IT-CR2R

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Melee Weapons

Swords

Only those with 《Weapon Proficiency/Sword》 may equip the following weapons.

A-Rank Swords
Name Stance Min STR Accuracy Power Crit Rate Price
Fast Spike 1H* 1 +1 6 0 1 1 2 3 3 4 5 5 5 10 820
Defender※ 1H 12 - 17 1 2 3 4 5 5 6 7 7 8 10 1,770
Steel Blade 1H 19 - 24 2 3 4 5 6 7 7 8 9 10 10 1,450

※: +1 Defense

Only those with 《Weapon Proficiency II/Sword》 may equip the following weapons.

S-Rank Swords
Name Stance Min STR Accuracy Power Crit Rate Price
Piercer 1H* 4 - 14 1 2 3 4 4 4 5 6 7 8 9 2,150
Mythril Sword 1H 15 - 25 2 3 4 5 6 7 8 8 9 10 10 7,500
Slasher 1H 21 - 31 2 4 5 6 7 8 9 10 10 11 10 5,750
Claymore 1H† 26 - 36 3 5 5 7 8 9 10 11 11 12 10 8,000
2H 26 - 46 4 6 7 9 10 10 12 13 13 14 10
Sentinel 2H 35 - 55 5 7 10 10 11 12 13 14 16 16 10 14,000

Axes

Only those with 《Weapon Proficiency/Axe》 may equip the following weapons.

A-Rank Axes
Name Stance Min STR Accuracy Power Crit Rate Price
Tabarzin 1H 13 - 23 2 2 3 5 6 7 7 8 9 10 11 840
Long Axe 2Hᵴ 16 - 36 3 5 5 7 8 9 10 11 11 12 11 990
2Hᵱ 16 - 31 2 4 5 6 7 8 9 10 10 11 10

Only those with 《Weapon Proficiency II/Axe》 may equip the following weapons.

S-Rank Axes
Name Stance Min STR Accuracy Power Crit Rate Price
Hatchet 1H* 9 - 24 2 3 4 5 6 7 7 8 9 10 11 2,300
Mythril Axe 1H† 18 - 33 3 4 5 6 8 8 10 10 10 11 11 8,000
2H 18 - 43 4 6 7 8 9 10 11 12 13 14 11
Voulge 2H 34 - 59 5 9 10 11 12 12 14 15 16 17 11 13,400

Spears

Only those with 《Weapon Proficiency/Spear》 may equip the following weapons.

A-Rank Spears
Name Stance Min STR Accuracy Power Crit Rate Price
Pilum 1H 8 -1 13 1 2 3 3 4 4 5 6 7 7 9 880
Trident 1H* 12 -1 22 1 2 3 5 6 6 7 8 9 10 10 460
Pike 1H† 25 -1 35 3 4 5 7 8 9 10 10 11 12 10 1,750
2H 25 -1 45 4 6 7 9 10 10 11 12 13 14 10

Only those with 《Weapon Proficiency II/Spear》 may equip the following weapons.

S-Rank Spears
Name Stance Min STR Accuracy Power Crit Rate Price
Partisan 1H 7 -1 22 1 2 3 5 6 6 7 8 9 10 10 1,990
Mythril Spear 1H† 18 -1 33 3 4 5 6 8 8 10 10 10 11 10 7,930
2H 18 -1 43 4 6 7 8 9 10 11 12 13 14 10
Corsesca 1H† 30 -1 45 4 6 7 8 9 10 11 12 13 14 10 12,800
2H 30 -1 55 5 7 10 10 11 12 13 14 16 16 10

Maces

Only those with 《Weapon Proficiency/Mace》 may equip the following weapons.

A-Rank Maces
Name Stance Min STR Accuracy Power Crit Rate Price
Steel Blow 1H 13 +1 23 2 2 3 5 6 7 7 8 9 10 12 710
Ball Mace 2H 23 +1 43 4 6 7 8 9 10 11 12 13 14 12 1,220

Only those with 《Weapon Proficiency II/Mace》 may equip the following weapons.

S-Rank Maces
Name Stance Min STR Accuracy Power Crit Rate Price
Bludgeon 1H 5 +2 15 1 2 3 4 4 5 5 6 7 8 12 1,360
Mythril Mace 1H 15 +2 25 2 3 4 5 6 7 8 8 9 10 12 7,200
Troll Buster 2H 30 +2 50 4 6 8 10 10 12 12 13 15 15 12 10,800

Staves

Only those with 《Weapon Proficiency/Staff》 may equip the following weapons.

