GR-CR2Rrep

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Over the course of an adventure, PCs may come across Sword Shards. These powerful artifacts can be found as part of a treasure trove, gifted by a grateful NPC, or wrested from the control of a powerful monster. However they're found, Sword Shards provide a valuable service, so while possible to sell them to the Adventurer's Guild for money and reputation, it's also possible to offer them to the kingdom for protection.

Using Sword Shards

Sword Shards can be sold for an average of 200G each, but there are many other uses for them. Some buyers may offer a higher price, while others may offer other rewards. There's not much point in selling them to other PCs, though.

However, the Adventurer's Guild offers a different use for Sword Shards. By donating Sword Shards to the Guild, they get passed on to the kingdom, and used for their Sword of Protection. It's very easy to become famous by donating multiple Sword Shards, so many adventurers go out in search of them.

If PCs choose to donate Sword Shards, they earn Reputation for being able-bodied adventurers. For each Shard donated, one of the PCs may roll a die, and each PC involved in that adventure receives that much reputation.

Donating Sword Shards is done at the end of a session, after deciding whether or not to sell any Sword Shards. Once Sword Shards are donated for reputation, the PCs cannot decide to get money instead if the reputation rolls come up poorly. Also, while it is recommended that Sword Shards be donated or sold during the same session they're found, real life matters may make that difficult, so it may be possible to hold on to Sword Shards over a long period of time.

Reputation

Those who return bearing Sword Shards are seen as brave. This is only somewhat accurate, as this comes from the actual donating of Sword Shards, though it is commonly thought that Sword Shards are only found in the hands of the dangerous and powerful. This doesn't take into account any other heroic deeds or other circumstances that might give an adventurer a title.

While the titles and Renowned Items below are meant as rewards for achieving higher and higher reputation, it might also seem stifling to keep with this exact setup in home campaigns. If the GM wishes to have extra titles, or rewards from other titles that don't include anything from below, they should feel free to include it in their own campaigns.

Theoretically, reputation is independent of any other fame and fortune that may befall the PCs. However, that can still be useful, as higher reputation means that more people would pay attention to the characters, and can also give the GM a rough idea as to how NPCs would react to someone with varying levels of reputation.

Given that the whole concept of reputation comes form defeating powerful monsters and taking their Sword Shards, it comes as little surprise that the various races of the Barbarous would look down on characters with a lot of reputation. Increasing one's reputation among the various player races also brings dishonor to one's self in the eyes of the Barbarous, and highly regarded heroes are at the same time despised villains, depending upon who's asked.

Sidebar: GM's Guide to Sword Shards

While enemies fall all over themselves to grab and gain power from Sword Shards, it is a good idea to recommend that players who defeat said bosses receive Sword Shards. This is the most basic way to get a Sword Shard.

However, the GM may hand them out as a reward, or just allocate them behind later rewards (such as treasure troves) in order to put more Sword Shards into the player's hands.

The total number of Sword Shards that should be handed out per session should be about 1x ~ 2x the average Adventurer Level. Below that, there's not as many boss monsters, and the resulting combats will end up feeling weak and underpowered. Go high enough over, though, and every enemy turns into a full boss fight, and it becomes significantly more likely that the PCs will end up getting beaten down over and over again.

If the players are looking to have a more epic game, something a little more fitting for the scenario might be needed. While it may seem like a good idea to just add in more Sword Shards, it's much better to offer different ways to increase honor and reputation than just overloading the PCs with Sword Shards.

Reputation and Rewards

Reputation earned by collecting Sword Shards doesn't only represent the popularity and notoriety of the PCs, but it can also be used to allow the purchase of unique items. Upgraded tools, titles, even a house are available to characters with enough reputation.

Keeping Track of Reputation

Players who've earned reputation need to keep track of that for their individual characters, there is no "party reputation". Additionally, it's important to distinguish between "Current Reputation" and "Total Reputation".

Total Reputation

Total Reputation is the sum total of all reputation earned over the character's career by collecting and donating Sword Shards. With a few exceptions, a character's Total Reputation will only rise over the course of a campaign. Refer to the "Reputation and Fame" chart to see how well-known a character is.

Current Reputation

Current Reputation is a measure of how much reputation the character currently has, and can be spent to allow the purchase of Renowned Items; special equipment, titles, social status, etc. Narratively, this is rewards given by various kings, citizen representatives and merchants. Mechanically, this is dealt with by using reputation as a sort of currency, allowing characters to buy these Renowned Items. If it is important to know specifically who the items came from, that is something to work out with the GM.

While a character can reduce their Current Reputation to 0, it cannot go lower. Also, most items have a monetary cost in Gamels as well as the cost in reputation, which also needs to be paid for at the time of purchase.

If any of these Renowned Items are lost or broken, characters may suffer an additional loss of reputation.

Reputation and Fame

A character's Total Reputation score represents how well known that character is throughout the world of Raxia.

