanging crystals | Equip | Neck |
Summary | Increases Poison, Disease resistance | Era | Al Menas | ||
Effect | The crystal used in this necklace is specially enchanted to reflect in rainbow colors when held over light. The wearer of this necklace gains a +1 bonus to Fortitude and Willpower checks to resist any Poison or Disease effects. |
Breeze Cloak | Base Price | 30,000 | |||
Pop. | 10 | App. | Blue single-shoulder cape | Equip | Back |
Summary | Easier to avoid ranged attacks | Era | Al Menas | ||
Effect | This cloak, worn over one shoulder, is magically enchanted to protect the wearer from incoming projectiles. Specifically, the wearer increases their Evasion by +1 when attacked by a ranged attack (a gunshot, javelin, thrown weapon, etc). |
Oath Anklet | Base Price | 3,000 | |||
Pop. | 12 | App. | Anklet made of magical metal | Equip | Foot |
Summary | Liege knows location of wearer | Era | Al Menas | ||
Effect | Using a drop of blood and a command word, a person can become the Liege of the Oath Anklet. When given to another, the magic of the Anklet allows the Liege to know where in the world the wearer is, regardless of distance or direction.
It is rumored that these anklets came into fashion in order to keep track of and control Runefolk slaves during the Al Menas period, though this has not been proven. |
Interpreter Earrings | Base Price | 50,000 | |||
Pop. | 14 | App. | White ring-shaped earrings | Equip | Ear |
Summary | Able to understand a specific language | Era | Durandal | ||
Effect | The wearer of these earrings will be able to listen to and understand up to five different spoken languages. Depending upon the specific set of earrings, not all five of the languages may have been chosen, and can be set by the wearer. However, once a language is chosen, it cannot be unchosen.
Additionally, the magic of these earrings does not allow the wearer to be able to read or write in any of the chosen languages. |
Linkpearls | Base Price | 20,000 | |||
Pop. | 14 | App. | Black drop earrings (2 pairs) | Equip | Ear |
Summary | Wearers can talk between each other | Era | Al Menas | ||
Effect | When each pair of earrings are worn, the wearer of one can talk to the wearer of the other and speak freely, once per day, up to a maximum of 10 minutes. This magic functions regardless of the distance between the two wearers.
However, a person cannot wear two complete sets using another slot (thus having four earrings total) and talk between both pairs. |
Night Goggles | Base Price | $ | |||
Pop. | 10 | App. | Goggles with yellow lenses | Equip | Face |
Summary | See in darkness as though it were daytime | Era | Al Menas | ||
Effect | As a Minor Action, the wearer of these goggles can spend 1 MP and gain Darkvision (as the Elf, Dwarf, Runefolk and Shadow racial ability) for 10 seconds (1 round). |
Keen-Flash Glasses | Base Price | 4,000 | |||
Pop. | 14 | App. | Gold-framed glasses | Equip | Face |
Summary | Increases wearer's attention | Era | Al Menas | ||
Effect | The wearer of these glasses receives a +1 bonus to both their Insight and Search checks. |
Flapper's Song | Base Price | 5,000 | |||
Pop. | 12 | App. | Choker woven with magic beads | Equip | Neck |
Summary | Increases range of Spellsongs | Era | Al Menas | ||
Effect | This choker, named after a famous singer, relaxes the throat and allows singing to carry farther than it normally would. Any Spellsong the wearer sings has its range increased by 10m. This has no effects on a pet's singing. |
Magic Cosmetics | Base Price | 4,000 | |||
Pop. | 13 | App. | A makeup set in a cosmetic box | Equip | - |
Summary | Improves one's make-up | Era | Al Menas | ||
Effect | Magic is infused into all the different cosmetics in this kit, making everything more vivid and intense. When using this cosmetic kit, the recipient of the make-up receives a +2 bonus to their Disguise checks. |
Mana Ring | Base Price | 10,000 | |||
Pop. | 14 | App. | Silver bangle engraved with Arcana words | Equip | Hand |
Summary | Improves magic use | Era | Durandal | ||
Effect | A facsimile of bracelets worn by old court magicians, this ring still holds significant magical power inside. The wearer not only increases any magical damage they deal by +1 point, but the ring can also be treated as a Magical Implement for those classes that require one in order to cast spells. |
S-Rank Magic Weapon +1 | Base Price | Weapon price +20,000 | |||
Pop. | 10 | App. | Varies | Equip | Weapon |
Summary | S-Rank weapon enhanced by magic | Era | Al Menas | ||
Effect | This is an S-Rank weapon, enhanced by magic to gain an additional +1 bonus to Accuracy and damage.