A-Rank Staves
Name Stance Min STR Accuracy Power Crit Rate Price
Leech Staff※ 2H 5 +1 15 1 2 3 4 4 5 5 6 7 8 12 7,000

※: Magic Damage +2.

Only those with 《Weapon Proficiency II/Staff》 may equip the following weapons.

S-Rank Staves
Name Stance Min STR Accuracy Power Crit Rate Price
Black Rod※1 2H 10 +1 20 1 2 3 4 5 6 7 8 9 10 12 22,500
Sorcerer's Staff※2 2H 10 +1 20 1 2 3 4 5 6 7 8 9 10 12 22,500

1: Reduces MP use by -1 (to a minimum of 0).
2: +2 bonus to Spellcasting checks.

Flails

Only those with 《Weapon Proficiency/Flail》 may equip the following weapons.

A-Rank Flails
Name Stance Min STR Accuracy Power Crit Rate Price
Rising Sun 1H† 14 -1 24 2 3 4 5 6 7 7 8 9 10 10 1,200
2H 14 -1 34 3 4 5 6 8 9 10 10 11 11 10
Scorpion Tail 2H 27 -1 47 4 6 7 9 10 11 12 13 13 15 10 2,600

Only those with 《Weapon Proficiency II/Flail》 may equip the following weapons.

S-Rank Flails
Name Stance Min STR Accuracy Power Crit Rate Price
Jail Impact 1H 19 -1 29 2 3 4 6 6 7 8 9 9 10 9 5,100
Titan Flail 2H 32 -1 52 5 7 8 10 11 12 12 13 15 15 9 12,500

Warhammers

Only those with 《Weapon Proficiency/Warhammer》 may equip the following weapons.

A-Rank Warhammers
Name Stance Min STR Accuracy Power Crit Rate Price
War Pick 1H 5 -1 15 1 2 3 4 4 5 5 6 7 8 10 600
Guisarme 2H 25 -2 50 4 6 8 10 10 12 12 13 15 15 10 1,680

Only those with 《Weapon Proficiency II/Warhammer》 may equip the following weapons.

S-Rank Warhammers
Name Stance Min STR Accuracy Power Crit Rate Price
Chekan 1H 9 -1 24 2 3 4 5 6 7 7 8 9 10 10 2,600
Bec-de-Faucon 1H† 22 -1 37 3 5 6 7 8 9 10 11 12 12 10 10,300
2H 22 -2 52 5 7 8 10 11 12 12 13 15 15 10
Heavy Anchor 2H 31 -2 61 5 9 10 11 12 13 14 16 17 18 10 12,000

Wrestling

B-Rank Wrestling
Name Stance Min STR Accuracy Power Crit Rate Price
Tail ※ 1H# 1 +1 11 1 2 2 3 3 4 5 6 6 7 12 -

※: Requires a tail to use
Only those with 《Weapon Proficiency/Wrestling》 may equip the following weapons.

A-Rank Wrestling
Name Stance Min STR Accuracy Power Crit Rate Price
Power Wrist ※ 1H 5 - 10 1 1 2 3 3 4 5 5 6 7 9 600
Power Anklet ※ 1H# 10 -1 15 1 2 3 4 4 5 5 6 7 8 9 900

※: Grappler only. A Power Wrist increases punch damage, while the Power Anklet increases kick damage. A character can equip two of each, one in each hand/on each foot.
Only those with 《Weapon Proficiency II/Wrestling》 may equip the following weapons.

S-Rank Wrestling
Name Stance Min STR Accuracy Power Crit Rate Price
Tonfa 1H 5 +1 15 1 2 3 4 4 5 5 6 7 8 10 2,600
Accel Brogue 1H# 5 - 20 1 2 3 4 5 6 7 8 9 10 10 3,980

※: Grappler only. Tonfas increases punch damage, while Accel Brogues increases kick damage. A character can equip two of each, one in each hand/on each foot.

Ranged Weapons

Thrown Weapons

Only those with 《Weapon Proficiency/Thrown Weapons》 may equip the following weapons. The range for these weapons is 20m, except for the Trident, which only has a range of 10m.

