CG-Races

From Sword World Translation Project
Jump to navigationJump to search

Fey[edit | edit source]

Of all the fairies, the Fey are the ones who have awakened to a particularly strong sense of self. Because they were created by Mana, some wise men refer to them as the "Children of Cardia". The Fey are classified as a humanoid race, but they are also an ancient species of fairy (an olden fairy), not contracted or summoned by fairy tamer. They themselves are excellent fairy tamers and also talented singers. Their appearance is similar to that of elves, but they are slightly smaller and have a more beautiful appearance. Their bodies are slightly lifted off the ground, and they can glide on the ground or on the water. Fey are said to appear only once in a thousand years, and are rarely seen in all of Raxia. However, during what they call the "1000th Anniversary of the Fey," many Fey travel around the world, so you may see them here and there. They look the same from birth and live for about 200 years without aging.

Starting Languages: Fey can read and write Trade Common, as well as speak Sylvan.
Restricted Classes: Priest, Artificer
Starting Soulscars: 0

Racial Abilities[edit | edit source]

[Fairy's Blessing]: Fey can declare one of the following attributes with an action: Earth, Water/Ice, Fire, or Wind. For that round, any physical or magical damage dealt by the declared attribute will be increased by +2 points. In addition, the damage taken by the chosen attribute will be reduced by -2 points. This effect can only be used for a total of 1 minute (6 rounds) per day (you may use it 6 times every 10 seconds (1 round) or 1 minute (6 rounds) in a row).
[Floating]: Fey do not receive penalty modifiers for poor footing.
You can also move through water, as you would on the ground. You can also swim, and if underwater, you can move above water as if you were on shore. You cannot fly, and you cannot float if you weigh more than 50 kg or if you are carrying another character.

Enhanced Racial Abilities[edit | edit source]

6th Level: The Fey's "Fairy's Blessing" now increases and decreases +3 and -3, respectively.
11th Level: The Fey's "Fairy's Blessing" can now be used to up to 2 minutes (12 rounds) per day.
In addition, you can choose up to two attributes at the same time.

Abibity Scores[edit | edit source]

A: 2d B: 2d+6 C: 1d D: 1d E: 1d F: 2d

Fey Background[edit | edit source]
2d Background Starting Classes Skill/Body/Mind Experience
2-4 Healer Fairy Tamer & Ranger 7/8/13 1500
5-6 Spy Fairy Tamer & Scout 9/7/12 1500
7 Fairy Expert Fairy Tamer 6/8/14 2000
8-9 Sword Dancer Fairy Tamer & Fencer 8/9/11 1500
10-12 Singer Fairy Tamer & Bard 5/8/15 1500


Fluorite[edit | edit source]

The Fluorites are a rare race of mineral-bodied beings found the world over. Their appearance is similar to that of humans, with a body made of highly transparent minerals that moves as smoothly as a human's. The part of the body that corresponds to the head emits a faint light. The flickering and the color of the light change depending on the mood of the Fluorite,so they are able to display a wealth of expressions that make it hard to believe they are made of minerals. They usually wear robes or cloaks that cover their entire body, and their faces are usually hidden from view by hoods or hats, so as not to attract unnecessary trouble or curious glances. At first glance, they may look like monsters, but they are truly humanoids with untainted souls. They have a strong intellectual curiosity and are willing to interact with other species. Because of their mineral bodies, they are very different from ordinary humans in many ways, but they have all five senses and can speak normally (how this works is still unknown). They are often referred to as "living magic stones," and they have excellent mental capabilities and plenty of MP, which makes them highly skilled wizards. At the same time, some of them seem to be able to become strong warriors due to the hardness of their mineral bodies. However, their bodies are brittle in inverse proportion to their hardness, and they may not be able to withstand strong damage. Fluorites spend a few to a dozen years underground as ore, and then emerge to the surface and awaken to their own nature. They then seem to live to be about 400 years old.

Starting Languages: Fluorite can read and write Trade Common, as well as any one other language
Restricted Classes: Enhancer
Starting Soulscars: 0

Racial Abilities[edit | edit source]

[Soul Glow]: The Fluorite can illuminate a 10-meter radius around the user with a bright light. It can be turned on and off with a minor action.
[Ore of Life]: Fluorite do not require food, drink, or oxygen, and are unaffected by poison and disease. In addition, they are not affected by items classified under the item categories "Medicine" and "Meal" or items that are ingested orally. If you wish to use magic, you must vocalize it like other races (you cannot vocalize it underwater).
[Crystal Body]: The Fluorite does not float on water. Also, their defense are increased by 2 points and their maximum MP is increased by 15 points.
The general formula for calculating MP is "Adventurer Level x 3 + Spirit".

Enhanced Racial Abilities[edit | edit source]

6th Level: The Fluorite's "Crystal Body" now grants 1 additional point of defense (3 total) and 15 additional points of MP (30 total).
11th Level: The Fluorite's "Crystal Body" now grants 1 additional point of defense (4 total) and 15 additional points of MP (45 total).

Abibity Scores[edit | edit source]

A: 2d B: 2d C: 2d+6 D: 2d E: 1d F: 2d+6

Fluorite Background[edit | edit source]
2d Background Starting Classes Skill/Body/Mind Experience
2-4 Warrior Fighter 7/3/9 2000
5-6 Magician Sorcerer 7/0/12 2000
7 Enchanter Sorcerer & Conjurer 6/0/13 1000
8-9 Shaman Conjurer 7/1/11 2000
10-12 Scholar Sage 5/1/13 2500


Determining Ability Scores[edit | edit source]

After rolling for the Ability Scores A-F according to the table below, each value is added to the core Ability Scores Skill, Body and Mind given in the character's starting Background above.

"1d" means to roll one die, "2d" means to roll two dice and add them together, "2d+6" means to roll dice and add 6 to the total. Write the values into the corresponding column on the character sheet.

Rolling Ability Scores
Fey Fluorite
A 2d 2d
B 2d+6 2d
C 1d 2d+6
D 1d 2d
E 1d 1d
F 2d 2d+6