Reputation and Fame

Reputation Degree of Fame
1 - 20 Unknown. Little is known, outside of direct acquaintances.
21 - 50 Recognized. Name is known by a small community, such as a local Adventurer's Guild.
51 - 100 Familiar. Small communities can match the name and face to certain deeds, but still relatively unknown outside of the area.
101 - 200 Popular. Opponents will begin to know the character, and requests from other communities will ask for the character by name.
201 - 500 Renowned. Rumors of deeds have hit the major cities, and the character is a minor celebrity. However, there are some who don't recognize them.
501 - 1,000 Celebrated. The character is a major celebrity in cities and local communities. Their reputation precedes their presence, for good or ill.
1,001 - 2,000 Famous. Recognized on the national level, the character will receive preferential treatment at shops and will often receive complimentary goods and services. However, there are those who will look to forge the character's name.
2,001 - 5,000 Illustrious. The character is a national celebrity, and will continue to be given preferential treatment, even if unwanted. Aspiring writers may also ask to write the character's biography, as well as poetry and words of wisdom.
5,000+ Legendary. A worldwide phenomenon, the character is a living legend. Their exploits are the source of many books and poems, and they are thought of as an icon of courage and heroism.

Renowned Item List

This section introduces lists of items that can be purchased with a character's Current Reputation.

Personalized Equipment

Equipment specially made for a particular PC, these weapons and armor can come from a variety of places. A friendly blacksmith, looking to repay a favor; a merchant, looking for fame by sponsoring a popular adventurer; an old master, trying to take advantage of a generous offer; all of these and more can give a player access to this personalized equipment.

Often covered with emblems and decorations that are meaningful to the PC, this equipment is also designed to work with the PC and that character alone. As such, the character receives a +2 bonus to a particular ability (listed below), so long as they are using that particular piece of equipment. Letting another character use a piece of personalized equipment will not give them the same benefit.

Personalized equipment is available for 50 Reputation, though the Gamel value is the same as the market value for the item in question. New equipment can be purchased as such, spending both the Reputation and the Gamels, or existing equipment can be upgraded by spending only the Reputation. Even magical items can be upgraded in such a way.

Losing personalized equipment will cause a loss of Total Reputation, but storing it away and not using it will not. Selling personalized equipment will also cause a loss of Total Reputation, but the buyback price will be twice normal, or equivalent to the market value of the item.

Personalized Equipment Reputation Price (G) Effect
Favored Weapon 50 Varies Dexterity +2
Favored Shield 50 Varies Agility +2
Favored Armor 50 Varies Speed +2
Favored Scout's Tools 50 Varies Dexterity +2
Favored Instrument 50 Varies Spirit +2
Favored Accessories ※1, ※2 50 Varies Maximum HP or MP +2

※1: Any Accessory may be chosen. ※2: The same effect does not stack (i.e. no equipping two Maximum HP +2 Accessories to get +4 Maximum HP; +2 HP and +2 MP will work, though).

Specialty Items

Specialty Items are items that are rare and difficult to find, often unable to be mass-produced. Things like rare materials used in their creation, requiring skilled craftsmen with waiting lists years long, or a special horse being born. Often, one requires connections and favors in order to find such items, and there are many looking for the same goods, so competition is fierce whenever something comes to market.

These specialty items are typically superior to those found readily at most markets, and can be shared among characters without any loss of functionality. However, there are a few items that require certain levels in specific classes, and will not function otherwise.

Specialty Items can be sold back for the same amount of money paid, but will cause a loss of Total Reputation. Storing the item and not using it, however, will not cause the reputation loss.

Specialty Items Reputation Price (G) Effect
Easy-to-use Cooking Set 5 50 Cooking checks +1
Flammable Tinderbox 5 20 Ignites in 5 minutes
Quick-Light Hu Lamp 20 100 Starts in 30 seconds
Sturdy Lantern 10 40 Can withstand falls of 3m onto cobblestones
Razor-Sharp Knife 5 20 Can be used as a weapon: B-Rank Sword, Min STR 1, Power 1
Flat Hand Mirror 20 50~ The penalty for fighting while looking in a mirror is reduced to -1
Swimsuit 10 20~ Swimming checks +1
Fluffy Snowsuit 15 80~ Water and Ice damage -1, Agility -6
Stylish Riding Clothes 10 100~ Riding checks +1
Light Quillpen 10 50 Writing speed +10%
Fast Horse 30 5,000 Move at Horse's Speed +5m
Exceptional Horse 60 10,000 Move at Horse's Speed +5m
Manabike G 60 10,000 Move at Manabike's Speed +5m
Rangers' Cloak ※1 20 1,000 + α Requires Level 3 Ranger. Allows one Accessory to be equipped in the "Back" slot.
Utility Belt ※1 20 1,000 + α Requires Level 3 Scout. Allows one Accessory to be equipped in the "Waist" slot.
Headband of Concentration ※2 10 200 Requires Level 3 Sage. Allows a reroll of an Sage class action, taking half the time to do so.
Ornate Jewelry 20 500 Requires Level 3 Fairy Tamer. Jewelry made with 6 Gems. Can be equipped in any slot.
True Black Belt ※3 80 20,000 Requires Level 3 Grappler. Defense +2.