A-Rank Thrown Weapons
Name Stance Min STR Accuracy Power Crit Rate Price
Fast Spike 1H* 1 +1 6 0 1 1 2 3 3 4 5 5 5 10 820
Dirk 1H* 4 - 9 0 1 2 3 3 4 4 5 6 7 10 100
Boomerang ※ 1H* 8 +1 18 1 2 3 4 5 6 6 7 7 8 12 500
Trident 1H* 12 +1 22 1 2 3 5 6 6 7 8 9 10 10 460
Soliferrum 1H* 17 -1 27 2 3 4 6 6 8 8 9 9 10 10 1,070

※: Returns to owner if attack misses.
Only those with 《Weapon Proficiency II/Thrown Weapons》 may equip the following weapons. The range for these weapons is 20m, except for the Piercer, which only has a range of 10m.

S-Rank Thrown Weapons
Name Stance Min STR Accuracy Power Crit Rate Price
Piercer 1H* 4 - 14 1 2 3 4 4 4 5 6 7 8 9 2,150
Mythril Dirk 1H* 4 - 14 1 2 3 4 4 4 5 6 7 8 10 5,000
Hatchet 1H* 9 - 24 2 3 4 5 6 7 7 8 9 10 11 2,300
Assegai 1H* 13 -1 28 2 3 4 6 6 8 9 9 10 10 10 3,800
Francisca 1H* 20 - 35 3 4 5 7 8 9 10 10 11 12 11 5,500

Bows

Only those with 《Weapon Proficiency/Bow》 may equip the following weapons.

A-Rank Bows
Name Stance Min STR Accuracy Power Crit Rate Price
Light Bow 2H 5 - 20 1 2 3 4 5 6 7 8 9 10 10 610
Fast Bow 2H 20 - 35 3 4 5 7 8 9 10 10 11 12 10 1,200


Only those with 《Weapon Proficiency II/Bow》 may equip the following weapons.

S-Rank Bows
Name Stance Min STR Accuracy Power Crit Rate Price
Sniper 2H 10 - 25 2 3 4 5 6 7 8 8 9 10 9 5,100
Composite Bow 2H 23 - 43 4 6 7 8 9 10 11 12 13 14 10 9,800


Crossbows

Only those with 《Weapon Proficiency/Crossbow》 may equip the following weapons.

A-Rank Crossbows
Name Stance Min STR Accuracy Power Crit Rate Add'l Dmg Price
Bowgun ※1 1H 5 - 15 1 2 3 4 4 5 5 6 7 8 10 6 800
Arbalest ※2 2H 10 - 30 2 4 4 6 7 8 9 10 10 10 10 7 1,000
Cranequin ※2 2H 20 -1 50 4 6 8 10 10 12 12 13 15 15 11 8 1,500

1: Range 20m.
2: Range 40m.

Only those with 《Weapon Proficiency II/Crossbow》 may equip the following weapons.

S-Rank Crossbows
Name Stance Min STR Accuracy Power Crit Rate Add'l Dmg Price
String Bow ※1, ※2 2H 13 +1 38 3 5 6 7 8 10 10 11 12 13 11 10 5,640
Despair ※3 2H 19 - 44 4 6 7 8 10 10 11 12 13 14 10 10 6,260
Ballista ※3 2H 25 -1 50 4 6 8 10 10 12 12 13 15 15 10 13 9,200

1: Range 30m.
2: Can be used as a Musical Instrument.
3: Range 50m.

Guns

Only those with 《Weapon Proficiency II/Gun》 may equip the following weapons.

S-Rank Guns
Name Max Magazine Stance Min STR Accuracy Magic Power Crit Rate Range Price
Bullet Shower 4 1H 5 - - 10 10m 8,000
Lancaster 1 2H 10 +1 +2 10 60m 14,500
Carnage 3 2H 15 -1 +4 11 40m 17,000

Armor

Non-Metallic Armor

Only those with 《Armor Proficiency/Nonmetallic Armor》 may wear the following armor.

A-Rank Nonmetallic Armor
Name Min STR Evasion Defense Price
Bone Vest 16 - 6 2,100


Only those with 《Armor Proficiency II/Nonmetallic Armor》 may wear the following armor.

