CR3R-DM

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Replacement Basic Divine Spells

Priests of the Malevolent Gods have a few different spells in their arsenal than those of the Gods of Light. Specifically, the 11th level spell "Surrender", the 12th level spell "Sacred Field", and the 13th level spell "Erase Soulscar" are not learned. Instead, the 11th level spell "Resignation", the 12th level spell "Vice Field", and the 13th level spell "Instant Soulscar" are learned in their place.

Div 11 Resignation 13MP
Target One Character Range/Area Touch/- Duration Instant Resist Null
Dampens the fighting spirit Type Psychic
Effect: Targets who fail to resist this spell will receive a -4 penalty to their Accuracy and Spellcasting checks when one of the targets is a Barbarous. If the target has more than 1/10th of their Maximum HP remaining, this spell does not work.


Div 12 Vice Field 20MP
Target 100m Radius Range/Area Self/- Duration Instant Resist N/A
Creates a barrier blocking those hostile to your god
Effect: The target area has a barrier formed around it, preventing any humanoid or Undead from passing through. This barrier also prevents any spells or abilities from humanoids or Undead form passing through as well. This barrier does not move with the caster; once the spell is cast, the caster is free to move and the barrier will remain where it is.

When this spell is cast, if there are any humanoids or Undead already within the area of this spell, the barrier will not form. Additionally, if this effect overlaps with the range of a Sacred Field spell, both spells' effects end immediately.


Div 13 Instant Soulscar 20MP
Target One Character Range/Area Touch/- Duration Instant Resist Temporary
Gives the target a temporary soulscar, weakening humanoids and strengthening Barbarous
Effect: The target receives one soulscar for a split second. Depending upon the target, this spell will act differently:

If the target is a humanoid, then they must roll a die at the beginning of their next turn. If the result is 3 or less, then no movement or Major Actions may be taken that turn.
If the target is a Barbarous, then they must roll a die at the beginning of their next turn. If the result is 4 or greater, that Barbarous may take two Major Actions that turn.


Specialized divine spells of Dalkhrem, God of War

Div 13 Fatal Explosion 6MP
Target 6m radius/20 Range/Area Self/- Duration Instant Resist Half
Call upon Dalkhrem's power to create a massive attack Type Bludgeoning
Effect: Deals Power 80 + Magic Power damage.


Specialized divine spells of Bragzabas, God of Decay

Div 13 Pollution 2MP
Target 100m radius Range/Area 30m/Target Duration 3 minutes (18 rounds) Resist Can't
Makes the area and everything within more susceptible to poison and disease
Effect: All characters within the spell receive a -3 penalty to resist all Poison- and Disease-type effects. The land within range becomes barren, and any non-character plants in the spell's range will immediately die. The land remains fallow for a year, and nothing will grow until then.


Specialized divine spells of Metissier, God of Immortality

Div 13 Unholy Soil 50MP
Target 100l of soil Range/Area Touch/- Duration Permanent Resist N/A
Desecrate soil with unholy power Type Curse
Effect: If the caster would die, or otherwise have their body destroyed, their spirit will seek out this specially prepared ground, and create a new body from the soil. The character will still receive a soulscar as with a normal resurrection, and their MP will remain as it was when they died, but this new body will be in perfect health, and their HP will be restored to its maximum.

If this spell is cast on a new target, the previous target becomes inert soil.

This spell takes one day to cast.


Specialized divine spells of Laris, God of Madness

Div 13 Call Devil 20MP
Target Any Point Range/Area 10m/Target Duration Instant Resist N/A
Summons a devil from another world.
Effect: Calls a Devil Level 13 or lower to assist the caster. The summoned Devil cannot use a Major Action on the turn they are summoned, but will act on their own initiative every turn thereafter.