※1: A special cloak/belt. In addition to the normal reputation cost, these items require an extra 1,000G on top of the normal market price. Other cloaks/belts cannot be worn at the same time.

※2: Half-time checks, only apply to the second roll and any subsequent rerolls; the first check is as normal. Equip Slot: Head

※3: Can be combined with Utility Belt, in which case the Reputation and Gamel cost is combined as well.

Reputation and Real Estate

With enough of a reputation, players can find themselves as owners of their own home.

Housing

A PC with a residence is able to defray the various costs of living traveling adventurers may incur, such as lodging, food, and other expenses. On the other hand, regular repairs and upkeep are necessary and, depending upon the size of the house, can be costly. Additionally, for larger houses, servants will be needed to keep everything in top shape, and the cost of not only their service, but their own food and expenses will need to be covered as well.

For housing up to the size of a Mansion, PCs only need enough reputation to purchase the house. However, if the character wants a Castle, they also need to be given Knighthood from the local kingdom, and must serve as a bannerman for their liege.

Upgrading Houses

Houses can be upgraded in stages, and need not drive the owner bankrupt. When upgrading housing, only the difference in cost between the player's current housing and their desired building needs to be paid. The location of the actual building itself can change as well, and even move across borders (though this requires an actual upgrade, not a "side-grade").

If upgrading their home, the character cannot use their previous home until the upgrade is finished. If moving to a new house, cash from the sale of the old house will be received after moving.

Multiple homes may be purchased, and the exact grade of each house is up to the PC buying it. However, the purchase price and maintenance costs for each house must be paid.

Joint Ownership

A house, or larger building, may be shared by multiple PCs, with each receiving their own room to live in. In situations like this, the residence is owned by a common name, and each resident can pay bills, though the exact split of both reputation and Gamels doesn't have to be exactly even. Castles may be shared, so long as at least one of the PCs sharing it have been granted Knighthood.

Upgrading a jointly owned home is possible, so long as each resident can agree on how the payment of reputation and Gamels should go. It's also possible to turn a single-owner building into a jointly owned building, allowing multiple people to share the cost of upgrading instead of just one.

Leaving Joint Ownership and Compensation

PCs who leave joint ownership will suffer a loss of Total Reputation equal to the reputation of the house they lost. The remaining owners will have to cover the deficit, or will lose the residence. If this happens, each former owner will lose Total Reputation equal to the combined reputation of all former owners.

A Knighted owner of a Castle cannot willingly leave the residence. However, the castle will be sold if the Knighted owner is permanently removed from joint ownership (i.e. if they die and aren't resurrected), and the money from the sale thereof will be distributed equally among all other joint owners.

If a PC is temporarily indisposed, such as if they leave the party temporarily or are dead and waiting to be resurrected, then the reputation deficit need not be covered. However, if the PC is dead and unable to be resurrected, or becomes an NPC Revenant due to soulscar accumulation, then they will be removed from joint ownership, and the missing reputation needs to be accounted for.

Special Housing Installations

The following are special installations that can be placed in a house. If jointly owned, the cost of such installations can be shared among all owners.

Competent Treasurers

Treasurers are NPCs that can be hired by PCs with residences the size of a Small Home or larger. Usually unrelated to the PCs, this can be a family friend, relative, or old flame at the GM's discretion.

In addition to keeping track of the books and costs of running a house, treasurers work to manage assets and keep up on repairs. In doing so, the Maintenance Cost of the residence is reduced to 0.

The reputation required to hire a treasurer is equal to half that required for the residence in question, no money required. However, if the player wishes to upgrade their residence, they must also pay reputation to upgrade their treasurer as well fairly soon afterwards, or lose the benefit of them. Consult with the GM to determine what this might consist of (whether improvement in skills, hiring an assistant, etc).

If the residence is sold, the treasurer will leave as well, causing a loss of Total Reputation equal to the value of the treasurer at the time.

Personal Theatre Troupe

PCs and parties who own Mansions (or larger residences) can have their own theatre company. This company is usually assumed to be a cadre of masked performers, but can also be an orchestra, a circus, or any other such large production.

The size of the troupe depends upon the amount of reputation and money paid. For example, if the minimum amount is put forward (50 reputation and 5,000G), then the troupe is a small group, averaging about 5 regulars. However, if the purchaser goes all out and goes for the maximum (1,000 reputation and 100,000G), then they'll have a massive troupe, around 100 performers. At any time, the PCs can add to the size of the troupe, paying the appropriate reputation and money costs. It's also possible to scale back the troupe, but this comes at a loss to the Total Reputation of the PCs.

While some have a troupe for personal enjoyment, most owners will have the troupe perform in order to defray the maintenance and upkeep costs of running a theatre troupe. If there's no performances, then it's likely that the troupe's exposure to the general public will decrease, meaning that when they do perform there won't be as many coming to see them, leading to a loss in revenue, performers leaving due to lack of payment, and so on.