S-Rank Nonmetallic Armor
Name Min STR Evasion Defense Price
Lynx Vest ※ 8 +2 3 2,750
Dragon Scale 14 +1 6 4,500

※: Grappler only.

Metal Armor

Only those with 《Armor Proficiency/Metal Armor》 may wear the following armor.

A-Rank Metal Armor
Name Min STR Evasion Defense Price
Steel Guard 12 - 5 1,600


Only those with 《Armor Proficiency II/Metal Armor》 may wear the following armor.

S-Rank Metal Armor
Name Min STR Evasion Defense Price
Mythril Chain 10 - 7 6,000
Full-Metal Armor 17 -1 9 11,000
Mythril Plate 24 -2 11 23,000

Shields

Only those with 《Armor Proficiency/Shield》 may wear the following armor.

A-Rank Shields
Name Min STR Evasion Defense Price
Mirror Shield ※ 5 +1 - 870
Heater Shield 10 - +2 1,000
Great Wall 20 -1 +3 1,800


※: Can be used as a Mirror.

Only those with 《Armor Proficiency II/Shield》 may wear the following armor.

S-Rank Shields
Name Min STR Evasion Defense Price
Mythril Shield 8 +1 +2 4,700
Blade Killer ※ 22 - +3 7,300

※: Can be used as a weapon (see below), but do not gain benefit of Defense that turn.

Name Stance Min STR Accuracy Power Crit Rate Price
Blade Killer 2H 22 +1 42 4 6 7 7 9 10 11 12 13 13 12 7,300

General Equipment

This is a collection of items, daily necessities, etc. that are useful for adventurers to keep on hand. If you buy weapons and armor and have enough money, you may want to buy some of this general equipment.

Items/Gadgets

Luxury Goods
Name Price Notes
Tobacco 24 Average quality, 12 leaves
Smoking Pipe 75
Shredded Tobacco 10 Pre-packaged cigarettes for pipe use; Contains 10.


Other Goods
Name Price Notes
Broom 30
Cosmetics Set 100
Tea Set 60 Pot, tea strainer, and 4 cups.
Hourglass 120 3-minute measuring time.
Oil Paint 10 7-color set.
Paint 20 1-liter can.
Paintbrush 5
Brush 5 General purpose brush.
Sketchbook 50 10 pages.
Magnifying Glass 100


Chemicals/Herbs

Potions
Name Power Price Notes
Treat Potion 30 2 4 4 6 7 8 9 10 10 10 500 Instantly restores HP, can be used during combat. Custom designed for user only, cannot be used by others.
Antidote Potion 500 Removes all effects of poisons with power 15 or less.
Cure Stone Potion 500 Sprinkling on a petrified character will remove any petrification effects power 15 or less. Can only be used within touch range.

Wizards' Items

Name Price
Enchanted Flesh 500
Enchanted Stone 1,000

Pets

Name Price
Bird 100
Frog 500
Insect 1,000

Accessories

Head Accessories

Name Price Notes
Turban 10 A belt-like cloth hat, used in hot regions
Helmet 20
Snowflake Hairpin 1,500 [Magic] When thrown, deals Power 20 + 5 pts. Water/Ice damage
Lightning-Bolt Hairpin 1,500 [Magic] When thrown, deals Power 20 + 5 pts. Lightning damage
Illusory Wig 3,000 [Magic] Changes hair color
Cattleya Garland 20,000 [Magic] Increases Fairy Magic Range by 10m.

Face Accessories

Name Price Notes
Ruby Glasses 2,000 [Magic] Never need to sleep while wearing
Keen-Flash Glasses 4,000 [Magic] Insight, Search checks +1
Hound's Nose 4,000 [Magic] Track checks +2
Swirl Piercing 10,000 [Magic] Change voice pitch at will
Night Goggles 20,000 [Magic] See in darkness as though it was daytime
Gentleman's Beard 20,000 [Magic] Translate politely spoken words into Arcana Language
Scale Mask 40,000 [Magic] Breathe underwater

Ear Accessories

Name Price Notes
Earplugs 20 Block out sounds
Golden Earplugs 2,000 [Magic] Willpower +2 vs. spellsongs
Linkpearls 20,000 [Magic] Talk to another even over long distances
Interpreter Earrings 50,000 [Magic] Understand a specific spoken language, even if not fluent

