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Some Barbarous, like humans, do find solace in the gods, and have taken to worshiping them and performing miracles in their name. These Barbarous are followers of the Gods of the Second Sword, Ignis, which are known among the civilized races as the Malevolent Gods.

As with humans, there are Barbarous of the same type, the same clan who have widely different beliefs. Much like humanoid priests, they seek to go out and spread the word and teachings of their gods to others.


Alternate Basic Divine Spells

While Barbarous can become priests, able to learn and cast divine spells, some spells are unavailable to them due to their very natures. At the same time, there are some spells that are only available to Barbarous priests.

Specifically, Barbarous priests are unable to use the 1st level spell "Banish", as well as the 4th level spells "Sacred Weapon" and "Sacred Shield". However, they make up for it by being able to cast the 1st level spell "Fear" and the 4th level spells "Vice Weapon" and "Vice Shield".

Div 1 Fear 3MP
Target 3m Radius/5 Range/Area 30m/Target Duration Instant Resist Null
Strikes fear into the hear of Humanoids.
Effect: For each Undead or Humanoid in the area that fails to resist, roll 2d6 and consult the table below to determine Fear's effect.
Fear Effects
Die Effect
2-4 The target panics and goes berserk. For 30 seconds (3 rounds), it receives a +2 bonus to Accuracy and a -2 penalty to Evasion. If the target has an intelligence score, it cannot use any actions that require reason or cast any spells.
5-9 The target is consumed by fear, slowing its movements. For 3 minutes (18 rounds), it receives a -1 penalty on all Accuracy, Evasion, and other action checks.
10-12 The target flees. If it cannot flee, it cowers in fear and cannot take any Major Actions for ten seconds (1 round). After that round, it can act normally again.


Div 4 Vice Weapon 3MP
Target One Character Range/Area 30m/Target Duration 3 minutes (18 rounds) Resist N/A
Imbues the target's weapon with divine power that harms Humanoids.
Effect: The target's melee and ranged weapon attacks receive a +1 bonus to Accuracy and deal +2 physical damage when attacking an Undead or Humanoid creature.


Div 4 Vice Shield 4MP
Target One Character Range/Area 10m/Target Duration 3 minutes (18 rounds) Resist Null
Invokes a divine shield on the target that wards off Humanoid attacks.
Effect: The target takes -3 physical damage from attacks by Humanoid and Undead creatures.

Gods of the Barbarous

Barbarous follow the gods of the Second Sword, Ignis. When using a Barbarous character that is a Priest, choose which god the Barbarous follows, and grant them the appropriate spells. The gods introduced here are unavailable for PC Priests to choose from.

Ancient Gods

"God of War", Dalkhrem

The oldest and most powerful of the gods given power by Ignis. For more information, refer to the first rulebook.

Major Gods

"Goddess of Decay" Bragzabas

A major god born during the War of the Gods, Bragzabas is the master of poisons, illnesses and rot. Often seen as a beautiful woman with a mysterious smile, there are other depictions showing fetid wings and rotten tails.

During the War of the Gods, she suffered greatly at the hands of those enlightened by the First Sword, Lumiere. In retaliation, she crafted a plague so vile that even the other gods powered by Ignis could see the true evil inside Bragzabas' heart.

Reveling in turmoil and despair, she delights in spreading death and disease indiscriminately. Her followers see these acts and follow in her footsteps, trying to kill as many as they can and dedicating their own soul to the goddess. However, despite appearing to be carefree and wild, Bragzabas is incredibly crafty, and often has brutal plans being secretly carried out by her followers.

"Immortal God" Metissier

The god of death and immortality, Metissier is a blasphemous god, seeking to control over an army of immortals himself. Often depicted as a thoughtful, handsome young man, there are some who show Metissier as an older, muscular and robust man. Those who yearn for immortality no matter the cost can find solace among his worshipers, and occasionally even power-mad sorcerers, self-centered and corrupt, will take up worship of Metissier.

Irredeemably scarring the souls of his followers to the point where they become undead, he looks to see if the power granted by such gifts can be collected into a single vessel for his own use. By following Metissier, a Barbarous Priest is taking steps to try and become immortal themselves. Perhaps as a by-product of this path, or perhaps by failing their quest, these priests are accompanied by a number of various undead.

Those that succeed in their quest for immortality become Nosferatu, and even go so far as to consider themselves "nobles" among the Barbarous. Such nosferatu tend to settle in the castles and labyrinths they grew up in originally, surrounding themselves with throngs of undead servants.

"Mad God" Laris

A mysterious god, his origins are shrouded in mystery.

As they have a far different, nearly alien, way of thinking and set of morals, demons are almost exclusively followers of Laris. Their worship is exceedingly incomprehensible for humanoids or Barbarous, and so the power of the Mad God is extremely difficult to acquire. And powerful he is indeed, allowing even the undead to return the dead to life, making Laris one of the most powerful gods in Raxia.

Due to the various contracts and binding magics, demons are often unable to act on their own desires. However, when unleashed upon Raxia and given Laris' protections, the actions of these demons is both incredibly cruel and amazingly reckless. Despite the risks of following the Mad God, there are those humanoids and Barbarous who have slipped into the embrace of madness, and these few have been able to learn of Laris and his power.

Specialized divine spells of Dalkhrem, God of War

Div 2 War Cry 6MP
Target 6m radius/20 Range/Area Self/- Duration 10 seconds (1 round) Resist Null
Raise a savage cry, uplifting allies and frightening foes. Type Psychic
Effect: All Barbarous within the area of effect deal an extra +2 physical damage with melee and ranged attacks.