Theatre Troupe Maintenance

1 Month's Upkeep = (2d-7) x (Reputation x 10) Gamels

For this check, Humans cannot use their racial feature [Sword's Salvation/Change Fate].

If the result of this check is positive, then it is considered to be profit; if negative, then there's a deficit that needs to be covered. The PC can bypass this check (which assumes the troupe didn't perform), in which case the dice result would be 0. If the owner has the troupe solely as a personal expense (and not a theatre open to the public), then treat the dice result as a 2. In other words, the PC needs to pay 50G times the reputation score of the troupe every month.

If there's a deficit incurred by poor income and increasing maintenance costs, the PC owner must cover that deficit. If they cannot, the troupe is sold off, with an appropriate loss in Total Reputation.

Exhibition Hall

PCs and parties who own Mansions (or larger residences) can have their own exhibition hall, allowing them to display various items and trophies they've collected over their adventuring career. Exhibits can include the various Personal Equipment and Specialty Items the character has found and purchased, as well as various body parts of larger enemies they may have slain.

Exhibition halls often have entry fees for the public, which helps to offset the costs of maintenance and security. Displaying various items in a hall allows a monthly income check, similar to that of the theatre troupe.

Exhibition Hall Maintenance

1 Month's Income = (2d-6) x (Reputation x 5) Gamels

For this check, Humans cannot use their racial feature [Sword's Salvation/Change Fate].

If the result of this check is positive, then it is considered to be profit; if negative, then there's a deficit that needs to be covered. The PC can bypass this check (which assumes the hall wasn't open to the public), in which case the dice result would be 0.

If there's a deficit incurred by poor income and increasing maintenance costs, the PC owner must cover that deficit, often by selling exhibits until they can cover the costs. If they cannot, the hall itself is sold off, with an appropriate loss in Total Reputation.

Personal Goods

Works of art, created to honor the character or group. These works can include paintings, sculptures, biographies, songs, plays, etc. While they tend to have no mechanical benefit to gameplay, these works of art are very often exhibits in halls, and are a sign of a character or group's popularity and reputation.

These works have a number of factors that will cause prices to vary wildly. Materials, size of the works, genre, etc. will all play a part in setting the price. Additionally, the creators of said works will also play a part in the pricing, as below:

Obscure Creator: ×½
Average Creator: ×1
First-Class Creator: ×5

Works creates by Obscure Creators are those of up-and-comers, or those who are skilled, but in remote areas. The actual quality of the work isn't bad, but the general public will have a hard time believing that due to not knowing who created it.

Some works created will only require reputation, while others will differ wildly between reputation and gamel prices. For those works paid for solely by reputation, they cannot be sold for money.

Average Creators tend to have a good track record with their works, and those familiar with the genre can tell their work from others. They'll produce works of art of standard quality.

First-Class Creators are those who've become famous, even outside of the genre they work in. These creators can have their work recognized by most people on the street.

Over the course of a campaign, it's possible for an Obscure Creator to get recognition and become Average, or even First-Class. If this happens, for each of their work the PC owns, there are two possibilities.

First, the PC could pay the difference in reputation (and gamels, if necessary), and the work will still be seen as something of that's creator's signature handiwork.

Otherwise, while the item will still have value, it won't be seen as on the same level of that creator's current works. Usually, it will be written off as "part of the learning experience", or "rough work from a rough era of the creator".

In either case, the actual value of the work (for determining sale price and value as an exhibit) will be determined by the reputation paid for it.