Neck Accessories

Name Price Notes
Necktie 10+ Popular in the late Al Menas period
Lariat Necklace 10+ Long, claspless necklace; has negative connotations in some regions
Crystal Necklace 3,000 [Magic] Poison, Disease Resistance +1
Lamia Necklace 5,000 [Magic] Change into a specific woman
Flapper's Song 5,000 [Magic] Increase the area of effect of Spellsongs.
Talisman of Life 10,000 [Magic] Break to heal 20 HP to all in 10m
Miracle Necklace 10,000 [Magic] Reroll a Death Check.
Bear Claws 30,000 [Magic] Increase effect of "Bear Muscle" by +1

Back Accessories

Name Price Notes
Thermal Mantle 3,500 [Magic] Fire, Water/Ice damage -1
Hero's Mantle 10,000 [Magic] Breath Weapon damage -2
Breeze Cloak 30,000 [Magic] Evasion +1 vs. projectiles

Hand Accessories

Name Price Notes
Armlet 20+ Bracelet attached to upper arm
Bandit King's Ring 3,000 [Magic] Open Lock checks +1
Shining Ring 10,000 [Magic] Can cast "Light" on demand
Mana Ring 10,000 [Magic] Magic damage +1; counts as "Magical Implement"
Storage Bracelet 30,000 [Magic] Stores a non-living object inside

Waist Accessories

Name Price Notes
Queen's Corset 10,000 [Magic] A painless corset

Foot Accessories

Name Price Notes
Oath Anklet 3,000 [Magic] Wearer's liege knows location of anklet
Frog Feet 4,000 [Magic] Swimming checks +2
Jump Boots 5,000 [Magic] Jump higher than usual
Silent Shoes 5,000 [Magic] Hide checks +2


Magic Items

Ruby Glasses Base Price 2,000
Pop. 12 App. Glasses with ruby lenses Equip Face
Summary Ignore the need to sleep Era Al Menas
Effect Wearing these glasses will keep the wearer wide awake, unable to sleep or be put to sleep.

However, these glasses do not actually remove the need for sleep, so continuing to wear these glasses for more than a day will still incur the penalties for staying awake longer than a day.


Unicorn Horn Base Price Remaining Uses x 6,000
Pop. 12 App. Cone about 50cm long Equip -
Summary Treats any illness or injury, destroys Undead Era Unknown
Effect A horn poached from a unicorn, it acts as a panacea for illnesses and injuries. It fully heals a character's HP when touched, and completely cures any poisons, diseases, curses, and petrification power 17 or less. However, this will not work on Undead or Constructs.

Undead touched by the horn must make a Fortitude check against a value of 17; if it fails it is immediately destroyed.

If sold on the open market, anywhere from 1-8 uses may remain, with no way to restore uses. Once these uses are expended, the horn crumbles to dust.


Talisman of Life Base Price 10,000
Pop. 10 App. A talisman made of white stone Equip Neck
Summary Break to heal 20 HP for all characters in 10m Era Al Menas
Effect As a Major Action, when the wearer speaks a command word, this talisman shatters into a 10m radius of light healing 20 HP to all those within. This healing does not work on Undead or Constructs.


Swirl Piercing Base Price 10,000
Pop. 12 App. Spiral piercing, engraved with Arcana language Equip Face
Summary Change voice pitch Era Durandal
Effect The wearer of this piercing can change the pitch of their voice at will. The pitch can be freely set to anything within the range of normal human voices. However, this cannot be used to mimic the tone of voice of any specific person or animal.

This piercing is meant for one's tongue.


Scale Mask Base Price 40,000
Pop. 14 App. Jade mask, imitating a human face Equip Face
Summary Able to breathe underwater Era Durendal
Effect The wearer of this mask will be able to breathe as normal underwater. However, anything requiring vocalization (including magic) will not be able to be used.


Hero's Mantle Base Price 10,000
Pop. 12 App. Long cape Equip Back
Summary Reduces Breath Weapon damage by -2 points Era Al Menas
Effect A replica of a cloak used by famous dragonslayers, it comes in a wide variety of colors and styles.

If the wearer is hit by a damaging Breath Weapon attack, reduce the calculated damage of that attack by -2 points.


Frog Feet Base Price 4,000
Pop. 14 App. Green fins Equip Foot
Summary Aids in swimming Era Al Menas
Effect The person wearing these fins receives a +2 bonus to checks made for the Swimming Adventuring Skill.