There are a variety of magical weapons already existing, but a mundane weapon can be enchanted as well. This requires the same cost as above, and must be done by the local Institute of Magitechnology. As with lower-ranked weapons, the enchanting process takes one month to perform. |
Illusory Wig | Base Price | 3,000 | |||
Pop. | 10 | App. | Wig made of white hair | Equip | Head |
Summary | Change hair colors | Era | Al Menas | ||
Effect | As a Minor Action, the wearer of this wig can recite a command word and change the color of this wig.
The wig must be removed in order to return to the wearer's natural hair color or to changing to another color. It takes 1 minute (6 rounds) in order to attach the wig. |
Snowflake Hairpin | Base Price | 1,500 | |||
Pop. | 7 | App. | A hairpin adorned with snowflakes | Equip | Head |
Summary | Thrown hairpin becomes icy arrow | Era | Al Menas | ||
Effect | The wielder can throw this Hairpin with Major Action. Throwing it will result in an icy bolt spell-like effect, which will fly to a chosen “Target: 1 Character” and "Range/Area: 10m/Shot". The success value of the Spellcasting check is 12 (2d+12) versus the Willpower of the target. Target takes full Power 20 +5 water/ice magic damage on fail and half the damage on a success.
Even if the target is in the skirmish and the user does not have the combat feat [Precise Shot] or [Guided Magic], no misfire will occur. However, it cannot be fired through an obstacle without [Hawk Eye]. This item will break after one use. |
Fairy Weapon | Base Price | Weapon price +3,000/+6,000/+12,000 | |||
Pop. | 10 | App. | Varies | Equip | - |
Summary | Weapon enhanced by fairies | Era | Al Menas | ||
Effect | These magic weapons have been blessed by various fairies, imbuing them with one of a variety of different elemental attributes (like a Fire Claymore, or a Lightning Dagger).
There are a variety of magical weapons already existing, but a mundane weapon can be enchanted as well. This requires the same cost as above, and must be done by the local Institute of Magitechnology. This enchantment requires one month to perform. |
Fairy Lantern | Base Price | 10,000 | |||
Pop. | 18 | App. | Silver lantern | Equip | - |
Summary | A fairy light invisible to those with soulscars | Era | Al Menas | ||
Effect | A magic lantern, this lantern requires no oil or tinderbox to use. As a Major Action, the holder can spend 3 MP and speak a command word to create a pale flame for 12 hours. This flame sheds bright light out to 10m. However, anyone with any soulscarring (PC or otherwise) cannot see this light. |
Lamia Necklace | Base Price | $ | |||
Pop. | 16 | App. | Necklace with hanging stones | Equip | Neck |
Summary | Change form into a specific woman | Era | Durandal | ||
Effect | When the wearer of this necklace speaks a command word, they can change shape into that of a particular woman. The woman's figure chosen is set at the first activation of this item, is different for each item, and cannot be changed.
This effect is merely an illusion, and does not permanently change one's gender or stats. The wearer can change back to their original form either by reciting the command word again, or by removing the necklace. |
Hound's Nose | Base Price | $ | |||
Pop. | 16 | App. | Black ornament covering one's nose | Equip | Face |
Summary | Improves one's tracking abilities | Era | Al Menas | ||
Effect | The wearer of this item gains a +2 bonus to Track checks. |