Housing Reputation Maintenance Cost (G) Price (G) Notes
Private Apartment 15 500 / month 2,000
Small Home 50 1,200 / month 5,000 Treasurer allowed
Average House 150 5,000 / month 20,000 Treasurer allowed, co-signers allowed
Mansion 400 20,000 / month 100,000 Treasurer allowed, co-signers allowed
Castle 1200 100,000 / month 500,000 Knighthood Required. Treasurer allowed, co-signers allowed
Household Reputation Maintenance Cost (G) Price (G) Notes
Competent Treasurer Housing × ½ - - Small Home or larger Housing Required. Maintenance Cost of Housing reduced to 0.
Personal Theatre Troupe 50 ~ 1,000 (2d-7) × (Reputation × 10) Reputation × 100 Mansion or larger Housing Required.
Exhibition Hall 50 (2d-6) × Displayed Items' Reputation × 5 5,000 Mansion or larger Housing Required.
Portraits of the Character (And His Adventuring Group)
Artwork Reputation Price (G) Notes
Small 20 500 About 30cm × 30cm; often a face shot or bust
Medium 40 1,000 About 60cm × 60cm; from bust to full-length portrait
Large 80 2,000 About 1m × 1m; typically a full-body portrait, can include adventuring group as well
Extra Large 200 5,000 About 2m × 3m; almost exclusively adventuring groups
Tapestry × 1 × 1 A textile reproduction of an existing picture (purchased separately)
Mural × 2 × 2 Painted directly on the wall, it lasts as long as the wall does
Statues and Sculptures of the Character
Sculptures Reputation Price (G) Notes
Miniscule 1 200 About 20cm high, it's fairly cheap (unless made with precious metals)
Small 40 1,000 About 60cm high, typically sculptured busts
Medium 120 3,000 Life-size full-body sculpture
Large 400 10,000 An immense sculpture
Sterling Silver × 5 × 5 Made with sterling silver, could be considered jewelry
Solid Gold × 250 × 250 Crafted using jewelry-grade solid gold
Biographies and Stories of the Character's Life
Personalized Goods Reputation Price (G) Notes
Short Story / Abridged 50 - Similar to a paperback or children's picture book
Novel 100 - Hardcover volume, usually from a single author
Collaboration 200 - Ten or more epic volumes, often by multiple authors
Poems Sung in Memory of the Character
Poetry Reputation Price (G) Notes
Short Poem 10 - Only a few lines long
Ballad 40 - Several dozen lines, lasts a couple minutes
Epic 200 - Long enough to last from ten minutes to a couple of hours
Music Played to Honor the Character
Musical Pieces Reputation Price (G) Notes
Concerto 20 - One melody, lasting a few minutes
Symphony 80 - A longer piece, played by a small orchestra
Symphonic Suite 400 - Many songs, performed by a large orchestra
Theater Performances Re-enacting Famous Achievements of the Character
Performances Reputation Price (G) Notes
Skit 30 - A one-act performance, lasting about ten minutes
Play 100 - Consists of multiple acts, often running several hours
Series 500 - A collection of episodic plays, unlikely to be shown consecutively due to the combined length
Personalized Goods Reputation Price (G)
Obscure × ½ × ½
Average × 1 × 1
First-Class × 5 × 5

Personal Titles and Nicknames

Titles honoring an individual are listed below. While anyone can come up with a nickname for themselves, it won't really spread until the character earns some reputation to go along with that nickname. These titles, earned through reputation, ensure that a nickname will be as valid as a real name.

Titles are often created by combining multiple words, and the exact combination is left up to the players. They can also change a few things around, add particles, change cases, etc. in order to make sure the title is grammatically correct. For example, by choosing "Red" and "Warrior", the character could use "Red Warrior", "Warrior of Red", "Crimson Warrior", and so on. However, once decided, this title cannot change.

Each title has a certain reputation required in order to use it. Words that leave stronger impressions will cost more, and monster names in particular will cost as much as the monster's level. If a player asks for a word not on any of the tables below, it's up to the GM to determine the reputation cost.

Word Combinations

Generally, a title is composed of two words, but some can be three or more words.

Characters can extend their current titles in a few different ways. The easiest is to just add words onto the title, such as adding "Furious" to "Red Warrior", giving the character the title of "Furious Red Warrior". Another would be to create another title as an alias. However, words combined previously cannot be changed. For example, if "Brave" and "Soldier" were combined for "Brave Soldier", then if "War" was chosen after that the character couldn't re-title themselves "Brave War Soldier", as "Brave Soldier" was already combined previously.

If a character wants a new title, but doesn't want to tie it to their currently existing title, they can start going by the new title, with the old title being a "formerly" or "previously known as". It's also possible to have a title be region-specific, so the same character can have multiple titles depending upon where in the world they are.

Removing a Title

If a PC claims a title, they should try to act in ways that uphold that title. If the character's behavior strays too far, the GM should warn the player about their actions. If these warnings are often ignored, the GM should offer a final warning, then strip the character of their title (and the appropriate Total Reputation that comes with it) if they keep ignoring their poor behavior.

For example, a title like "Boggart Killer" assumes the character will kill Boggarts if they show up. However, if the character leaves NPCs they were escorting to the Boggarts and flees, it would be grounds to strip that title from the character. It is OK to not have run into the particular situation that your title aspires to, but once that situation presents itself it's important to at least attempt to keep in line with the title.

Impersonating characters with famous titles, or claiming titles the character never intends on achieving, can be done. However, if this impersonation or false title is discovered, the character will immediately lose the impersonated title's reputation from their Total Reputation.

Joking Titles

There are some titles that are very obviously joking titles, and are not meant to be taken seriously. Words like "Phony" or "Self-Proclaimed" should make it clear that the title is something the character doesn't take seriously. If these are added, there is no obligation to take the title seriously (as people will only see "Phony" or "Fake").

The required reputation for these titles is -5; that is, the entire reputation cost of the title will be reduced by -5 points for each of these epithets in it.

In the future, it is possible to remove such words from a title by paying 5 reputation. However, in doing so the character will need to begin abiding by the the title.

Same Title

A PC can't choose a title that's obviously the same as someone else's. However, if a character shows up at a later point and coincidentally has the same title, both characters may continue to use it.

Party Titles

Much like PCs, a party can earn a title for the entire group. Each party member must pay the reputation for the title, and leaving the party also removes the party title (causing a loss of Total Reputation). Outside of those rules, choosing a party title is the same as choosing a title for an individual PC.