Cattleya Garland Base Price 20,000
Pop. 16 App. Circlet with engraved cattleya flowers Equip Head
Summary Increases range of Fairy Magic Era Durandal
Effect This circlet has tiny bells that, while inaudible to most humanoids, is quite pleasing to fairies. The wearer of this circlet increases the range of any Fairy Magic spell with "Range: 〇m" by +10m.


Miracle Necklace Base Price 10,000
Pop. 12 App. Necklace with magical stones embedded Equip Neck
Summary Re-roll a failed Death Check Era Al Menas
Effect If the wearer of this necklace is unconscious and fails a Death Check, they can choose to have this item shatter. If they do, they may re-roll that Death Check, but must take the result of this second roll.


Bandit King's Ring Base Price 3,000
Pop. 14 App. A jet-black ring, absorbing light Equip Hand
Summary Improve thief skills Era Al Menas
Effect A replica of rings used by a band of famous thieves, this ring gives the wearer a +1 bonus to Open Lock checks.


Bear Claws Base Price 30,000
Pop. 10 App. Bear-claw necklace decorated with patterns Equip Neck
Summary Enhancer Technique "Bear Muscle" receives +1 bonus Era Durandal
Effect This rough necklace was said to be worn by a great Enhancer during training. While worn, the effect of the Enhancer Technique "Bear Muscle" is increased by +1 (so the user's Strength Bonus is increased by +3 instead of +2).


Golden Earplugs Base Price 2,000
Pop. 10 App. Gold earplugs Equip Ear
Summary Increase resistance to spellsongs Era Al Menas
Effect When wearing both plugs, the wearer receives a +2 bonus to Willpower checks against spellsongs. The wearer can still hear other sounds normally.


Thermal Mantle Base Price 3,500
Pop. 12 App. Cloak made of thick, magical cloth Equip Back
Summary Reduces Fire, Water/Ice damage Era Al Menas
Effect This cloak is designed to protect against extreme temperatures. Whether heading to the desert or the middle of the arctic, the wearer will always be comfortable.

Additionally, the wearer will prevent -1 damage from all Fire and Water/Ice sources.


Silent Shoes Base Price 5,000
Pop. 14 App. Shoes sewn from magical cloth Equip Foot
Summary Allows for silent movement Era Al Menas
Effect These shoes are constructed from a special material that creates no sound. Anyone wearing these shoes receives a +2 bonus to Hide checks.


Shining Ring Base Price 10,000
Pop. 10 App. White metal ring Equip Hand
Summary Emits light Era Al Menas
Effect As a Minor Action, the wearer of this ring can recite an activating word to have the ring begin to shed light as the "Light" spell. However, this effect only works while the ring is worn; if removed the ring stops shedding light.


Jack Beans Base Price 100
Pop. 15 App. Green beans the size of a fingertip Equip -
Summary Can grow a sturdy vine Era Durandal
Effect These magical beans, once planted and activated as a Major Action by spending 1 MP, will grow into a long, sturdy vine in any direction the user wishes.

It takes the vine one round to grow 1m, up to the maximum of 20m long. This vine is 10cm thick and can act as a replacement for rope, holding up to 300kg of weight. However, this vine will wither and die after 24 hours, but may be used as a rope afterwards.


Jump Boots Base Price 5,000
Pop. 12 App. Leather boots with engraved wings Equip Foot
Summary Leap higher than normal Era Al Menas
Effect The wearer of these boots receives a +4 bonus to both Long Jump and High Jump checks.


Storage Bracelet Base Price 30,000
Pop. 12 App. Bracelet with a large, black stone Equip Hand
Summary Store one object inside Era Durandal
Effect The bracelet can be used to hold one non-living object inside. As a Major Action, the user can recite an activating word and store one item touching the bracelet's gem inside the bracelet. This item cannot be more than 1m diameter, nor more than 3m tall, though there is no limit on the weight of the object to be stored. Living objects, such as humanoids, monsters or even plants, cannot be stored in the bracelet.

To remove the object stored in the bracelet, the wearer simply has to remove the bracelet to have the stored item appear on the ground next to them.