Div 4 Frenzy 8MP
Target 6m radius/20 Range/Area Self/- Duration 3 minutes (18 rounds) Resist Null
Extinguishes fear and drives all affected into a blind fury. Type Curse
Effect: All those affected by this spell will fight to the death so long as they detect any characters hostile to them. While affected by Frenzy, a character cannot be affected by any Psychic-type effects, and they increase all damage dealt (physical or magical) by +2 points.


Div 7 Berserk 8MP
Target Caster Range/Area Self/- Duration 3 minutes (18 rounds) Resist N/A
Fly into an anger-fueled rage. Type Psychic
Effect: While affected by this spell, the caster increases their Accuracy, Fortitude and Willpower by +3 points, as well as dealing an extra +6 physical damage with all melee attacks. However, they also receive a -3 penalty to their Evasion, and cannot cast any other spells.

Casting this spell is a Minor Action.


Div 10 Troops of Ignis 20MP
Target 6m radius/20 Range/Area 30m/Target Duration 3 minutes (18 rounds) Resist N/A
Grants the target Dalkhrem's blessings.
Effect: If the target is a Barbarous, that character can use Dalkhrem's Specialized Divine Spells up to 7th level for the duration of this spell. If this spell's duration would expire while another spell is active, the spell remains active for its total duration.


Specialized divine spells of Bragzabas, God of Decay

Div 2 Wounding Word 2MP
Target One Character Range/Area 30m/Target Duration Instant Resist Half
Speak a word so vile it hurts the target. Type Poison
Effect: Deals Power 0 + Magic Power damage.


Div 4 Rot 5MP
Target One Character Range/Area Touch/- Duration Instant Resist Null
Rotting touch damages the body and ruins herbs. Type Poison
Effect: Deals 6 damage. Additionally, if the target fails to resist this spell, any held medicinal herbs and potions decay and are rendered useless.


Div 7 Disease 10MP
Target 6m radius/20 Range/Area 10m/Target Duration 3 days Resist Null
Causes disease in those affected. Type Disease
Effect: A vile disease, those affected reduce their Dexterity, Agility and Strength by -6 points (this cannot reduce an attribute to 0 or less), as well as reducing their HP by -1. If the target has fixed values, instead they take a +6 to their movement speed, and a -1 to their Accuracy and Evasion.

This disease can only be cured by effects that remove Disease-attributes, such as "Cure Disease".


Div 10 Poison Mist 15MP
Target 6m radius/20 Range/Area Self/- Duration Instant Resist Null
Creates a deadly fog, hiding the caster. Type Poison
Effect: A poison mist fills the area, dealing Power 10 + Magic Power poison damage to all in the area. Additionally, if a character fails to resist this spell, they are blinded for 30 seconds (3 rounds), and if they are in a battlefield, the next Major Action they take during their turn must be "Flee the battlefield". Characters with "Magic" or "Mechanical" Perception are immune to being blinded and driven away, but will still receive damage.


Specialized divine spells of Metissier, God of Immortality

Div 2 Self Regeneration 3MP
Target Caster Range/Area Self/- Duration 3 minutes (18 rounds) Resist N/A
With divine blessings, regenerate your own HP.
Effect: Recover 3 HP at the end of your turn. This healing also affects Undead and Constructs.


Div 4 Steal Life 6MP
Target One Character Range/Area 10m/Target Duration Instant Resist Null
Drains the target of vitality, restoring it to the caster. Type Curse
Effect: Deals Power 10 + Magic Power damage. The caster then recovers HP equal to the total damage dealt. This healing also affects Undead and Constructs.


Div 7 Summon Undead 12MP
Target Any Point Range/Area 10m/Target Duration 1 hour Resist N/A
Calls an Undead monster and gives it directions.
Effect: An Undead monster, whose level is equal to or lower than the Priest level of the caster, is summoned to the area the caster desires. The called undead will follow the caster's directions for the duration of this spell, after which they will revert to their own instincts.


Div 10 Raise Dead 20MP
Target One Corpse Range/Area Touch/- Duration Instant Resist N/A
Resurrects the dead.
Effect: This can only be cast on a corpse, which will return to life if successful. The Target Number for this spell is equal to the days elapsed since death. This spell takes an hour to cast.


Specialized divine spells of Laris, God of Madness

Div 2 Mana Sink 5MP
Target One Character Range/Area 10m/Target Duration Instant Resist Half
A sudden mental attack, preventing the use of magic. Type Curse
Effect: Deals Power 0 + Magic Power damage to the target's MP.


Div 4 Deafness 8MP
Target One Character Range/Area 10m/Target Duration Instant Resist Null
Seizes mana around the target's ears, preventing them from hearing. Type Curse
Effect: The target's hearing is lost for 3 minutes (18 rounds).


Div 7 Summon Aetherbeast 6MP
Target Any Point Range/Area 10m/Target Duration Permanent Resist N/A
Summon and control an Aetherbeast.
Effect: Call an Aetherbeast to the spot directed by the caster. Directions are given by the caster as a Minor Action, but left undirected the Aetherbeast will act on their own desires.


Div 10 Summon Insects 10MP
Target One Character Range/Area 30m/Target Duration 3 minutes (18 rounds) Resist Temporary
Conjures poisonous and stinging insects around the target. Type Poison
Effect: At the end of your turn, the target is dealt Power 10 + Magic Power damage. This damage cannot critical. If this spell isn't Temporary, the target automatically fails any Willpower checks from damaging spells with "Resist: Half" or "Resist: Null".

If the target is subject to a wide range of spells, such as Fire, Water/Ice, Wind, Earth, Bludgeoning and Energy type spells, the insects will be driven away, and this spell's effect will end.