Naming Charts
Topographical Features
- Rep 1 2 3 4 5 6
1 5 Sky River Hills Field Cave Shore
2 5 Earth Sea Valley Forest Peak Island
3 10 Heaven Canal Mountains Plains Cliff Edge
4 10 Ground Ocean Canyon Jungle Mountain Range Archipelago
5 15 Ether Waterfall Distant Mountain Wasteland Overhang Coast
6 15 Continent Abyss Ravine Primeval Forest Snowcap Reef
Locations and Facilities
- Rep 1 2 3 4 5 6
1 5 Place Castle Road Crossroads Market Mansion
2 10 Battlefield District Highway Port Guild School
3 10 Cemetary Citadel Town City Downtown Temple
4 10 Savage Land Castle Ruins Countryside Capital Red-Light District Palace
5 15 Death Valley Ruins Nature Labyrinth Thieves' Den Holy Ground
6 15 Emptiness Center of Gravity Horizon Summit World Dimension
Astronomy and Weather
- Rep 1 2 3 4 5 6
1 5 Day Month Clear Skies Cloud Wind Fog
2 5 Sunny Star Rain Dew Calm Haze
3 10 Sun Planet Shower Frost Gale Lightning
4 10 Moon Meteor Drizzle Snow Whirlwind Tornado
5 15 Eclipse Nova Rainbow Flurries Windstorm Hurricane
6 15 Heat Wave Comet Overcast Hail Mountain Wind Storm
Seasons and Time
- Rep 1 2 3 4 5 6
1 5 Spring Autumn Morning Noon Eternity Transient※
2 5 Summer Winter Evening Night Forever※ Instant※
3 10 Sprout Ripe Dawn Daylight Perpetuity Swiftness
4 10 Overgrown Wither Dusk Evening Immortal Thunderclap
5 15 Immortality Ephemeral Daybreak Midnight Infinite Moment
6 15 Incandescent Frigid Twilight Aurora Permanent Fleeting

※:Requires 10 Reputation instead.