Queen's Corset Base Price 10,000
Pop. 12 App. Corset fit for royalty Equip Waist
Summary Ignore entanglement and tightening penalties Era Al Menas
Effect This corset is said to have been worn by high-society women. It's perfect fit allows the wearer to ignore any penalties applied by unique skills with "Tangle" or "Tighten" in the name (including such abilities like "Entangling Vines" from a Killer Creeper).


Gentleman's Beard Base Price 20,000
Pop. 14 App. A large, bushy black full beard Equip Face
Summary Speak politely in the Arcana language Era Al Menas
Effect An interesting item, this false beard allows the speaker to sound like they're politely speaking in the Arcana language, regardless of what language they're actually speaking. If a listener wishes to resist this effect and hear the actual voice of the speaker, they need to succeed on a TN 15 Willpower check.


Lightning-Bolt Hairpin Base Price 1,500
Pop. 7 App. A hairpin in the shape of a lightning bolt Equip Head
Summary Thrown hairpin becomes bolt of lightning (Range 10m) Era Al Menas
Effect The wielder can throw this Hairpin with Major Action. Throwing it will result in a lightning arrow spell-like effect, which will fly to a chosen “Target: 1 Character” and "Range/Area:10m/Shot". The success value of the Spellcasting check is 12 (2d+12) versus the Willpower of the target. Target takes full Power 20 +5 lightning magic damage on fail and half the damage on a success.

Even if the target is in the skirmish and the user does not have the combat feat [Precise Shot] or [Guided Magic], no misfire will occur. However, it cannot be fired through an obstacle without [Hawk Eye]. This item will break after one use.


Crystal Necklace Base Price 3,000
Pop. 12 App. Necklace with hanging crystals Equip Neck
Summary Increases Poison, Disease resistance Era Al Menas
Effect The crystal used in this necklace is specially enchanted to reflect in rainbow colors when held over light. The wearer of this necklace gains a +1 bonus to Fortitude and Willpower checks to resist any Poison or Disease effects.


Breeze Cloak Base Price 30,000
Pop. 10 App. Blue single-shoulder cape Equip Back
Summary Easier to avoid ranged attacks Era Al Menas
Effect This cloak, worn over one shoulder, is magically enchanted to protect the wearer from incoming projectiles. Specifically, the wearer increases their Evasion by +1 when attacked by a ranged attack (a gunshot, javelin, thrown weapon, etc).


Oath Anklet Base Price 3,000
Pop. 12 App. Anklet made of magical metal Equip Foot
Summary Liege knows location of wearer Era Al Menas
Effect Using a drop of blood and a command word, a person can become the Liege of the Oath Anklet. When given to another, the magic of the Anklet allows the Liege to know where in the world the wearer is, regardless of distance or direction.

It is rumored that these anklets came into fashion in order to keep track of and control Runefolk slaves during the Al Menas period, though this has not been proven.


Interpreter Earrings Base Price 50,000
Pop. 14 App. White ring-shaped earrings Equip Ear
Summary Able to understand a specific language Era Durandal
Effect The wearer of these earrings will be able to listen to and understand up to five different spoken languages. Depending upon the specific set of earrings, not all five of the languages may have been chosen, and can be set by the wearer. However, once a language is chosen, it cannot be unchosen.

Additionally, the magic of these earrings does not allow the wearer to be able to read or write in any of the chosen languages.


Linkpearls Base Price 20,000
Pop. 14 App. Black drop earrings (2 pairs) Equip Ear
Summary Wearers can talk between each other Era Al Menas
Effect When each pair of earrings are worn, the wearer of one can talk to the wearer of the other and speak freely, once per day, up to a maximum of 10 minutes. This magic functions regardless of the distance between the two wearers.

However, a person cannot wear two complete sets using another slot (thus having four earrings total) and talk between both pairs.


Night Goggles Base Price $
Pop. 10 App. Goggles with yellow lenses Equip Face
Summary See in darkness as though it were daytime Era Al Menas
Effect As a Minor Action, the wearer of these goggles can spend 1 MP and gain Darkvision (as the Elf, Dwarf, Runefolk and Shadow racial ability) for 10 seconds (1 round).


Keen-Flash Glasses Base Price 4,000
Pop. 14 App. Gold-framed glasses Equip Face
Summary Increases wearer's attention Era Al Menas
Effect The wearer of these glasses receives a +1 bonus to both their Insight and Search checks.