Ranks and Positions
- Rep 1 2 3 4 5 6
1 5 One Two Three Four Five Six
2 5 Seven Eight Nine Zero/Ten Hundred Thousand
3 5 Ten Thousand Billion Trillion Former First Next
4 5 Elder Younger Previous Later Left Right
5 5 Inside Outside Under Among Surface Rear
6 5 East West North South Close Step
Epithets (1)
- Rep 1 2 3 4 5 6
1 5 Large/Small High/Low Deep/Shallow Far/Near Light/Heavy Fast/Slow
2 5 White/Black New/Old Object/Person Existence/Nothing Sharp/Dull Light/Dark
3 5 Joy Fury Sorrow Comfort Value Strange
4 5 Warm Heat Cool Fair Round Broad
5 5 Gentle Brave Firm Soft Harsh Unclean
6 10 Pure Good Evil Strong Saint Elegant
Epithets (2)
- Rep 1 2 3 4 5 6
1 10 Delicate Iron Wall Gallant Peerless Last Ultimate
2 10 Novel 11th Hour Radiant Favorable Winds Perfect Inevitable
3 10 Reliable High-Grade Dangerous Extraordinary Skilled Toxic
4 10 Mild Impulsive Bizarre Extreme Genuine Poor
5 10 Superior Ideal All-Purpose Useful Rational Free
6 10 Brilliant Graceful Attractive Willowy Unparalleled Meticulous
Metallic Colors
- Rep 1 2 3 4 5 6
1 5 Red Blue Yellow Green Brown Beige
2 10 White Black Grey Scarlet Vermilion Golden Yellow
3 10 Indigo Purple Milky White Aqua Yellow-Green Amber
4 15 Red Ochre Jet Rouge Crimson Azure Blue Light Indigo
5 5 Lead Tin Mercury Zinc Brass Steel
6 10 Gold Platinum Silver Iron Copper Mythril
Actions (1)
- Rep 1 2 3 4 5 6
1 5 Slaughter Defeat Sever Slash Pierce Bludgeon
2 5 War Trample Throwing Shooting Burn Bite
3 5 Walk Run Turn Fly Swim Rest
4 5 Enter/Exit Push/Pull Hold Shine Order Heal
5 5 Eat/Drink Madness Increase/Decrease Fall Rise Guard
6 5 Quiet Dance Sing Laugh/Cry Judge Gather
Actions (2)
- Rep 1 2 3 4 5 6
1 10 Rebirth Adventure Pride Breathe Use Drift
2 10 Disassemble Accept Appraise Training Fight Seek
3 10 Sublimation Reassemble Imitate Overturn Exterminate Inherit
4 10 Maintain Pioneer Confront Observe Subjugate Negotiate
5 10 Mount Reversal Collect Awaken Unconventional Discover
6 15 Patrol Wander Roam Busy Hide Pedantry
Occupations
- Rep 1 2 3 4 5 6
1 5 Boy/Girl Young Man/Woman Prince/ss Elder Concubine Man/Woman
2 5 Fighter Grappler Fencer Marksman Sorcerer Conjurer
3 5 Priest Fairy Tamer Artificer Scout Sage Ranger
4 5 Enhancer Bard Rider General Paragon Mentor
5 5 Messenger Orator Actor Scholar Craftsman Merchant
6 5 Farmer Fisherman Hunter Artist Steward Chef
Social Status and Prestige
- Rep 1 2 3 4 5 6
1 5 Apprentice Ronin Unremarkable Alcoholic Thug Up-and-Comer
2 10 Hermit Philosopher Doctor Landlord Celebrity Gentleman/Lady
3 10 Talented Champion Virtuoso Darling Star Performer Exemplar
4 10 Hero Brave Warrior Giant Superman Marvel
5 15 Superstar Titleholder Authority Adult Expert Saint
6 15 Prodigy Legend Master Daemon Deity Emperor
Body Parts
- Rep 1 2 3 4 5 6
1 5 Head Forehead Face Cheek Jaw Neck
2 5 Torso Chest Abdomen Back Waist Buttocks
3 5 Hand Arm Foot Leg Finger/Toe Limb
4 5 Eye Pupil Eyelid Eyebrow Eyelash Nose
5 5 Mouth Lips Tongue Tooth Ear Earlobe
6 5 Hair Beard Horns Fangs Wings Tail
Monsters
- Rep 1 2 3 4 5 6
1 5 Kobold Gremlin Goblin Ghast Skeleton Zombie
2 10 Boggart Grey Lynx Centaur Ghoul Gargoyle Deela Harpy
3 10 Daemon Barbarous Mythical Beast Undead Construct Devil
4 15 Medusa Kyplox Gar-UI Hellhound Harpuia Hippogryph
5 20 Gilman Troll DOOM Thunderbird Dusky Grace Mandrake
6 25 Drake Gryphon Pegasus Unicorn Dullahan Zalbard
Animals
- Rep 1 2 3 4 5 6
1 5 Insect Fish Lizard Beast Egg Chick
2 5 Dog Cat Ape Horse Fox Sheep
3 5 Sparrow Swallow Chicken Dove Duck Bat
4 5 Frog Snake Turtle Cow Bee Spider
5 10 Tiger Wolf Lion Elephant Bear Eagle
6 10 Swan Kingfisher Whale Butterfly Coral Beetle
Plants
- Rep 1 2 3 4 5 6
1 5 Grass Roots Stem/Branch Seeds/Fruits Greens Seedlings
2 5 Morning Glory Sunflower Primrose Iris Chrysanthemum Orchid
3 5 Pampas Grass Rose Lily Houttuynia Wheat Straw
4 5 Plum Cherry Blossom Bellflower Dianthus Clover Thorns
5 5 Wisteria Horse Chestnut Chestnut Peach Persimmon Sakaki
6 10 Flower New Leaves Sprout New Grass Full Bloom Sterile Flower
Attitudes
- Rep 1 2 3 4 5 6
1 5 Unreasonable Absurd Reckless Slacking Fortuitous Hasty
2 5 Apathetic Careless Shrewd Happy-Go-Lucky Forgiving Happy
3 5 Nonchalant Negligent Loafer Strenuous Rough Unkempt
4 10 Earnest Singleminded Passionate Desperate Thorough Uninhibited
5 10 Untiring Efficient Cheerful Gusto Plain Straightforward
6 10 Pleasant Lazy Easygoing Unsuited Bushy Fluent
Other
- Rep 1 2 3 4 5 6
1 5 Sword Axe Spear Hammer Club Staff
2 5 Gun Bow Crossbow Armor Shield Magitech
3 5 Fist Blade Fire Water Rock Boat
4 10 Medicine Art Will-o-wisp Trap Blood Crystal
5 10 Dream Treasure Ball Light/Shadow Love Words
6 15 Chaos Order Reality Darkness Nothingness Revolution
Special
- Rep 1 2 3 4 5 6
1 5 Warrior Person House Hands Childlike Married
2 5 Squad Army Party Team Company Mansion
3 5 Super- Special Truth Repetition Not- Nothing
4 5※ Color Shape Strength Target Gender Mind
5 -5 Phony -ish Fake -Plated Tentatively (x) Self-Proclaimed
6 -5 Perhaps Immature Asunaro Tree Provisional Substitute LOL

※: 0 When used with other specific words

Social Positioning

Knighthood, Courts and the Crown

With enough of a reputation, PCs can end up being knighted, given rank in the noble courts, or even given a small kingdom to rule over. While each country has their own ranks to work through, the table below is just an example, and can be modified by the GM as they see fit.

As a general rule, knighthood is just for that character, and is not a hereditary title passed down among generations. Regardless of gender, knights are typically addressed with the moniker "Sir".

The title of Baron is the lowest noble rank, able to pass down both the title and territory they rule to their descendants. Earls are the next step up, allowing more freedom and controlling more territory, and the title of Marquis is the highest noble rank. A Duke is still technically a noble, but is on the level of actually being a possible successor to the throne. However, just having the possibility isn't enough; the Duke must be able to pay the appropriate amounts of reputation and money in order to actually ascend to the throne.

Noble ranks are gifted with territories to rule over, and through those PCs are able to make money. However, there is also the cost of domestic affairs, troubles, and general day-to-day expenses. Much like owning a troupe, there is a check to see how much the monthly income is from these territories.

Territory Maintenance

(2d - 7) × (Noble Rank Expenditure)= 1 month's income (G)

For this check, Humans cannot use their racial feature [Sword's Salvation/Change Fate].

If the result of this check is positive, then it is considered to be profit; if negative, then there's a deficit that needs to be covered. The PC can bypass this check, in which case the dice result would be 0. If there's a deficit incurred by poor income and increasing maintenance costs, the PC owner must cover that deficit. If they cannot, their title and land are sold off, with an appropriate loss in Total Reputation.

Characters can have multiple ranks, in which case each rank needs to be paid for and maintained individually.

Heirs and Regents

Listed below on the table, an heir is someone of noble rank who has succession rights to the throne. These tend to be princes or princesses, or children of local Dukes, but are considered to be of the opposite gender of the PC. This is not a rank one can attain, but more of an arranged marriage into nobility, often with the hopes of gaining control of the local crown. However, in order to arrange such a marriage, the PC does need to pay half of the reputation and money needed to take the throne to the noble parents.

In the meantime, these heirs tend to be fairly generous with their spending, and require a lot of money each month. When performing a monthly Maintenance check (for a troupe, exhibition hall, etc), if the PC is engaged to an heir any income will not change, but any deficits will be increased fivefold.

A PC cannot be engaged to more than one heir apparent at the same time. Additionally, same-gender relationships, while not disallowed, do not allow the PC to inherit any sort of land or title.

These NPCs can be given the title "heir apparent", in which case they are guaranteed to be the next in line to succeed the crown. In doing so, the PC must pay an additional ¼ of the required reputation (albeit no money is required), and the additional 5x expenditure disappears.

While is it in poor taste to break off such an arranged marriage, characters may do so, but lose Total Reputation equivalent to the reputation paid to court the heir.

Succession of Heirs

When an heir succeeds to the throne, a new territory will be created. If a PC is engaged or married to said heir, then they too will be in control of the new territory.

In the meantime, when showing interest in an heir, the GM should determine the heir's place in the lines of succession. The easiest, and recommended, method is to use 1d, but the player and GM may collaborate and make the final decision.

At the end of each session, as long as the heir is still alive and active in the campaign, the PC should roll 1d to check the status of the heir's succession.

The result is [1], and the heir's position is [1] → The heir succeeds to the crown.
The result is [2~6], and the heir's position is less than the roll → The heir moves up a position in line.
The result was higher than the heir's position → Nothing happens.
Position Reputation Expenditure (G) Price Notes
Knight 150 - 50,000 Lasts for lifetime, no land offered
Baron 750 (2d-7) × 10,000 / month 500,000 Lowest rank of the court
Earl 2,000 (2d-7) × 20,000 / month 1,500,000 Mid-level nobility
Marquis 4,000 (2d-7) × 30,000 / month 3,000,000 Highest rank of nobility
Duke 5,000 (2d-7) × 30,000 / month 4,000,000 Heir Presumptive to the Throne
Soveriegn 10,000 (2d-7) × 50,000 / month 6,000,000
Heir ×½ (Expenditure) ×5 ×½
Heir Apparent Title Rep.×¼ - - Additional cost added to Heir
Debt Collector 100 - 10,000

Renowned Item Loss and Reputation Loss

On occasion, a PC may end up losing Renowned Items. Sometimes, these items may be voluntarily given away, via sale or trade. Sold Renowned Items will return the same amount of money paid, at least for those Renowned Items that can be sold (so things such as Titles, Poems, etc cannot be sold). Other times, there may be an involuntary loss, such as through theft of items, or failure to uphold a title.

Regardless of how the PC loses these honors, they not only remove the item from their character sheet, but also deduct the cost of these items from their Total Reputation score. This represents the loss of famous items or titles, and the appropriate loss of recognition that comes with it. For example, someone with the title "The Black Knight" won't be taken seriously without an appropriate black suit of armor.

Regaining these items will restore the lost reputation.

Courtly Debts

Knights, Nobles, and heirs can take on debt against their position in order to make money quickly. By reducing both Current and Total Reputation by multiples of 100, a character can come up with 10,000G per 100 reputation in order to cover any other debts they may have incurred.

Of course, it is still possible to sell of their social rank in order to pay back debts, but this will incur a loss of Total Reputation as well.

GM Note: Stealing Renowned Items

It is always an option to have the goal of any given session be "Reclaim the stolen Renowned Items", however, do give the PC a chance to prevent the theft. Also, don't use this particular plot hook too often, as then the PCs will feel that they are being unfairly targeted, as well as having it seem that the GM wants to take these items away permanently, instead of just as a temporary plot device.