Flapper's Song Base Price 5,000
Pop. 12 App. Choker woven with magic beads Equip Neck
Summary Increases range of Spellsongs Era Al Menas
Effect This choker, named after a famous singer, relaxes the throat and allows singing to carry farther than it normally would. Any Spellsong the wearer sings has its range increased by 10m. This has no effects on a pet's singing.


Magic Cosmetics Base Price 4,000
Pop. 13 App. A makeup set in a cosmetic box Equip -
Summary Improves one's make-up Era Al Menas
Effect Magic is infused into all the different cosmetics in this kit, making everything more vivid and intense. When using this cosmetic kit, the recipient of the make-up receives a +2 bonus to their Disguise checks.


Mana Ring Base Price 10,000
Pop. 14 App. Silver bangle engraved with Arcana words Equip Hand
Summary Improves magic use Era Durandal
Effect A facsimile of bracelets worn by old court magicians, this ring still holds significant magical power inside. The wearer not only increases any magical damage they deal by +1 point, but the ring can also be treated as a Magical Implement for those classes that require one in order to cast spells.


S-Rank Magic Weapon +1 Base Price Weapon price +20,000
Pop. 10 App. Varies Equip Weapon
Summary S-Rank weapon enhanced by magic Era Al Menas
Effect This is an S-Rank weapon, enhanced by magic to gain an additional +1 bonus to Accuracy and damage.

There are a variety of magical weapons already existing, but a mundane weapon can be enchanted as well. This requires the same cost as above, and must be done by the local Institute of Magitechnology. As with lower-ranked weapons, the enchanting process takes one month to perform.


Illusory Wig Base Price 3,000
Pop. 10 App. Wig made of white hair Equip Head
Summary Change hair colors Era Al Menas
Effect As a Minor Action, the wearer of this wig can recite a command word and change the color of this wig.

The wig must be removed in order to return to the wearer's natural hair color or to changing to another color. It takes 1 minute (6 rounds) in order to attach the wig.


Snowflake Hairpin Base Price 1,500
Pop. 7 App. A hairpin adorned with snowflakes Equip Head
Summary Thrown hairpin becomes icy arrow Era Al Menas
Effect The wielder can throw this Hairpin with Major Action. Throwing it will result in an icy bolt spell-like effect, which will fly to a chosen “Target: 1 Character” and "Range/Area: 10m/Shot". The success value of the Spellcasting check is 12 (2d+12) versus the Willpower of the target. Target takes full Power 20 +5 water/ice magic damage on fail and half the damage on a success.

Even if the target is in the skirmish and the user does not have the combat feat [Precise Shot] or [Guided Magic], no misfire will occur. However, it cannot be fired through an obstacle without [Hawk Eye].

This item will break after one use.


Fairy Weapon Base Price Weapon price +3,000/+6,000/+12,000
Pop. 10 App. Varies Equip -
Summary Weapon enhanced by fairies Era Al Menas
Effect These magic weapons have been blessed by various fairies, imbuing them with one of a variety of different elemental attributes (like a Fire Claymore, or a Lightning Dagger).

There are a variety of magical weapons already existing, but a mundane weapon can be enchanted as well. This requires the same cost as above, and must be done by the local Institute of Magitechnology. This enchantment requires one month to perform.


Fairy Lantern Base Price 10,000
Pop. 18 App. Silver lantern Equip -
Summary A fairy light invisible to those with soulscars Era Al Menas
Effect A magic lantern, this lantern requires no oil or tinderbox to use. As a Major Action, the holder can spend 3 MP and speak a command word to create a pale flame for 12 hours. This flame sheds bright light out to 10m. However, anyone with any soulscarring (PC or otherwise) cannot see this light.


Lamia Necklace Base Price $
Pop. 16 App. Necklace with hanging stones Equip Neck
Summary Change form into a specific woman Era Durandal
Effect When the wearer of this necklace speaks a command word, they can change shape into that of a particular woman. The woman's figure chosen is set at the first activation of this item, is different for each item, and cannot be changed.

This effect is merely an illusion, and does not permanently change one's gender or stats. The wearer can change back to their original form either by reciting the command word again, or by removing the necklace.


Hound's Nose Base Price $
Pop. 16 App. Black ornament covering one's nose Equip Face
Summary Improves one's tracking abilities Era Al Menas
Effect The wearer of this item gains a +2 bonus to Track checks.